bpy_extras submodule (bpy_extras.object_utils)¶
-
bpy_extras.object_utils.
add_object_align_init
(context, operator)¶ Return a matrix using the operator settings and view context.
- Parameters
context (
bpy.types.Context
) – The context to use.operator (
bpy.types.Operator
) – The operator, checked for location and rotation properties.
- Returns
the matrix from the context and settings.
- Return type
-
bpy_extras.object_utils.
object_data_add
(context, obdata, operator=None, name=None)¶ Add an object using the view context and preference to initialize the location, rotation and layer.
- Parameters
context (
bpy.types.Context
) – The context to use.obdata (valid object data type or None.) – the data used for the new object.
operator (
bpy.types.Operator
) – The operator, checked for location and rotation properties.name (string) – Optional name
- Returns
the newly created object in the scene.
- Return type
-
bpy_extras.object_utils.
object_add_grid_scale
(context)¶ Return scale which should be applied on object data to align it to grid scale
-
bpy_extras.object_utils.
object_add_grid_scale_apply_operator
(operator, context)¶ Scale an operators distance values by the grid size.
-
bpy_extras.object_utils.
world_to_camera_view
(scene, obj, coord)¶ Returns the camera space coords for a 3d point. (also known as: normalized device coordinates - NDC).
Where (0, 0) is the bottom left and (1, 1) is the top right of the camera frame. values outside 0-1 are also supported. A negative ‘z’ value means the point is behind the camera.
Takes shift-x/y, lens angle and sensor size into account as well as perspective/ortho projections.
- Parameters
scene (
bpy.types.Scene
) – Scene to use for frame size.obj (
bpy.types.Object
) – Camera object.coord (
mathutils.Vector
) – World space location.
- Returns
a vector where X and Y map to the view plane and Z is the depth on the view axis.
- Return type