BoidSettings(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
BoidSettings
(bpy_struct)¶ Settings for boid physics
-
accuracy
¶ Accuracy of attack
- Type
float in [0, 1], default 0.0
-
active_boid_state_index
¶ - Type
int in [0, inf], default 0
-
aggression
¶ Boid will fight this times stronger enemy
- Type
float in [0, 100], default 0.0
-
air_acc_max
¶ Maximum acceleration in air (relative to maximum speed)
- Type
float in [0, 1], default 0.0
-
air_ave_max
¶ Maximum angular velocity in air (relative to 180 degrees)
- Type
float in [0, 1], default 0.0
-
air_personal_space
¶ Radius of boids personal space in air (% of particle size)
- Type
float in [0, 10], default 0.0
-
air_speed_max
¶ Maximum speed in air
- Type
float in [0, 100], default 0.0
-
air_speed_min
¶ Minimum speed in air (relative to maximum speed)
- Type
float in [0, 1], default 0.0
-
bank
¶ Amount of rotation around velocity vector on turns
- Type
float in [0, 2], default 0.0
-
health
¶ Initial boid health when born
- Type
float in [0, 100], default 0.0
-
height
¶ Boid height relative to particle size
- Type
float in [0, 2], default 0.0
-
land_acc_max
¶ Maximum acceleration on land (relative to maximum speed)
- Type
float in [0, 1], default 0.0
-
land_ave_max
¶ Maximum angular velocity on land (relative to 180 degrees)
- Type
float in [0, 1], default 0.0
-
land_jump_speed
¶ Maximum speed for jumping
- Type
float in [0, 100], default 0.0
-
land_personal_space
¶ Radius of boids personal space on land (% of particle size)
- Type
float in [0, 10], default 0.0
-
land_smooth
¶ How smoothly the boids land
- Type
float in [0, 10], default 0.0
-
land_speed_max
¶ Maximum speed on land
- Type
float in [0, 100], default 0.0
-
land_stick_force
¶ How strong a force must be to start effecting a boid on land
- Type
float in [0, 1000], default 0.0
-
pitch
¶ Amount of rotation around side vector
- Type
float in [0, 2], default 0.0
-
range
¶ Maximum distance from which a boid can attack
- Type
float in [0, 100], default 0.0
-
states
¶ - Type
bpy_prop_collection
ofBoidState
, (readonly)
-
strength
¶ Maximum caused damage on attack per second
- Type
float in [0, 100], default 0.0
-
use_climb
¶ Allow boids to climb goal objects
- Type
boolean, default False
-
use_flight
¶ Allow boids to move in air
- Type
boolean, default False
-
use_land
¶ Allow boids to move on land
- Type
boolean, default False
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
References