|
KX_GameObject
|
getHitObject()
Returns the game object that was hit by this ray. |
source code
|
|
|
list [x, y, z]
|
getHitPosition()
Returns the position (in worldcoordinates) where the object was
hit by this ray. |
source code
|
|
|
list [nx, ny, nz]
|
getHitNormal()
Returns the normal (in worldcoordinates) of the object at the
location where the object was hit by this ray. |
source code
|
|
|
list [dx, dy, dz]
|
getRayDirection()
Returns the direction from the ray (in worldcoordinates) |
source code
|
|
|
Inherited from SCA_ISensor.SCA_ISensor:
getFrequency,
getInvert,
getUseNegPulseMode,
getUsePosPulseMode,
isPositive,
setFrequency,
setInvert,
setUseNegPulseMode,
setUsePosPulseMode
Inherited from SCA_ILogicBrick.SCA_ILogicBrick:
getExecutePriority,
getOwner,
setExecutePriority
|