1
2
3 """
4 The Blender.Scene.Render submodule.
5
6 Scene.Render
7 ============
8
9 This module provides access to B{Scene Rendering Contexts} in Blender.
10
11 Example::
12 import Blender
13 from Blender import *
14 from Blender.Scene import Render
15
16 scn = Scene.GetCurrent()
17 context = scn.getRenderingContext()
18
19 Render.EnableDispWin()
20 context.extensions = True
21 context.renderPath = "//myRenderdir/"
22 context.sizePreset(Render.PC)
23 context.imageType = Render.AVIRAW
24 context.sFrame = 2
25 context.eFrame = 10
26 context.renderAnim()
27
28 context.imageType = Render.TARGA
29 context.fps = 15
30 context.sFrame = 15
31 context.eFrame = 22
32 context.renderAnim()
33
34 Render.CloseRenderWindow()
35 print context.fps
36 print context.cFrame
37
38 @type Modes: readonly dictionary
39 @var Modes: Constant dict used for with L{RenderData.mode} bitfield attribute.
40 Values can be ORed together. Individual bits can also be set/cleared with
41 boolean attributes.
42 - OSA: Oversampling (anti-aliasing) enabled
43 - SHADOW: Shadow calculation enabled
44 - GAMMA: Gamma correction enabled
45 - ENVMAP: Environment map rendering enabled
46 - TOONSHADING: Toon edge shading enabled
47 - FIELDRENDER: Field rendering enabled
48 - FIELDTIME: Time difference in field calculations I{disabled}
49 - RADIOSITY: Radiosity rendering enabled
50 - BORDER_RENDER: Small cut-out rendering enabled
51 - PANORAMA: Panorama rendering enabled
52 - CROP: Crop image during border renders
53 - ODDFIELD: Odd field first rendering enabled
54 - MBLUR: Motion blur enabled
55 - UNIFIED: Unified Renderer enabled
56 - RAYTRACING: Ray tracing enabled
57 - THREADS: Render in two threads enabled (Deprecated, use L{RenderData.threads})
58
59 @type SceModes: readonly dictionary
60 @var SceModes: Constant dict used for with L{RenderData.sceneMode} bitfield attribute.
61 Values can be ORed together. Individual bits can also be set/cleared with
62 boolean attributes.
63 - SEQUENCER: Enables sequencer output rendering.
64 - EXTENSION: Adds extensions to the output when rendering animations.
65 - SAVE_BUFFERS: Save render tiles to disk to save memory.
66 - FREE_IMAGES: Free images used by textures after each render.
67
68 @type FramingModes: readonly dictionary
69 @var FramingModes: Constant dict used for with L{RenderData.gameFrame}
70 attribute. One of the following modes can be active:
71 - BARS: Show the entire viewport in the display window, using bar
72 horizontally or vertically.
73 - EXTEND: Show the entire viewport in the display window, viewing more
74 horizontally or vertically
75 - SCALE: Stretch or squeeze the viewport to fill the display window.
76
77 @type BakeModes: readonly dictionary
78 @var BakeModes: Constant dict used for with L{RenderData.bakeMode}
79 attribute. One of the following modes can be active:
80 - LIGHT: Bake lighting only.
81 - ALL: Bake all render lighting.
82 - AO: Bake ambient occlusion.
83 - NORMALS: Bake a normal map.
84 - TEXTURE: Bake textures.
85 - DISPLACEMENT: Bake displacement.
86
87 @type BakeNormalSpaceModes: readonly dictionary
88 @var BakeNormalSpaceModes: Constant dict used for with L{RenderData.bakeNormalSpace}
89 attribute. One of the following modes can be active:
90 - CAMERA: Bake normals relative to the camera.
91 - WORLD: Bake normals in worldspace.
92 - OBJECT: Bake normals relative to the object.
93 - TANGENT: Bake tangent space normals.
94
95 @var INTERNAL: The internal rendering engine. Use with setRenderer()
96 @var YAFRAY: Yafray rendering engine. Use with setRenderer()
97
98 @var AVIRAW: Output format. Use with renderdata.imageType / setImageType()
99 @var AVIJPEG: Output format. Use with renderdata.imageType / setImageType()
100 @var AVICODEC: Output format. Use with renderdata.imageType / setImageType()
101 @var QUICKTIME: Output format. Use with renderdata.imageType / setImageType()
102 @var TARGA: Output format. Use with renderdata.imageType / setImageType()
103 @var RAWTGA: Output format. Use with renderdata.imageType / setImageType()
104 @var HDR: Output format. Use with renderdata.imageType / setImageType()
105 @var PNG: Output format. Use with renderdata.imageType / setImageType()
106 @var BMP: Output format. Use with renderdata.imageType / setImageType()
107 @var JPEG: Output format. Use with renderdata.imageType / setImageType()
108 @var HAMX: Output format. Use with renderdata.imageType / setImageType()
109 @var IRIS: Output format. Use with renderdata.imageType / setImageType()
110 @var IRISZ: Output format. Use with renderdata.imageType / setImageType()
111 @var FTYPE: Output format. Use with renderdata.imageType / setImageType()
112 @var OPENEXR: Output format. Use with renderdata.imageType / setImageType()
113 @var MULTILAYER: Output format. Use with renderdata.imageType / setImageType()
114 @var TIFF: Output format. Use with renderdata.imageType / setImageType()
115 @var FFMPEG: Output format. Use with renderdata.imageType / setImageType()
116 @var CINEON: Output format. Use with renderdata.imageType / setImageType()
117 @var DPX: Output format. Use with renderdata.imageType / setImageType()
118
119 @var PAL: Output format. Use with renderdata.sizePreset()
120 @var NTSC: Output format. Use with renderdata.sizePreset()
121 @var DEFAULT: Output format. Use with renderdata.sizePreset()
122 @var PREVIEW: Output format. Use with renderdata.sizePreset()
123 @var PC: Output format. Use with renderdata.sizePreset()
124 @var PAL169: Output format. Use with renderdata.sizePreset()
125 @var B_PR_FULL: Output format. Use with renderdata.sizePreset()
126
127 @var NONE: Yafray GI Quality / Method. Use with renderdata.setYafrayGIQuality()
128 @var LOW: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
129 @var MEDIUM: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
130 @var HIGH: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
131 @var HIGHER: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
132 @var BEST: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
133 @var USEAOSETTINGS: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
134 @var SKYDOME: Yafray GI Method. Use with renderdata.setYafrayGIMethod()
135 @var GIFULL: Yafray GI Method. Use with renderdata.setYafrayGIMethod()
136 """
137
139 """
140 Closes the rendering window.
141 """
142
144 """
145 Render in the 3d View area. B{Note} this method is deprecated;
146 use the l{displayMode} attribute instead.
147 """
148
150 """
151 Render in Render window.
152 B{Note} this method is deprecated; use the l{displayMode} attribute instead.
153 """
154
156 """
157 Set the position of the Render window on the screen.
158 Possible values are:
159 - S = south
160 - N = north
161 - W = west
162 - E = east
163 - C = center
164 - ne = northeast
165 - nw = northwest
166 - se = southeast
167 - sw = southwest
168 @type locationList: PyList of strings
169 @param locationList: a list of strings that together define
170 the location of the Render window on the screen.
171 """
172
174 """
175 Globally with the unified renderer enabled the outlines of the render
176 are shifted a bit.
177 """
178
180 """
181 Globally consider transparent faces for edge-rendering with the unified renderer.
182 """
183
185 """
186 The RenderData object
187 =====================
188 This object gives access to Scene rendering contexts in Blender.
189 @ivar unified: Unified Renderer enabled.
190 Also see B{UNIFIED} in L{Modes} constant dict.
191 @type unified: boolean
192 @ivar renderwinSize: Size of the rendering window. Valid values are 25, 50,
193 75, or 100.
194 @type renderwinSize: int
195 @ivar xParts: Number of horizontal parts for image render.
196 Values are clamped to the range [2,512].
197 @type xParts: int
198 @ivar fieldRendering: Field rendering enabled.
199 Also see B{FIELDRENDER} in L{Modes} constant dict.
200 @type fieldRendering: boolean
201 @ivar gammaCorrection: Gamma correction enabled.
202 Also see B{GAMMA} in L{Modes} constant dict.
203 @type gammaCorrection: boolean
204 @ivar eFrame: Ending frame for rendering.
205 Values are clamped to the range [1,MAXFRAME].
206 @type eFrame: int
207 @ivar radiosityRender: Radiosity rendering enabled.
208 @type radiosityRender: boolean
209 @ivar sizeX: Image width (in pixels).
210 Values are clamped to the range [4,10000].
211 @type sizeX: int
212 @ivar shadow: Shadow calculation enabled.
213 Also see B{SHADOW} in L{Modes} constant dict.
214 @type shadow: boolean
215 @ivar aspectX: Horizontal aspect ratio.
216 Values are clamped to the range [1,200].
217 @type aspectX: int
218 @ivar mode: Mode bitfield. See L{Modes} constant dict for values.
219 @type mode: bitfield
220 @ivar fieldTimeDisable: Time difference in field calculations I{disabled}.
221 @type fieldTimeDisable: int
222 @ivar cFrame: The current frame for rendering.
223 Values are clamped to the range [1,MAXFRAME].
224 @type cFrame: int
225 @ivar crop: Crop image during border renders.
226 Also see B{CROP} in L{Modes} constant dict.
227 @type crop: boolean
228 @ivar sFrame: Starting frame for rendering.
229 Values are clamped to the range [1,MAXFRAME].
230 @type sFrame: int
231 @ivar backbuf: Backbuffer image enabled.
232 @type backbuf: boolean
233 @ivar OSALevel: Oversampling (anti-aliasing) level. Valid values are
234 5, 8, 11, or 16.
235 @type OSALevel: int
236 @ivar displayMode: Render output in separate window or 3D view.
237 Valid values are 0 (display in image editor view), 1 (display in render
238 window), or 2 (display full screen).
239 @type displayMode: int
240 @ivar threads: Number of threads to render, clamed [1-8]
241 @type threads: int
242 @ivar backbufPath: Path to a background image (setting loads image).
243 @type backbufPath: string
244 @ivar toonShading: Toon edge shading enabled.
245 Also see B{TOONSHADING} in L{Modes} constant dict.
246 @type toonShading: boolean
247 @ivar sceneMode: Scene mode bitfield. See L{SceModes} constant dict for
248 values.
249 @type sceneMode: bitfield
250 @ivar gameFrameColor: RGB color triplet for bars.
251 Values are clamped in the range [0.0,1.0].
252 @type gameFrameColor: list of RGB 3 floats
253 @ivar sizeY: Image height (in pixels).
254 Values are clamped to the range [4,10000].
255 @type sizeY: int
256 @ivar renderer: Rendering engine choice.
257 Valid values are 0 (internal) or 1 (Yafray).
258 @type renderer: int
259
260 @ivar sequencer: Enables sequencer output rendering.
261 Also see B{SEQUENCER} in L{SceModes} constant dict.
262 @type sequencer: boolean
263 @ivar extensions: Add extensions to output (when rendering animations).
264 Also see B{EXTENSION} in L{SceModes} constant dict.
265 @type extensions: boolean
266 @ivar compositor: 'Do Compositor' enabled.
267 @type compositor: boolean
268 @ivar freeImages: Texture images are freed after render.
269 @type freeImages: boolean
270 @ivar singleLayer: Only render the active layer.
271 @type singleLayer: boolean
272 @ivar activeLayer: The active render layer. Must be in range[0,num render layers-1]
273 @type activeLayer: int
274 @ivar saveBuffers: Save render buffers to disk while rendering, saves memory.
275 @type saveBuffers: boolean
276 @ivar compositeFree: Free nodes that are not used while composite.
277 @type compositeFree: boolean
278
279 @ivar panorama: Panorama rendering enabled.
280 Also see B{PANORAMA} in L{Modes} constant dict.
281 @type panorama: boolean
282 @ivar rayTracing: Ray tracing enabled.
283 Also see B{RAYTRACING} in L{Modes} constant dict.
284 @type rayTracing: boolean
285 @ivar renderPath: The path to output the rendered images.
286 @type renderPath: string
287 @ivar gameFrame: Game framing type. See L{FramingModes} constant dict.
288 @type gameFrame: int
289 @ivar aspectY: Vertical aspect ratio.
290 Values are clamped to the range [1,200].
291 @type aspectY: int
292 @ivar imageType: File format for saving images. See the module's constants
293 for values.
294 @type imageType: int
295 @ivar ftypePath: The path to Ftype file.
296 @type ftypePath: string
297 @ivar border: The border for border rendering. The format is
298 [xmin,ymin,xmax,ymax]. Values are clamped to [0.0,1.0].
299 @type border: list of 4 floats.
300 @ivar edgeColor: RGB color triplet for edges in Toon shading (unified
301 renderer).
302 Values are clamped in the range [0.0,1.0].
303 @type edgeColor: list of 3 RGB floats
304 @ivar yParts: Number of vertical parts for image render.
305 Values are clamped to the range [2,512].
306 @type yParts: int
307 @ivar imagePlanes: Image depth in bits. Valid values are 8, 24, or 32.
308 @type imagePlanes: int
309 @ivar borderRender: Small cut-out rendering enabled.
310 Also see B{BORDER_RENDER} in L{Modes} constant dict.
311 @type borderRender: boolean
312 @ivar oversampling: Oversampling (anti-aliasing) enabled.
313 Also see B{OSA} in L{Modes} constant dict.
314 @type oversampling: boolean
315 @ivar fps: Frames per second.
316 Values are clamped to the range [1,120].
317 @ivar fpsBase: Frames per second base: used to generate fractional frames
318 per second values. For example, setting fps to 30 and fps_base to 1.001
319 will approximate the NTSC frame rate of 29.97 fps.
320 Values are clamped to the range [1,120].
321 @type fpsBase: float
322 @ivar timeCode: Get the current frame in HH:MM:SS:FF format. Read-only.
323 @type timeCode: string
324 @ivar environmentMap: Environment map rendering enabled.
325 Also see B{ENVMAP} in L{Modes} constant dict.
326 @type environmentMap: boolean
327 @ivar motionBlur: Motion blur enabled.
328 Also see B{MBLUR} in L{Modes} constant dict.
329 @type motionBlur: boolean
330 @ivar oddFieldFirst: Odd field first rendering enabled.
331 Also see B{ODDFIELD} in L{Modes} constant dict.
332 @type oddFieldFirst: boolean
333 @ivar alphaMode: Setting for sky/background. Valid values are 0 (fill
334 background with sky), 1 (multiply alpha in advance), or 2 (alpha and color
335 values remain unchanged).
336 @type alphaMode: int
337 @ivar gaussFilter: Gauss filter size.
338 Values are clamped to the range [0.5,1.5].
339 @type gaussFilter: float
340 @ivar mblurFactor: Motion blur factor.
341 Values are clamped to the range [0.01,5.0].
342 @type mblurFactor: float
343 @ivar mapOld: Number of frames the Map Old will last
344 Values are clamped to the range [1,900].
345 @type mapOld: int
346 @ivar mapNew: New mapping value (in frames).
347 Values are clamped to the range [1,900].
348 @type mapNew: int
349 @ivar set: The scene linked as a set to this scene. Values are an existing
350 scene or None (setting to None clears the set). The scene argument cannot
351 cause a circular link.
352 @type set: BPy_Scene or None
353 @ivar yafrayGIMethod: Global Illumination method.
354 Valid values are NONE (0), SKYDOME (1) or FULL (2).
355 @type yafrayGIMethod: int {NONE (0), SKYDOME (1), GIFULL (2)}
356 @ivar yafrayGIQuality: Global Illumination quality.
357 @type yafrayGIQuality: int {NONE (0), LOW (1), MEDIUM (2), HIGH (3), HIGHER (4), BEST (5), USEAOSETTINGS (6)}
358 @ivar yafrayExportToXML: If true export to an xml file and call yafray instead of plugin.
359 @type yafrayExportToXML: boolean
360 @ivar yafrayAutoAntiAliasing: Automatic anti-aliasing enabled/disabled.
361 @type yafrayAutoAntiAliasing: boolean
362 @ivar yafrayClampRGB: Clamp RGB enabled/disabled.
363 @type yafrayClampRGB: boolean
364 @ivar yafrayAntiAliasingPasses: Number of anti-aliasing passes (0 is no Anti-Aliasing).
365 @type yafrayAntiAliasingPasses: int [0, 64]
366 @ivar yafrayAntiAliasingSamples: Number of samples per pass.
367 @type yafrayAntiAliasingSamples: int [0, 2048]
368 @ivar yafrayAntiAliasingPixelSize: Anti-aliasing pixel filter size.
369 @type yafrayAntiAliasingPixelSize: float [1.0, 2.0]
370 @ivar yafrayAntiAliasingThreshold: Anti-aliasing threshold.
371 @type yafrayAntiAliasingThreshold: float [0.05, 1.0]
372 @ivar yafrayGICache: Cache occlusion/irradiance samples (faster).
373 @type yafrayGICache: boolean
374 @ivar yafrayGICacheBumpNormals: Enable/disable bumpnormals for cache.
375 @type yafrayGICacheBumpNormals: boolean
376 @ivar yafrayGICacheShadowQuality: Shadow quality, keep it under 0.95 :-).
377 @type yafrayGICacheShadowQuality: float [0.01, 1.0]
378 @ivar yafrayGICachePixelsPerSample: Maximum number of pixels without samples, the lower the better and slower.
379 @type yafrayGICachePixelsPerSample: int [1, 50]
380 @ivar yafrayGICacheRefinement: Threshold to refine shadows EXPERIMENTAL. 1 = no refinement.
381 @type yafrayGICacheRefinement: float [0.001, 1.0]
382 @ivar yafrayGIPhotons: Enable/disable use of global photons to help in GI.
383 @type yafrayGIPhotons: boolean
384 @ivar yafrayGITunePhotons: If true the photonmap is shown directly in the render for tuning.
385 @type yafrayGITunePhotons: boolean
386 @ivar bakeMode: The method used when baking, see L{BakeModes}.
387 @type bakeMode: int
388 @ivar bakeNormalSpace: The method used when baking, see L{BakeNormalSpaceModes}.
389 @type bakeNormalSpace: int
390 @ivar bakeClear: When enabled, baking clears the image first.
391 @type bakeClear: bool
392 @ivar bakeToActive: When enabled, selected objects are baked onto the active object.
393 @type bakeToActive: bool
394 @ivar bakeNormalize: Normalize AO and displacement to the range of the distance value.
395 @type bakeNormalize: bool
396 @ivar bakeMargin: The pixel distance to extend baked pixels past the boundry (reduces bleeding when mipmapping)
397 @type bakeMargin: int
398 @ivar bakeDist: The distance in blender units to use when bakeToActive is enabled and geomtry does not overlap.
399 @type bakeDist: float
400 @ivar bakeBias: The distance in blender units to bias faces further away from the object.
401 @type bakeBias: float
402 @ivar halfFloat: When enabled use 16bit floats rather then 32bit for OpenEXR files.
403 @type halfFloat: bool
404 @ivar zbuf: When enabled, save the zbuffer with an OpenEXR file
405 @type zbuf: bool
406 @ivar preview: When enabled, save a preview jpeg with an OpenEXR file
407 @type preview: bool
408 @ivar touch: Create an empty file before rendering it.
409 @type touch: bool
410 @ivar noOverwrite: Skip rendering frames when the file exists.
411 @type noOverwrite: bool
412 """
413
415 """
416 Get/set the current frame.
417 @type frame: int (optional)
418 @param frame: must be between 1 - 30000
419 @rtype: int (if prototype is empty)
420 @return: Current frame for the scene.
421 """
422
424 """
425 Render the scene.
426 """
427
429 """
430 Bake selected objects in the scene.
431 """
432
434 """
435 Render a series of frames to an output directory.
436 """
437
439 """
440 Saves the image rendered using RenderData.render() to the filename and path
441 given in the variable 'filename'.
442
443 Make sure the filename you provide makes a valid path when added to the "render path"
444 (setRenderPath/getRenderPath) to make up the absolute path.
445 If you want to render to a new absolute path just set the renderpath to an
446 empty string and use the absolute path as the filename.
447 @param filename: The path+filename for the rendered image.
448 @type zbuffer: int
449 @param zbuffer: Whether or not to render the zbuffer along with the image.
450 @type filename: string
451 @since: 2.40
452 @requires: You must have an image currently rendered before calling this method
453 @warning: This wont work in background mode. use renderAnim instead.
454 """
455
457 """
458 play animation of rendered images/avi (searches Pics: field).
459 """
460
462 """
463 Get the current frame as a string in HH:MM:SS:FF format
464 @rtype: string
465 @return: current frame as a string in HH:MM:SS:FF format
466 """
467
469 """
470 Set the path to where the renderer will write to.
471 @type path: string
472 @param path: A directory for that the renderer searches for
473 both playback and output from the renderAnim function.
474 """
475
477 """
478 Get the path to where the renderer will write to.
479 @rtype: string
480 @return: Returns the directory that is used to playback and store rendered
481 sequences.
482 """
483
485 """
486 Get the filename used for the remdered image.
487 @type frame: int
488 @param frame: the frame to use in the filename, if no argument given, use the current frame.
489 @rtype: string
490 @return: Returns the filename that blender would render to, taking into account output path, extension and frame number.
491 """
492
494 """
495 Set the path to a background image and load it.
496 @type path: string
497 @param path: The path to a background image for loading.
498 """
499
501 """
502 Get the path to the background image.
503 @rtype: string
504 @return: The path to a background image.
505 """
506
508 """
509 Enable/disable the backbuf image.
510 @type toggle: int
511 @param toggle: pass 1 for on / 0 for off
512 """
513
515 """
516 Set the path to Ftype file.
517 @type path: string
518 @param path: Path to Ftype Image type.
519 """
520
522 """
523 Get the path to the Ftype file
524 @rtype: string
525 @return: Path to FtypeImage type.
526 """
527
529 """
530 Enable/disable windows extensions for output files.
531 @type toggle: int
532 @param toggle: pass 1 for on / 0 for off
533 """
534
536 """
537 Enable/disable Do Sequence.
538 @type toggle: int
539 @param toggle: pass 1 for on / 0 for off
540 """
541
543 """
544 Enable/disable Scene daemon.
545 @type toggle: int
546 @param toggle: pass 1 for on / 0 for off
547 """
548
550 """
551 Enable/disable Edge rendering.
552 @type toggle: int
553 @param toggle: pass 1 for on / 0 for off
554 """
555
557 """
558 Get/set edge intensity for toon shading.
559 @type intensity: int (optional)
560 @param intensity: must be between 0 - 255
561 @rtype: int (if prototype is empty)
562 @return: Current edge intensity for the scene.
563 """
564
566 """
567 Set the edge color for toon shading.
568 @type red: float
569 @param red: must be between 0 - 1.0
570 @type green: float
571 @param green: must be between 0 - 1.0
572 @type blue: float
573 @param blue: must be between 0 - 1.0
574 """
575
577 """
578 Get the edge color for toon shading.
579 @rtype: string
580 @return: A string representing the edge color.
581 """
582
584 """
585 With the unified renderer, reduce intensity on boundaries.
586 @type intensity: int (optional)
587 @param intensity: must be between 0 - 255
588 @rtype: int (if prototype is empty)
589 @return: Current edge antishift for the scene.
590 """
591
593 """
594 Enable/disable oversampling (anti-aliasing).
595 @type toggle: int
596 @param toggle: pass 1 for on / 0 for off
597 """
598
600 """
601 Set the level of over-sampling (anti-aliasing).
602 @type level: int
603 @param level: can be either 5, 8, 11, or 16
604 """
605
607 """
608 Enable/disable MBlur.
609 @type toggle: int
610 @param toggle: pass 1 for on / 0 for off
611 """
612
614 """
615 Get/set the length of shutter time for motion blur.
616 @type level: float (optional)
617 @param level: must be between 0.01 - 5.0
618 @rtype: float (if prototype is empty)
619 @return: Current MBlur for the scene.
620 """
621
623 """
624 Get/set the number of parts to divide the render in the X direction.
625 @type parts: int (optional)
626 @param parts: must be between 1 - 64
627 @rtype: int (if prototype is empty)
628 @return: Current number of parts in the X for the scene.
629 """
630
632 """
633 Get/set the number of parts to divide the render in the Y direction.
634 @type parts: int (optional)
635 @param parts: must be between 1 - 64
636 @rtype: int (if prototype is empty)
637 @return: Current number of parts in the Y for the scene.
638 """
639
641 """
642 Enable render background with sky.
643 """
644
646 """
647 Enable premultiply alpha.
648 """
649
651 """
652 Enable alpha and color values remain unchanged.
653 """
654
656 """
657 Enable/disable shadow calculation.
658 @type toggle: int
659 @param toggle: pass 1 for on / 0 for off
660 """
661
663 """
664 Enable/disable environment map rendering.
665 @type toggle: int
666 @param toggle: pass 1 for on / 0 for off
667 """
668
670 """
671 Enable/disable ray tracing.
672 @type toggle: int
673 @param toggle: pass 1 for on / 0 for off
674 """
675
677 """
678 Enable/disable radiosity rendering.
679 @type toggle: int
680 @param toggle: pass 1 for on / 0 for off
681 """
682
684 """
685 Enable/disable panorama rendering (output width is multiplied by Xparts).
686 @type toggle: int
687 @param toggle: pass 1 for on / 0 for off
688 """
689
691 """
692 Set the size of the render window.
693 @type size: int
694 @param size: can be 25, 50, 75 or 100 (percent).
695 """
696
698 """
699 Get the size of the render window.
700 @rtype: int
701 @return: window size; can be 25, 50, 75 or 100 (percent).
702 """
703
705 """
706 Enable/disable field rendering
707 @type toggle: int
708 @param toggle: pass 1 for on / 0 for off
709 """
710
712 """
713 Enable/disable Odd field first rendering (Default: Even field).
714 @type toggle: int
715 @param toggle: pass 1 for on / 0 for off
716 """
717
719 """
720 Enable/disable time difference in field calculations.
721 @type toggle: int
722 @param toggle: pass 1 for on / 0 for off
723 """
724
726 """
727 Enable/disable Gauss sampling filter for anti-aliasing.
728 @type toggle: int
729 @param toggle: pass 1 for on / 0 for off
730 """
731
733 """
734 Enable/disable small cut-out rendering.
735 @type toggle: int
736 @param toggle: pass 1 for on / 0 for off
737 """
738
740 """
741 Set a border for rendering from cameras in the scene.
742 The left,bottom coordinates and right,top coordinates
743 define the size of the border. (0,0,1,1) will set the border
744 to the whole camera. (0,0) lower left and (1,1) upper right.
745 @type left: float
746 @param left: float between 0 and 1
747 @type right: float
748 @param right: float between 0 and 1
749 @type bottom: float
750 @param bottom: float between 0 and 1
751 @type top: float
752 @param top: float between 0 and 1
753 """
754
756 """
757 Enable/disable gamma correction.
758 @type toggle: int
759 @param toggle: pass 1 for on / 0 for off
760 """
761
763 """
764 Get/sets the Gauss filter size.
765 @type size: float (optional)
766 @param size: must be between 0.5 - 1.5
767 @rtype: float (if prototype is empty)
768 @return: Current gauss filter size for the scene.
769 """
770
772 """
773 Get/set the starting frame for sequence rendering.
774 @type frame: int (optional)
775 @param frame: must be between 1 - 18000
776 @rtype: int (if prototype is empty)
777 @return: Current starting frame for the scene.
778 """
779
781 """
782 Get/set the ending frame for sequence rendering.
783 @type frame: int (optional)
784 @param frame: must be between 1 - 18000
785 @rtype: int (if prototype is empty)
786 @return: Current ending frame for the scene.
787 """
788
790 """
791 Get/set the image width in pixels.
792 @type size: int (optional)
793 @param size: must be between 4 - 10000
794 @rtype: int (if prototype is empty)
795 @return: Current image width for the scene.
796 """
797
799 """
800 Get/set the image height in pixels.
801 @type size: int (optional)
802 @param size: must be between 4 - 10000
803 @rtype: int (if prototype is empty)
804 @return: Current image height for the scene.
805 """
806
808 """
809 Get/set the horizontal aspect ratio.
810 @type ratio: int (optional)
811 @param ratio: must be between 1 - 200
812 @rtype: int (if prototype is empty)
813 @return: Current horizontal aspect ratio for the scene.
814 """
815
817 """
818 Get/set the vertical aspect ratio.
819 @type ratio: int (optional)
820 @param ratio: must be between 1 - 200
821 @rtype: int (if prototype is empty)
822 @return: Current vertical aspect ratio for the scene.
823 """
824
826 """
827 Get/set which renderer to render the output.
828 @type type: enum constant
829 @param type: must be one of 2 constants:
830 - INTERN: Blender's internal renderer
831 - YAFRAY: Yafray renderer
832 """
833
835 """
836 Enable/disable exclusion of border rendering from total image.
837 @type toggle: int
838 @param toggle: pass 1 for on / 0 for off
839 """
840
842 """
843 Set the type of image to output from the render.
844 @type type: enum constant
845 @param type: must be one of 13 constants:
846 - AVIRAW: Uncompressed AVI files. AVI is a commonly used format on Windows platforms
847 - AVIJPEG: AVI movie w/ JPEG images
848 - AVICODEC: AVI using win32 codec
849 - QUICKTIME: Quicktime movie (if enabled)
850 - TARGA: Targa files
851 - RAWTGA: Raw Targa files
852 - PNG: Png files
853 - BMP: Bitmap files
854 - JPEG90: JPEG files
855 - HAMX: Hamx files
856 - IRIS: Iris files
857 - IRIZ: Iris + z-buffer files
858 - FTYPE: Ftype file
859 """
860
862 """
863 Get/set quality get/setting for JPEG images, AVI JPEG and SGI movies.
864 @type qual: int (optional)
865 @param qual: must be between 10 - 100
866 @rtype: int (if prototype is empty)
867 @return: Current image quality for the scene.
868 """
869
871 """
872 Get/set frames per second.
873 @type qual: int (optional)
874 @param qual: must be between 1 - 120
875 @rtype: int (if prototype is empty)
876 @return: Current frames per second for the scene.
877 """
878
880 """
881 Images are saved with black and white (grayscale) data.
882 """
883
885 """
886 Images are saved with RGB (color) data.
887 """
888
890 """
891 Images are saved with RGB and Alpha data (if supported).
892 """
893
895 """
896 Set the renderer to one of a few presets.
897 @type type: enum constant
898 @param type: must be one of 8 constants:
899 - PAL: The European video standard: 720 x 576 pixels, 54 x 51 aspect.
900 - FULL: For large screens: 1280 x 1024 pixels.
901 - PREVIEW: For preview rendering: 320 x 256 pixels.
902 - PAL169: Wide-screen PAL.
903 - DEFAULT: Like "PAL", but here the render settings are also set.
904 - PANO: Panorama render.
905 - NTSC: For TV playback.
906 - PC: For standard PC graphics: 640 x 480 pixels.
907 """
908
910 """
911 Use the unified renderer.
912 @type toggle: int
913 @param toggle: pass 1 for on / 0 for off
914 """
915
917 """
918 Set yafray global Illumination quality.
919 @type type: enum constant
920 @param type: must be one of 6 constants:
921 - NONE
922 - LOW
923 - MEDIUM
924 - HIGH
925 - HIGHER
926 - BEST
927 - USEAOSETTINGS
928 """
929
931 """
932 Get yafray global Illumination quality.
933 @rtype: enum constant
934 @return: one of 6 constants:
935 - NONE
936 - LOW
937 - MEDIUM
938 - HIGH
939 - HIGHER
940 - BEST
941 - USEAOSETTINGS
942 """
943
945 """
946 Set yafray global Illumination method.
947 @type type: enum constant
948 @param type: must be one of 3 constants:
949 - NONE: Do not use GI illumination
950 - SKYDOME: Use Skydome method
951 - GIFULL: Use Full method
952 """
953
955
956 """
957 Get yafray global Illumination method.
958 @rtype: enum constant -
959 @return: Current yafray global illumination method:
960 - NONE: Do not use GI illumination
961 - SKYDOME: Use Skydome method
962 - GIFULL: Use Full method
963 """
964
966 """
967 Get/set GI lighting intensity scale.
968 YafrayMethod must be either SKYDOME or GIFULL.
969 @type power: float (optional)
970 @param power: must be between 0.01 - 100.0
971 @rtype: float (if prototype is empty)
972 @return: Current yafray global illumination intensity for the scene.
973 """
974
976 """
977 Get/set GI indirect lighting intensity scale.
978 @type power: float (optional)
979 @param power: must be between 0.01 - 100.0
980 @rtype: float (if prototype is empty)
981 @return: Current yafray indirect illumination intensity for the scene.
982 """
983
985 """
986 Get/set number of bounces of the indirect light.
987 YafrayMethod must be GIFULL.
988 @type depth: int (optional)
989 @param depth: must be between 1 - 8
990 @rtype: int (if prototype is empty)
991 @return: Current yafray global illumination light bounces for the scene.
992 """
993
995 """
996 Get/set number of bounces inside objects (for caustics).
997 YafrayMethod must be GIFULL.
998 @type depth: int (optional)
999 @param depth: must be between 1 - 8
1000 @rtype: int (if prototype is empty)
1001 @return: Current yafray global illumination inside light bounces for the scene.
1002 """
1003
1005 """
1006 Enable/disable cache irradiance samples (faster).
1007 YafrayMethod must be GIFULL.
1008 @type toggle: int
1009 @param toggle: pass 1 for on / 0 for off
1010 """
1011
1013 """
1014 Enable/disable use of global photons to help in GI.
1015 YafrayMethod must be GIFULL.
1016 @type toggle: int
1017 @param toggle: pass 1 for on / 0 for off
1018 """
1019
1021 """
1022 Get/set number of photons to shoot.
1023 YafrayMethod must be GIFULL and Photons enabled.
1024 @type count: int (optional)
1025 @param count: must be between 0 - 10000000
1026 @rtype: int (if prototype is empty)
1027 @return: Current number of photons to shoot for the scene.
1028 """
1029
1030
1032 """
1033 Get/set radius to search for photons to mix (blur).
1034 YafrayMethod must be GIFULL and Photons enabled.
1035 @type radius: float (optional)
1036 @param radius: must be between 0.00001 - 100.0
1037 @rtype: float (if prototype is empty)
1038 @return: Current photon search radius for the scene.
1039 """
1040
1041
1043 """
1044 Get/set number of photons to keep inside radius.
1045 YafrayMethod must be GIFULL and Photons enabled.
1046 @type count: int (optional)
1047 @param count: must be between 0 - 1000
1048 @rtype: int (if prototype is empty)
1049 @return: Current number of photons to keep inside radius for the scene.
1050 """
1051
1053 """
1054 Enable/disable show the photon map directly in the render for tuning.
1055 YafrayMethod must be GIFULL and Photons enabled.
1056 @type toggle: int
1057 @param toggle: pass 1 for on / 0 for off
1058 """
1059
1061 """
1062 Get/set the shadow quality, keep it under 0.95.
1063 YafrayMethod must be GIFULL and Cache enabled.
1064 @type qual: float (optional)
1065 @param qual: must be between 0.01 - 1.0
1066 @rtype: float (if prototype is empty)
1067 @return: Current shadow quality for the scene.
1068 """
1069
1071 """
1072 Get/set maximum number of pixels without samples, the lower the better and slower.
1073 YafrayMethod must be GIFULL and Cache enabled.
1074 @type pixels: int (optional)
1075 @param pixels: must be between 1 - 50
1076 @rtype: int (if prototype is empty)
1077 @return: Current number of pixels without samples for the scene.
1078 """
1079
1081 """
1082 Enable/disable try to smooth lighting using a gradient.
1083 YafrayMethod must be GIFULL and Cache enabled.
1084 @type toggle: int
1085 @param toggle: pass 1 for on / 0 for off
1086 """
1087
1089 """
1090 Get/set threshold to refine shadows EXPERIMENTAL. 1 = no refinement.
1091 YafrayMethod must be GIFULL and Cache enabled.
1092 @type refine: float (optional)
1093 @param refine: must be between 0.001 - 1.0
1094 @rtype: float (if prototype is empty)
1095 @return: Current threshold to refine shadows for the scene.
1096 """
1097
1099 """
1100 Get/set shadow ray bias to avoid self shadowing.
1101 @type bias: float (optional)
1102 @param bias: must be between 0 - 10.0
1103 @rtype: float (if prototype is empty)
1104 @return: Current ray bias for the scene.
1105 """
1106
1108 """
1109 Get/set maximum render ray depth from the camera.
1110 @type depth: int (optional)
1111 @param depth: must be between 1 - 80
1112 @rtype: int (if prototype is empty)
1113 @return: Current ray depth for the scene.
1114 """
1115
1117 """
1118 Get/set gamma correction, 1 is off.
1119 @type gamma: float (optional)
1120 @param gamma: must be between 0.001 - 5.0
1121 @rtype: float (if prototype is empty)
1122 @return: Current gamma correction for the scene.
1123 """
1124
1126 """
1127 Get/set exposure adjustment, 0 is off.
1128 @type expose: float (optional)
1129 @param expose: must be between 0 - 10.0
1130 @rtype: float (if prototype is empty)
1131 @return: Current exposure adjustment for the scene.
1132 """
1133
1135 """
1136 Enable stretch or squeeze the viewport to fill the display window.
1137 """
1138
1140 """
1141 Enable show the entire viewport in the display window, viewing more
1142 horizontally or vertically.
1143 """
1144
1146 """
1147 Enable show the entire viewport in the display window, using bar
1148 horizontally or vertically.
1149 """
1150
1152 """
1153 Set the red, green, blue component of the bars.
1154 @type red: float
1155 @param red: must be between 0 - 1.0
1156 @type green: float
1157 @param green: must be between 0 - 1.0
1158 @type blue: float
1159 @param blue: must be between 0 - 1.0
1160 """
1161
1163 """
1164 Set the red, green, blue component of the bars.
1165 @rtype: string
1166 @return: A string representing the color component of the bars.
1167 """
1168
1170 """
1171 Get/set the gamma value for blending oversampled images (1.0 = no correction).
1172 Unified renderer must be enabled.
1173 @type level: float (optional)
1174 @param level: must be between 0.2 - 5.0
1175 @rtype: float (if prototype is empty)
1176 @return: Current gamma value for the scene.
1177 """
1178
1179 - def postProcessAdd(add = None):
1180 """
1181 Get/set post processing add.
1182 Unified renderer must be enabled.
1183 @type add: float (optional)
1184 @param add: must be between -1.0 - 1.0
1185 @rtype: float (if prototype is empty)
1186 @return: Current processing add value for the scene.
1187 """
1188
1189 - def postProcessMultiply(mult = None):
1190 """
1191 Get/set post processing multiply.
1192 Unified renderer must be enabled.
1193 @type mult: float (optional)
1194 @param mult: must be between 0.01 - 4.0
1195 @rtype: float (if prototype is empty)
1196 @return: Current processing multiply value for the scene.
1197 """
1198
1199 - def postProcessGamma(gamma = None):
1200 """
1201 Get/set post processing gamma.
1202 Unified renderer must be enabled.
1203 @type gamma: float (optional)
1204 @param gamma: must be between 0.2 - 2.0
1205 @rtype: float (if prototype is empty)
1206 @return: Current processing gamma value for the scene.
1207 """
1208
1210 """
1211 Get/set maximum size per frame to save in an SGI movie.
1212 SGI must be defined on your machine.
1213 @type size: int (optional)
1214 @param size: must be between 0 - 500
1215 @rtype: int (if prototype is empty)
1216 @return: Current SGI maximum size per frame for the scene.
1217 """
1218
1220 """
1221 Enable/disable attempt to save SGI movies using Cosmo hardware
1222 SGI must be defined on your machine.
1223 @type toggle: int
1224 @param toggle: pass 1 for on / 0 for off
1225 """
1226
1228 """
1229 Get/set specify old map value in frames.
1230 @type value: int (optional)
1231 @param value: must be between 1 - 900
1232 @rtype: int (if prototype is empty)
1233 @return: Current old map value for the scene.
1234 """
1235
1237 """
1238 Get/set specify new map value in frames.
1239 @type value: int (optional)
1240 @param value: must be between 1 - 900
1241 @rtype: int (if prototype is empty)
1242 @return: Current new map value for the scene.
1243 """
1244