Face mode bit flags
- BILLBOARD
always orient after camera
- DYNAMIC
respond to collisions
- INVISIBLE
invisible face
- HALO
halo face, always point to camera
- LIGHT
dynamic lighting
- OBCOL
use object colour instead of vertex colours
- SHADOW
shadow type
- SHAREDCOL
shared vertex colors (per vertex)
- TEX
has texture image
- TILES
uses tiled image
- TWOSIDE
twosided face
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