Methods
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copy
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copy ( self, duplicate_objects=1 )
Returns a copy of itself.
The optional argument defines, how the Scene's children objects are
duplicated:
0: Link Objects
1: Link Object data
2: Full Copy
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currentFrame
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currentFrame ( self, frame=None )
If frame is given, the current frame is set and returned in any case
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endFrame
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endFrame ( self, frame=None )
If frame is given, the end frame is set and returned in any case
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frameSettings
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frameSettings (
self,
start=None,
end=None,
current=None,
)
Sets or retrieves the Scene's frame settings.
If the frame arguments are specified, they are set.
A tuple (start, end, current) is returned in any case.
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getBackbufdir
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getBackbufdir ( self )
Returns the Backbuffer images location
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getChildren
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getChildren ( self )
Returns a list of the Scene's children Objects
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getCurrentCamera
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getCurrentCamera ( self )
Returns current active camera Object
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getRenderdir
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getRenderdir ( self )
Returns directory where rendered images are saved to
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link
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link ( self, object )
Links Object object into Scene self .
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makeCurrent
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makeCurrent ( self )
Makes self the current Scene
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setCurrentCamera
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setCurrentCamera ( self, object )
Sets the current active camera Object object
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startFrame
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startFrame ( self, frame=None )
If frame is given, the start frame is set and returned in any case
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unlink
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unlink ( self, object )
Unlinks (deletes) Object object from Scene.
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update
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update ( self )
Updates scene self .
This function explicitely resorts the base list of a newly created object
hierarchy.
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