SoftBodySettings(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
SoftBodySettings
(bpy_struct)¶ Soft body simulation settings for an object
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aero
¶ Make edges ‘sail’
- Type
int in [0, 30000], default 0
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aerodynamics_type
¶ Method of calculating aerodynamic interaction
SIMPLE
Simple, Edges receive a drag force from surrounding media.LIFT_FORCE
Lift Force, Edges receive a lift force when passing through surrounding media.
- Type
enum in [‘SIMPLE’, ‘LIFT_FORCE’], default ‘SIMPLE’
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ball_damp
¶ Blending to inelastic collision
- Type
float in [0.001, 1], default 0.0
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ball_size
¶ Absolute ball size or factor if not manually adjusted
- Type
float in [-10, 10], default 0.0
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ball_stiff
¶ Ball inflating pressure
- Type
float in [0.001, 100], default 0.0
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bend
¶ Bending Stiffness
- Type
float in [0, 10], default 0.0
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choke
¶ ‘Viscosity’ inside collision target
- Type
int in [0, 100], default 0
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collision_collection
¶ Limit colliders to this collection
- Type
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collision_type
¶ Choose Collision Type
MANUAL
Manual, Manual adjust.AVERAGE
Average, Average Spring length * Ball Size.MINIMAL
Minimal, Minimal Spring length * Ball Size.MAXIMAL
Maximal, Maximal Spring length * Ball Size.MINMAX
AvMinMax, (Min+Max)/2 * Ball Size.
- Type
enum in [‘MANUAL’, ‘AVERAGE’, ‘MINIMAL’, ‘MAXIMAL’, ‘MINMAX’], default ‘MANUAL’
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damping
¶ Edge spring friction
- Type
float in [0, 50], default 0.0
-
effector_weights
¶ - Type
EffectorWeights
, (readonly)
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error_threshold
¶ The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed
- Type
float in [0.001, 10], default 0.0
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friction
¶ General media friction for point movements
- Type
float in [0, 50], default 0.0
-
fuzzy
¶ Fuzziness while on collision, high values make collision handling faster but less stable
- Type
int in [1, 100], default 0
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goal_default
¶ Default Goal (vertex target position) value
- Type
float in [0, 1], default 0.0
-
goal_friction
¶ Goal (vertex target position) friction
- Type
float in [0, 50], default 0.0
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goal_max
¶ Goal maximum, vertex weights are scaled to match this range
- Type
float in [0, 1], default 0.0
-
goal_min
¶ Goal minimum, vertex weights are scaled to match this range
- Type
float in [0, 1], default 0.0
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goal_spring
¶ Goal (vertex target position) spring stiffness
- Type
float in [0, 0.999], default 0.0
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gravity
¶ Apply gravitation to point movement
- Type
float in [-10, 10], default 0.0
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location_mass_center
¶ Location of center of mass
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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mass
¶ General Mass value
- Type
float in [0, 50000], default 0.0
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plastic
¶ Permanent deform
- Type
int in [0, 100], default 0
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pull
¶ Edge spring stiffness when longer than rest length
- Type
float in [0, 0.999], default 0.0
-
push
¶ Edge spring stiffness when shorter than rest length
- Type
float in [0, 0.999], default 0.0
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rotation_estimate
¶ Estimated rotation matrix
- Type
float multi-dimensional array of 3 * 3 items in [-inf, inf], default ((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0))
-
scale_estimate
¶ Estimated scale matrix
- Type
float multi-dimensional array of 3 * 3 items in [-inf, inf], default ((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0))
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shear
¶ Shear Stiffness
- Type
float in [0, 1], default 0.0
-
speed
¶ Tweak timing for physics to control frequency and speed
- Type
float in [0.01, 100], default 0.0
-
spring_length
¶ Alter spring length to shrink/blow up (unit %) 0 to disable
- Type
int in [0, 200], default 0
-
step_max
¶ Maximal # solver steps/frame
- Type
int in [0, 30000], default 0
-
step_min
¶ Minimal # solver steps/frame
- Type
int in [0, 30000], default 0
-
use_auto_step
¶ Use velocities for automagic step sizes
- Type
boolean, default False
-
use_diagnose
¶ Turn on SB diagnose console prints
- Type
boolean, default False
-
use_edge_collision
¶ Edges collide too
- Type
boolean, default False
-
use_edges
¶ Use Edges as springs
- Type
boolean, default False
-
use_estimate_matrix
¶ Store the estimated transforms in the soft body settings
- Type
boolean, default False
-
use_face_collision
¶ Faces collide too, can be very slow
- Type
boolean, default False
-
use_goal
¶ Define forces for vertices to stick to animated position
- Type
boolean, default False
-
use_self_collision
¶ Enable naive vertex ball self collision
- Type
boolean, default False
-
use_stiff_quads
¶ Add diagonal springs on 4-gons
- Type
boolean, default False
-
vertex_group_goal
¶ Control point weight values
- Type
string, default “”, (never None)
-
vertex_group_mass
¶ Control point mass values
- Type
string, default “”, (never None)
-
vertex_group_spring
¶ Control point spring strength values
- Type
string, default “”, (never None)
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classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
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Inherited Properties
Inherited Functions
References