Light(ID)¶
base classes — bpy_struct
, ID
subclasses —
AreaLight
, PointLight
, SpotLight
, SunLight
-
class
bpy.types.
Light
(ID)¶ Light data-block for lighting a scene
-
color
¶ Light color
- Type
float array of 3 items in [0, inf], default (1.0, 1.0, 1.0)
-
cutoff_distance
¶ Distance at which the light influence will be set to 0
- Type
float in [0, inf], default 40.0
-
cycles
¶ Cycles light settings
- Type
CyclesLightSettings
, (readonly)
-
distance
¶ Falloff distance - the light is at half the original intensity at this point
- Type
float in [0, inf], default 25.0
-
specular_factor
¶ Specular reflection multiplier
- Type
float in [0, 9999], default 1.0
-
type
¶ Type of light
POINT
Point, Omnidirectional point light source.SUN
Sun, Constant direction parallel ray light source.SPOT
Spot, Directional cone light source.AREA
Area, Directional area light source.
- Type
enum in [‘POINT’, ‘SUN’, ‘SPOT’, ‘AREA’], default ‘POINT’
-
use_custom_distance
¶ Use custom attenuation distance instead of global light threshold
- Type
boolean, default False
-
use_nodes
¶ Use shader nodes to render the light
- Type
boolean, default False
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
References