1
2
3
5 """
6 A vertex holds position, UV, colour and normal information.
7
8 Note:
9 The physics simulation is NOT currently updated - physics will not respond
10 to changes in the vertex position.
11
12 @ivar XYZ: The position of the vertex.
13 @type XYZ: list [x, y, z]
14 @ivar UV: The texture coordinates of the vertex.
15 @type UV: list [u, v]
16 @ivar normal: The normal of the vertex
17 @type normal: list [nx, ny, nz]
18 @ivar colour: The colour of the vertex.
19 Black = [0.0, 0.0, 0.0, 1.0], White = [1.0, 1.0, 1.0, 1.0]
20 @type colour: list [r, g, b, a]
21 @ivar color: Synonym for colour.
22
23 @group Position: x, y, z
24 @ivar x: The x coordinate of the vertex.
25 @type x: float
26 @ivar y: The y coordinate of the vertex.
27 @type y: float
28 @ivar z: The z coordinate of the vertex.
29 @type z: float
30
31 @group Texture Coordinates: u, v
32 @ivar u: The u texture coordinate of the vertex.
33 @type u: float
34 @ivar v: The v texture coordinate of the vertex.
35 @type v: float
36
37 @group Colour: r, g, b, a
38 @ivar r: The red component of the vertex colour. 0.0 <= r <= 1.0
39 @type r: float
40 @ivar g: The green component of the vertex colour. 0.0 <= g <= 1.0
41 @type g: float
42 @ivar b: The blue component of the vertex colour. 0.0 <= b <= 1.0
43 @type b: float
44 @ivar a: The alpha component of the vertex colour. 0.0 <= a <= 1.0
45 @type a: float
46 """
47
49 """
50 Gets the position of this vertex.
51
52 @rtype: list [x, y, z]
53 @return: this vertexes position in local coordinates.
54 """
56 """
57 Sets the position of this vertex.
58
59 @type pos: list [x, y, z]
60 @param pos: the new position for this vertex in local coordinates.
61 """
63 """
64 Gets the UV (texture) coordinates of this vertex.
65
66 @rtype: list [u, v]
67 @return: this vertexes UV (texture) coordinates.
68 """
70 """
71 Sets the UV (texture) coordinates of this vertex.
72
73 @type uv: list [u, v]
74 """
76 """
77 Gets the colour of this vertex.
78
79 The colour is represented as four bytes packed into an integer value. The colour is
80 packed as RGBA.
81
82 Since Python offers no way to get each byte without shifting, you must use the struct module to
83 access colour in an machine independent way.
84
85 Because of this, it is suggested you use the r, g, b and a attributes or the colour attribute instead.
86
87 Example::
88 import struct;
89 col = struct.unpack('4B', struct.pack('I', v.getRGBA()))
90 # col = (r, g, b, a)
91 # black = ( 0, 0, 0, 255)
92 # white = (255, 255, 255, 255)
93
94 @rtype: integer
95 @return: packed colour. 4 byte integer with one byte per colour channel in RGBA format.
96 """
98 """
99 Sets the colour of this vertex.
100
101 See getRGBA() for the format of col, and its relevant problems. Use the r, g, b and a attributes
102 or the colour attribute instead.
103
104 setRGBA() also accepts a four component list as argument col. The list represents the colour as [r, g, b, a]
105 with black = [0.0, 0.0, 0.0, 1.0] and white = [1.0, 1.0, 1.0, 1.0]
106
107 Example::
108 v.setRGBA(0xff0000ff) # Red
109 v.setRGBA(0xff00ff00) # Green on little endian, transparent purple on big endian
110 v.setRGBA([1.0, 0.0, 0.0, 1.0]) # Red
111 v.setRGBA([0.0, 1.0, 0.0, 1.0]) # Green on all platforms.
112
113 @type col: integer or list [r, g, b, a]
114 @param col: the new colour of this vertex in packed RGBA format.
115 """
117 """
118 Gets the normal vector of this vertex.
119
120 @rtype: list [nx, ny, nz]
121 @return: normalised normal vector.
122 """
123