1
2
3 """
4 The Blender.BGL submodule (the OpenGL wrapper).
5
6 B{New}: some GLU functions: L{gluLookAt}, etc.
7
8 The Blender.BGL submodule
9 =========================
10
11 This module wraps OpenGL constants and functions, making them available from
12 within Blender Python.
13
14 The complete list can be retrieved from the module itself, by listing its
15 contents: dir(Blender.BGL). A simple search on the net can point to more
16 than enough material to teach OpenGL programming, from books to many
17 collections of tutorials.
18
19 The "red book": "I{OpenGL Programming Guide: The Official Guide to Learning
20 OpenGL}" and the online NeHe tutorials are two of the best resources.
21
22 Example::
23 import Blender
24 from Blender.BGL import *
25 from Blender import Draw
26 R = G = B = 0
27 A = 1
28 title = "Testing BGL + Draw"
29 instructions = "Use mouse buttons or wheel to change the background color."
30 quitting = " Press ESC or q to quit."
31 len1 = Draw.GetStringWidth(title)
32 len2 = Draw.GetStringWidth(instructions + quitting)
33 #
34 def show_win():
35 glClearColor(R,G,B,A) # define color used to clear buffers
36 glClear(GL_COLOR_BUFFER_BIT) # use it to clear the color buffer
37 glColor3f(0.35,0.18,0.92) # define default color
38 glBegin(GL_POLYGON) # begin a vertex data list
39 glVertex2i(165, 158)
40 glVertex2i(252, 55)
41 glVertex2i(104, 128)
42 glEnd()
43 glColor3f(0.4,0.4,0.4) # change default color
44 glRecti(40, 96, 60+len1, 113)
45 glColor3f(1,1,1)
46 glRasterPos2i(50,100) # move cursor to x = 50, y = 100
47 Draw.Text(title) # draw this text there
48 glRasterPos2i(350,40) # move cursor again
49 Draw.Text(instructions + quitting) # draw another msg
50 glBegin(GL_LINE_LOOP) # begin a vertex-data list
51 glVertex2i(46,92)
52 glVertex2i(120,92)
53 glVertex2i(120,115)
54 glVertex2i(46,115)
55 glEnd() # close this list
56 #
57 def ev(evt, val): # event callback for Draw.Register()
58 global R,G,B,A # ... it handles input events
59 if evt == Draw.ESCKEY or evt == Draw.QKEY:
60 Draw.Exit() # this quits the script
61 elif not val: return
62 elif evt == Draw.LEFTMOUSE: R = 1 - R
63 elif evt == Draw.MIDDLEMOUSE: G = 1 - G
64 elif evt == Draw.RIGHTMOUSE: B = 1 - B
65 elif evt == Draw.WHEELUPMOUSE:
66 R += 0.1
67 if R > 1: R = 1
68 elif evt == Draw.WHEELDOWNMOUSE:
69 R -= 0.1
70 if R < 0: R = 0
71 else:
72 return # don't redraw if nothing changed
73 Draw.Redraw(1) # make changes visible.
74 #
75 Draw.Register(show_win, ev, None) # start the main loop
76
77 @note: you can use the L{Image} module and L{Image.Image} BPy object to load
78 and set textures. See L{Image.Image.glLoad} and L{Image.Image.glFree},
79 for example.
80 @see: U{www.opengl.org}
81 @see: U{nehe.gamedev.net}
82 """
83
85 """
86 Operate on the accumulation buffer
87 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/accum.html}
88
89 @type op: Enumerated constant
90 @param op: The accumulation buffer operation.
91 @type value: float
92 @param value: a value used in the accumulation buffer operation.
93 """
94
96 """
97 Specify the alpha test function
98 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/alphafunc.html}
99
100 @type func: Enumerated constant
101 @param func: Specifies the alpha comparison function.
102 @type ref: float
103 @param ref: The reference value that incoming alpha values are compared to.
104 Clamped between 0 and 1.
105 """
106
107 -def glAreTexturesResident(n, textures, residences):
108 """
109 Determine if textures are loaded in texture memory
110 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/aretexturesresident.html}
111
112 @type n: int
113 @param n: Specifies the number of textures to be queried.
114 @type textures: Buffer object I{type GL_INT}
115 @param textures: Specifies an array containing the names of the textures to be queried
116 @type residences: Buffer object I{type GL_INT}(boolean)
117 @param residences: An array in which the texture residence status in returned.The residence status of a
118 texture named by an element of textures is returned in the corresponding element of residences.
119 """
120
122 """
123 Delimit the vertices of a primitive or a group of like primatives
124 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html}
125
126 @type mode: Enumerated constant
127 @param mode: Specifies the primitive that will be create from vertices between glBegin and
128 glEnd.
129 """
130
131 -def glBindTexture(target, texture):
132 """
133 Bind a named texture to a texturing target
134 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bindtexture.html}
135
136 @type target: Enumerated constant
137 @param target: Specifies the target to which the texture is bound.
138 @type texture: unsigned int
139 @param texture: Specifies the name of a texture.
140 """
141
142 -def glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
143 """
144 Draw a bitmap
145 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bitmap.html}
146
147 @type width, height: int
148 @param width, height: Specify the pixel width and height of the bitmap image.
149 @type xorig,yorig: float
150 @param xorig,yorig: Specify the location of the origin in the bitmap image. The origin is measured
151 from the lower left corner of the bitmap, with right and up being the positive axes.
152 @type xmove,ymove: float
153 @param xmove,ymove: Specify the x and y offsets to be added to the current raster position after
154 the bitmap is drawn.
155 @type bitmap: Buffer object I{type GL_BYTE}
156 @param bitmap: Specifies the address of the bitmap image.
157 """
158
160 """
161 Specify pixel arithmetic
162 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/blendfunc.html}
163
164 @type sfactor: Enumerated constant
165 @param sfactor: Specifies how the red, green, blue, and alpha source blending factors are
166 computed.
167 @type dfactor: Enumerated constant
168 @param dfactor: Specifies how the red, green, blue, and alpha destination blending factors are
169 computed.
170 """
171
173 """
174 Execute a display list
175 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllist.html}
176
177 @type list: unsigned int
178 @param list: Specifies the integer name of the display list to be executed.
179 """
180
182 """
183 Execute a list of display lists
184 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllists.html}
185
186 @type n: int
187 @param n: Specifies the number of display lists to be executed.
188 @type type: Enumerated constant
189 @param type: Specifies the type of values in lists.
190 @type lists: Buffer object
191 @param lists: Specifies the address of an array of name offsets in the display list.
192 The pointer type is void because the offsets can be bytes, shorts, ints, or floats,
193 depending on the value of type.
194 """
195
197 """
198 Clear buffers to preset values
199 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clear.html}
200
201 @type mask: Enumerated constant(s)
202 @param mask: Bitwise OR of masks that indicate the buffers to be cleared.
203 """
204
206 """
207 Specify clear values for the accumulation buffer
208 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearaccum.html}
209
210 @type red,green,blue,alpha: float
211 @param red,green,blue,alpha: Specify the red, green, blue, and alpha values used when the
212 accumulation buffer is cleared. The initial values are all 0.
213 """
214
216 """
217 Specify clear values for the color buffers
218 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearcolor.html}
219
220 @type red,green,blue,alpha: float
221 @param red,green,blue,alpha: Specify the red, green, blue, and alpha values used when the
222 color buffers are cleared. The initial values are all 0.
223 """
224
226 """
227 Specify the clear value for the depth buffer
228 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cleardepth.html}
229
230 @type depth: int
231 @param depth: Specifies the depth value used when the depth buffer is cleared.
232 The initial value is 1.
233 """
234
236 """
237 Specify the clear value for the color index buffers
238 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearindex.html}
239
240 @type c: float
241 @param c: Specifies the index used when the color index buffers are cleared.
242 The initial value is 0.
243 """
244
246 """
247 Specify the clear value for the stencil buffer
248 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearstencil.html}
249
250 @type s: int
251 @param s: Specifies the index used when the stencil buffer is cleared. The initial value is 0.
252 """
253
255 """
256 Specify a plane against which all geometry is clipped
257 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clipplane.html}
258
259 @type plane: Enumerated constant
260 @param plane: Specifies which clipping plane is being positioned.
261 @type equation: Buffer object I{type GL_FLOAT}(double)
262 @param equation: Specifies the address of an array of four double- precision floating-point
263 values. These values are interpreted as a plane equation.
264 """
265
266 -def glColor (red, green, blue, alpha):
267 """
268 B{glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us,
269 glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us,
270 glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv,
271 glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv,
272 glColor4uiv, glColor4usv}
273
274 Set a new color.
275 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/color.html}
276
277 @type red,green,blue,alpha: Depends on function prototype.
278 @param red,green,blue: Specify new red, green, and blue values for the current color.
279 @param alpha: Specifies a new alpha value for the current color. Included only in the
280 four-argument glColor4 commands. (With '4' colors only)
281 """
282
284 """
285 Enable and disable writing of frame buffer color components
286 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormask.html}
287
288 @type red,green,blue,alpha: int (boolean)
289 @param red,green,blue,alpha: Specify whether red, green, blue, and alpha can or cannot be
290 written into the frame buffer. The initial values are all GL_TRUE, indicating that the
291 color components can be written.
292 """
293
295 """
296 Cause a material color to track the current color
297 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormaterial.html}
298
299 @type face: Enumerated constant
300 @param face: Specifies whether front, back, or both front and back material parameters should
301 track the current color.
302 @type mode: Enumerated constant
303 @param mode: Specifies which of several material parameters track the current color.
304 """
305
307 """
308 Copy pixels in the frame buffer
309 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/copypixels.html}
310
311 @type x,y: int
312 @param x,y: Specify the window coordinates of the lower left corner of the rectangular
313 region of pixels to be copied.
314 @type width, height: int
315 @param width,height: Specify the dimensions of the rectangular region of pixels to be copied.
316 Both must be non-negative.
317 @type type: Enumerated constant
318 @param type: Specifies whether color values, depth values, or stencil values are to be copied.
319 """
320
322 """
323 Specify whether front- or back-facing facets can be culled
324 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cullface.html}
325
326 @type mode: Enumerated constant
327 @param mode: Specifies whether front- or back-facing facets are candidates for culling.
328 """
329
331 """
332 Delete a contiguous group of display lists
333 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletelists.html}
334
335 @type list: unsigned int
336 @param list: Specifies the integer name of the first display list to delete
337 @type range: int
338 @param range: Specifies the number of display lists to delete
339 """
340
341 -def glDeleteTextures(n, textures):
342 """
343 Delete named textures
344 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletetextures.html}
345
346 @type n: int
347 @param n: Specifies the number of textures to be deleted
348 @type textures: Buffer I{GL_INT}
349 @param textures: Specifies an array of textures to be deleted
350 """
351
353 """
354 Specify the value used for depth buffer comparisons
355 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthfunc.html}
356
357 @type func: Enumerated constant
358 @param func: Specifies the depth comparison function.
359 """
360
362 """
363 Enable or disable writing into the depth buffer
364 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthmask.html}
365
366 @type flag: int (boolean)
367 @param flag: Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE,
368 depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer
369 writing is enabled.
370 """
371
373 """
374 Specify mapping of depth values from normalized device coordinates to window coordinates
375 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthrange.html}
376
377 @type zNear: int
378 @param zNear: Specifies the mapping of the near clipping plane to window coordinates.
379 The initial value is 0.
380 @type zFar: int
381 @param zFar: Specifies the mapping of the far clipping plane to window coordinates.
382 The initial value is 1.
383 """
384
386 """
387 Disable server-side GL capabilities
388 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html}
389
390 @type cap: Enumerated constant
391 @param cap: Specifies a symbolic constant indicating a GL capability.
392 """
393
395 """
396 Specify which color buffers are to be drawn into
397 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawbuffer.html}
398
399 @type mode: Enumerated constant
400 @param mode: Specifies up to four color buffers to be drawn into.
401 """
402
404 """
405 Write a block of pixels to the frame buffer
406 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawpixels.html}
407
408 @type width, height: int
409 @param width, height: Specify the dimensions of the pixel rectangle to be
410 written into the frame buffer.
411 @type format: Enumerated constant
412 @param format: Specifies the format of the pixel data.
413 @type type: Enumerated constant
414 @param type: Specifies the data type for pixels.
415 @type pixels: Buffer object
416 @param pixels: Specifies a pointer to the pixel data.
417 """
418
420 """
421 B{glEdgeFlag, glEdgeFlagv}
422
423 Flag edges as either boundary or non-boundary
424 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/edgeflag.html}
425
426 @type flag: Depends of function prototype
427 @param flag: Specifies the current edge flag value.The initial value is GL_TRUE.
428 """
429
431 """
432 Enable server-side GL capabilities
433 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html}
434
435 @type cap: Enumerated constant
436 @param cap: Specifies a symbolic constant indicating a GL capability.
437 """
438
440 """
441 Delimit the vertices of a primitive or group of like primitives
442 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html}
443 """
444
446 """
447 Create or replace a display list
448 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html}
449 """
450
452 """
453 B{glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv,
454 glEvalCoord2dv, glEvalCoord2fv}
455
456 Evaluate enabled one- and two-dimensional maps
457 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalcoord.html}
458
459 @type u: Depends on function prototype.
460 @param u: Specifies a value that is the domain coordinate u to the basis function defined
461 in a previous glMap1 or glMap2 command. If the function prototype ends in 'v' then
462 u specifies a pointer to an array containing either one or two domain coordinates. The first
463 coordinate is u. The second coordinate is v, which is present only in glEvalCoord2 versions.
464 @type v: Depends on function prototype. (only with '2' prototypes)
465 @param v: Specifies a value that is the domain coordinate v to the basis function defined
466 in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
467 """
468
470 """
471 B{glEvalMesh1 or glEvalMesh2}
472
473 Compute a one- or two-dimensional grid of points or lines
474 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalmesh.html}
475
476 @type mode: Enumerated constant
477 @param mode: In glEvalMesh1, specifies whether to compute a one-dimensional
478 mesh of points or lines.
479 @type i1, i2: int
480 @param i1, i2: Specify the first and last integer values for the grid domain variable i.
481 """
482
484 """
485 B{glEvalPoint1 and glEvalPoint2}
486
487 Generate and evaluate a single point in a mesh
488 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalpoint.html}
489
490 @type i: int
491 @param i: Specifies the integer value for grid domain variable i.
492 @type j: int (only with '2' prototypes)
493 @param j: Specifies the integer value for grid domain variable j (glEvalPoint2 only).
494 """
495
497 """
498 Controls feedback mode
499 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html}
500
501 @type size: int
502 @param size:Specifies the maximum number of values that can be written into buffer.
503 @type type: Enumerated constant
504 @param type:Specifies a symbolic constant that describes the information that
505 will be returned for each vertex.
506 @type buffer: Buffer object I{GL_FLOAT}
507 @param buffer: Returns the feedback data.
508 """
509
511 """
512 Block until all GL execution is complete
513 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/finish.html}
514 """
515
517 """
518 Force Execution of GL commands in finite time
519 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/flush.html}
520 """
521
522 -def glFog (pname, param):
523 """
524 B{glFogf, glFogi, glFogfv, glFogiv}
525
526 Specify fog parameters
527 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/fog.html}
528
529 @type pname: Enumerated constant
530 @param pname: Specifies a single-valued fog parameter. If the function prototype
531 ends in 'v' specifies a fog parameter.
532 @type param: Depends on function prototype.
533 @param param: Specifies the value or values to be assigned to pname. GL_FOG_COLOR
534 requires an array of four values. All other parameters accept an array containing
535 only a single value.
536 """
537
539 """
540 Define front- and back-facing polygons
541 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frontface.html}
542
543 @type mode: Enumerated constant
544 @param mode: Specifies the orientation of front-facing polygons.
545 """
546
547 -def glFrustum(left, right, bottom, top, zNear, zFar):
548 """
549 Multiply the current matrix by a perspective matrix
550 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frustum.html}
551
552 @type left, right: double (float)
553 @param left, right: Specify the coordinates for the left and right vertical
554 clipping planes.
555 @type top, bottom: double (float)
556 @param top, bottom: Specify the coordinates for the bottom and top horizontal
557 clipping planes.
558 @type zNear, zFar: double (float)
559 @param zNear, zFar: Specify the distances to the near and far depth clipping planes.
560 Both distances must be positive.
561 """
562
564 """
565 Generate a contiguous set of empty display lists
566 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/genlists.html}
567
568 @type range: int
569 @param range: Specifies the number of contiguous empty display lists to be generated.
570 """
571
572 -def glGenTextures(n, textures):
573 """
574 Generate texture names
575 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gentextures.html}
576
577 @type n: int
578 @param n: Specifies the number of textures name to be generated.
579 @type textures: Buffer object I{type GL_INT}
580 @param textures: Specifies an array in which the generated textures names are stored.
581 """
582
583 -def glGet (pname, param):
584 """
585 B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv}
586
587 Return the value or values of a selected parameter
588 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/get.html}
589
590 @type pname: Enumerated constant
591 @param pname: Specifies the parameter value to be returned.
592 @type param: Depends on function prototype.
593 @param param: Returns the value or values of the specified parameter.
594 """
595
597 """
598 Return the coefficients of the specified clipping plane
599 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getclipplane.html}
600
601 @type plane: Enumerated constant
602 @param plane: Specifies a clipping plane. The number of clipping planes depends on the
603 implementation, but at least six clipping planes are supported. They are identified by
604 symbolic names of the form GL_CLIP_PLANEi where 0 < i < GL_MAX_CLIP_PLANES.
605 @type equation: Buffer object I{type GL_FLOAT}
606 @param equation: Returns four float (double)-precision values that are the coefficients of the
607 plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
608 """
609
611 """
612 Return error information
613 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html}
614 """
615
617 """
618 B{glGetLightfv and glGetLightiv}
619
620 Return light source parameter values
621 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getlight.html}
622
623 @type light: Enumerated constant
624 @param light: Specifies a light source. The number of possible lights depends on the
625 implementation, but at least eight lights are supported. They are identified by symbolic
626 names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
627 @type pname: Enumerated constant
628 @param pname: Specifies a light source parameter for light.
629 @type params: Buffer object. Depends on function prototype.
630 @param params: Returns the requested data.
631 """
632
634 """
635 B{glGetMapdv, glGetMapfv, glGetMapiv}
636
637 Return evaluator parameters
638 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmap.html}
639
640 @type target: Enumerated constant
641 @param target: Specifies the symbolic name of a map.
642 @type query: Enumerated constant
643 @param query: Specifies which parameter to return.
644 @type v: Buffer object. Depends on function prototype.
645 @param v: Returns the requested data.
646 """
647
649 """
650 B{glGetMaterialfv, glGetMaterialiv}
651
652 Return material parameters
653 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmaterial.html}
654
655 @type face: Enumerated constant
656 @param face: Specifies which of the two materials is being queried.
657 representing the front and back materials, respectively.
658 @type pname: Enumerated constant
659 @param pname: Specifies the material parameter to return.
660 @type params: Buffer object. Depends on function prototype.
661 @param params: Returns the requested data.
662 """
663
665 """
666 B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv}
667
668 Return the specified pixel map
669 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpixelmap.html}
670
671 @type map: Enumerated constant
672 @param map: Specifies the name of the pixel map to return.
673 @type values: Buffer object. Depends on function prototype.
674 @param values: Returns the pixel map contents.
675 """
676
678 """
679 Return the polygon stipple pattern
680 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpolygonstipple.html}
681
682 @type mask: Buffer object I{type GL_BYTE}
683 @param mask: Returns the stipple pattern. The initial value is all 1's.
684 """
685
687 """
688 Return a string describing the current GL connection
689 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getstring.html}
690
691 @type name: Enumerated constant
692 @param name: Specifies a symbolic constant.
693
694 """
695
697 """
698 B{glGetTexEnvfv, glGetTexEnviv}
699
700 Return texture environment parameters
701 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexenv.html}
702
703 @type target: Enumerated constant
704 @param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
705 @type pname: Enumerated constant
706 @param pname: Specifies the symbolic name of a texture environment parameter.
707 @type params: Buffer object. Depends on function prototype.
708 @param params: Returns the requested data.
709 """
710
712 """
713 B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv}
714
715 Return texture coordinate generation parameters
716 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexgen.html}
717
718 @type coord: Enumerated constant
719 @param coord: Specifies a texture coordinate.
720 @type pname: Enumerated constant
721 @param pname: Specifies the symbolic name of the value(s) to be returned.
722 @type params: Buffer object. Depends on function prototype.
723 @param params: Returns the requested data.
724 """
725
727 """
728 Return a texture image
729 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getteximage.html}
730
731 @type target: Enumerated constant
732 @param target: Specifies which texture is to be obtained.
733 @type level: int
734 @param level: Specifies the level-of-detail number of the desired image.
735 Level 0 is the base image level. Level n is the nth mipmap reduction image.
736 @type format: Enumerated constant
737 @param format: Specifies a pixel format for the returned data.
738 @type type: Enumerated constant
739 @param type: Specifies a pixel type for the returned data.
740 @type pixels: Buffer object.
741 @param pixels: Returns the texture image. Should be a pointer to an array of the
742 type specified by type
743 """
744
746 """
747 B{glGetTexLevelParameterfv, glGetTexLevelParameteriv}
748
749 return texture parameter values for a specific level of detail
750 @see: U{opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gettexlevelparameter.html}
751
752 @type target: Enumerated constant
753 @param target: Specifies the symbolic name of the target texture.
754 @type level: int
755 @param level: Specifies the level-of-detail number of the desired image.
756 Level 0 is the base image level. Level n is the nth mipmap reduction image.
757 @type pname: Enumerated constant
758 @param pname: Specifies the symbolic name of a texture parameter.
759 @type params: Buffer object. Depends on function prototype.
760 @param params: Returns the requested data.
761 """
762
764 """
765 B{glGetTexParameterfv, glGetTexParameteriv}
766
767 Return texture parameter values
768 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexparameter.html}
769
770 @type target: Enumerated constant
771 @param target: Specifies the symbolic name of the target texture.
772 @type pname: Enumerated constant
773 @param pname: Specifies the symbolic name the target texture.
774 @type params: Buffer object. Depends on function prototype.
775 @param params: Returns the texture parameters.
776 """
777
779 """
780 Specify implementation-specific hints
781 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/hint.html}
782
783 @type target: Enumerated constant
784 @param target: Specifies a symbolic constant indicating the behavior to be
785 controlled.
786 @type mode: Enumerated constant
787 @param mode: Specifies a symbolic constant indicating the desired behavior.
788 """
789
791 """
792 B{glIndexd, glIndexf, glIndexi, glIndexs, glIndexdv, glIndexfv, glIndexiv, glIndexsv}
793
794 Set the current color index
795 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/index_.html}
796
797 @type c: Buffer object. Depends on function prototype.
798 @param c: Specifies a pointer to a one element array that contains the new value for
799 the current color index.
800 """
801
803 """
804 Initialize the name stack
805 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/initnames.html}
806 """
807
809 """
810 Test whether a capability is enabled
811 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/isenabled.html}
812
813 @type cap: Enumerated constant
814 @param cap: Specifies a constant representing a GL capability.
815 """
816
818 """
819 Determine if a name corresponds to a display-list
820 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/islist.html}
821
822 @type list: unsigned int
823 @param list: Specifies a potential display-list name.
824 """
825
826 -def glIsTexture(texture):
827 """
828 Determine if a name corresponds to a texture
829 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/istexture.html}
830
831 @type texture: unsigned int
832 @param texture: Specifies a value that may be the name of a texture.
833 """
834
836 """
837 B{glLightf,glLighti, glLightfv, glLightiv}
838
839 Set the light source parameters
840 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/light.html}
841
842 @type light: Enumerated constant
843 @param light: Specifies a light. The number of lights depends on the implementation,
844 but at least eight lights are supported. They are identified by symbolic names of the
845 form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
846 @type pname: Enumerated constant
847 @param pname: Specifies a single-valued light source parameter for light.
848 @type param: Depends on function prototype.
849 @param param: Specifies the value that parameter pname of light source light will be set to.
850 If function prototype ends in 'v' specifies a pointer to the value or values that
851 parameter pname of light source light will be set to.
852 """
853
855 """
856 B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv}
857
858 Set the lighting model parameters
859 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/lightmodel.html}
860
861 @type pname: Enumerated constant
862 @param pname: Specifies a single-value light model parameter.
863 @type param: Depends on function prototype.
864 @param param: Specifies the value that param will be set to. If function prototype ends in 'v'
865 specifies a pointer to the value or values that param will be set to.
866 """
867
869 """
870 Specify the line stipple pattern
871 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linestipple.html}
872
873 @type factor: int
874 @param factor: Specifies a multiplier for each bit in the line stipple pattern.
875 If factor is 3, for example, each bit in the pattern is used three times before
876 the next bit in the pattern is used. factor is clamped to the range [1, 256] and
877 defaults to 1.
878 @type pattern: unsigned short int
879 @param pattern: Specifies a 16-bit integer whose bit pattern determines which fragments
880 of a line will be drawn when the line is rasterized. Bit zero is used first; the default
881 pattern is all 1's.
882 """
883
885 """
886 Specify the width of rasterized lines.
887 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linewidth.html}
888
889 @type width: float
890 @param width: Specifies the width of rasterized lines. The initial value is 1.
891 """
892
894 """
895 Set the display-list base for glCallLists
896 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/listbase.html}
897
898 @type base: unsigned int
899 @param base: Specifies an integer offset that will be added to glCallLists
900 offsets to generate display-list names. The initial value is 0.
901 """
902
904 """
905 Replace the current matrix with the identity matrix
906 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadidentity.html}
907 """
908
910 """
911 B{glLoadMatrixd, glLoadMatixf}
912
913 Replace the current matrix with the specified matrix
914 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadmatrix.html}
915
916 @type m: Buffer object. Depends on function prototype.
917 @param m: Specifies a pointer to 16 consecutive values, which are used as the elements
918 of a 4x4 column-major matrix.
919 """
920
922 """
923 Load a name onto the name stack.
924 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadname.html}
925
926 @type name: unsigned int
927 @param name: Specifies a name that will replace the top value on the name stack.
928 """
929
931 """
932 Specify a logical pixel operation for color index rendering
933 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/logicop.html}
934
935 @type opcode: Enumerated constant
936 @param opcode: Specifies a symbolic constant that selects a logical operation.
937 """
938
939 -def glMap1 (target, u1, u2, stride, order, points):
940 """
941 B{glMap1d, glMap1f}
942
943 Define a one-dimensional evaluator
944 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map1.html}
945
946 @type target: Enumerated constant
947 @param target: Specifies the kind of values that are generated by the evaluator.
948 @type u1, u2: Depends on function prototype.
949 @param u1,u2: Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t
950 he variable that is evaluated by the equations specified by this command.
951 @type stride: int
952 @param stride: Specifies the number of floats or float (double)s between the beginning
953 of one control point and the beginning of the next one in the data structure
954 referenced in points. This allows control points to be embedded in arbitrary data
955 structures. The only constraint is that the values for a particular control point must
956 occupy contiguous memory locations.
957 @type order: int
958 @param order: Specifies the number of control points. Must be positive.
959 @type points: Buffer object. Depends on function prototype.
960 @param points: Specifies a pointer to the array of control points.
961 """
962
963 -def glMap2 (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points):
964 """
965 B{glMap2d, glMap2f}
966
967 Define a two-dimensional evaluator
968 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map2.html}
969
970 @type target: Enumerated constant
971 @param target: Specifies the kind of values that are generated by the evaluator.
972 @type u1, u2: Depends on function prototype.
973 @param u1,u2: Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t
974 he variable that is evaluated by the equations specified by this command. Initially
975 u1 is 0 and u2 is 1.
976 @type ustride: int
977 @param ustride: Specifies the number of floats or float (double)s between the beginning
978 of control point R and the beginning of control point R ij, where i and j are the u
979 and v control point indices, respectively. This allows control points to be embedded
980 in arbitrary data structures. The only constraint is that the values for a particular
981 control point must occupy contiguous memory locations. The initial value of ustride is 0.
982 @type uorder: int
983 @param uorder: Specifies the dimension of the control point array in the u axis.
984 Must be positive. The initial value is 1.
985 @type v1, v2: Depends on function prototype.
986 @param v1, v2: Specify a linear mapping of v, as presented to glEvalCoord2, to ^,
987 one of the two variables that are evaluated by the equations specified by this command.
988 Initially, v1 is 0 and v2 is 1.
989 @type vstride: int
990 @param vstride: Specifies the number of floats or float (double)s between the beginning of control
991 point R and the beginning of control point R ij, where i and j are the u and v control
992 point(indices, respectively. This allows control points to be embedded in arbitrary data
993 structures. The only constraint is that the values for a particular control point must
994 occupy contiguous memory locations. The initial value of vstride is 0.
995 @type vorder: int
996 @param vorder: Specifies the dimension of the control point array in the v axis.
997 Must be positive. The initial value is 1.
998 @type points: Buffer object. Depends on function prototype.
999 @param points: Specifies a pointer to the array of control points.
1000 """
1001
1003 """
1004 B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f}
1005
1006 Define a one- or two-dimensional mesh
1007 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/mapgrid.html}
1008
1009 @type un: int
1010 @param un: Specifies the number of partitions in the grid range interval
1011 [u1, u2]. Must be positive.
1012 @type u1, u2: Depends on function prototype.
1013 @param u1, u2: Specify the mappings for integer grid domain values i=0 and i=un.
1014 @type vn: int
1015 @param vn: Specifies the number of partitions in the grid range interval [v1, v2]
1016 (glMapGrid2 only).
1017 @type v1, v2: Depends on function prototype.
1018 @param v1, v2: Specify the mappings for integer grid domain values j=0 and j=vn
1019 (glMapGrid2 only).
1020 """
1021
1023 """
1024 Specify material parameters for the lighting model.
1025 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/material.html}
1026
1027 @type face: Enumerated constant
1028 @param face: Specifies which face or faces are being updated. Must be one of:
1029 @type pname: Enumerated constant
1030 @param pname: Specifies the single-valued material parameter of the face
1031 or faces that is being updated. Must be GL_SHININESS.
1032 @type params: int
1033 @param params: Specifies the value that parameter GL_SHININESS will be set to.
1034 If function prototype ends in 'v' specifies a pointer to the value or values that
1035 pname will be set to.
1036 """
1037
1039 """
1040 Specify which matrix is the current matrix.
1041 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/matrixmode.html}
1042
1043 @type mode: Enumerated constant
1044 @param mode: Specifies which matrix stack is the target for subsequent matrix operations.
1045 """
1046
1048 """
1049 B{glMultMatrixd, glMultMatrixf}
1050
1051 Multiply the current matrix with the specified matrix
1052 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/multmatrix.html}
1053
1054 @type m: Buffer object. Depends on function prototype.
1055 @param m: Points to 16 consecutive values that are used as the elements of a 4x4 column
1056 major matrix.
1057 """
1058
1060 """
1061 Create or replace a display list
1062 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html}
1063
1064 @type list: unsigned int
1065 @param list: Specifies the display list name
1066 @type mode: Enumerated constant
1067 @param mode: Specifies the compilation mode.
1068 """
1069
1071 """
1072 B{Normal3b, Normal3bv, Normal3d, Normal3dv, Normal3f, Normal3fv, Normal3i, Normal3iv,
1073 Normal3s, Normal3sv}
1074
1075 Set the current normal vector
1076 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/normal.html}
1077
1078 @type nx, ny, nz: Depends on function prototype. (non - 'v' prototypes only)
1079 @param nx, ny, nz: Specify the x, y, and z coordinates of the new current normal.
1080 The initial value of the current normal is the unit vector, (0, 0, 1).
1081 @type v: Buffer object. Depends on function prototype. ('v' prototypes)
1082 @param v: Specifies a pointer to an array of three elements: the x,y, and z coordinates
1083 of the new current normal.
1084 """
1085
1086 -def glOrtho(left, right, bottom, top, zNear, zFar):
1087 """
1088 Multiply the current matrix with an orthographic matrix
1089 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/ortho.html}
1090
1091 @type left, right: double (float)
1092 @param left, right: Specify the coordinates for the left and
1093 right vertical clipping planes.
1094 @type bottom, top: double (float)
1095 @param bottom, top: Specify the coordinates for the bottom and top
1096 horizontal clipping planes.
1097 @type zNear, zFar: double (float)
1098 @param zNear, zFar: Specify the distances to the nearer and farther
1099 depth clipping planes. These values are negative if the plane is to be behind the viewer.
1100 """
1101
1103 """
1104 Place a marker in the feedback buffer
1105 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/passthrough.html}
1106
1107 @type token: float
1108 @param token: Specifies a marker value to be placed in the feedback
1109 buffer following a GL_PASS_THROUGH_TOKEN.
1110 """
1111
1113 """
1114 B{glPixelMapfv, glPixelMapuiv, glPixelMapusv}
1115
1116 Set up pixel transfer maps
1117 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelmap.html}
1118
1119 @type map: Enumerated constant
1120 @param map: Specifies a symbolic map name.
1121 @type mapsize: int
1122 @param mapsize: Specifies the size of the map being defined.
1123 @type values: Buffer object. Depends on function prototype.
1124 @param values: Specifies an array of mapsize values.
1125 """
1126
1128 """
1129 B{glPixelStoref, glPixelStorei}
1130
1131 Set pixel storage modes
1132 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelstore.html}
1133
1134 @type pname: Enumerated constant
1135 @param pname: Specifies the symbolic name of the parameter to be set.
1136 Six values affect the packing of pixel data into memory.
1137 Six more affect the unpacking of pixel data from memory.
1138 @type param: Depends on function prototype.
1139 @param param: Specifies the value that pname is set to.
1140 """
1141
1143 """
1144 B{glPixelTransferf, glPixelTransferi}
1145
1146 Set pixel transfer modes
1147 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixeltransfer.html}
1148
1149 @type pname: Enumerated constant
1150 @param pname: Specifies the symbolic name of the pixel transfer parameter to be set.
1151 @type param: Depends on function prototype.
1152 @param param: Specifies the value that pname is set to.
1153 """
1154
1156 """
1157 Specify the pixel zoom factors
1158 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelzoom.html}
1159
1160 @type xfactor, yfactor: float
1161 @param xfactor, yfactor: Specify the x and y zoom factors for pixel write operations.
1162 """
1163
1165 """
1166 Specify the diameter of rasterized points
1167 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pointsize.html}
1168
1169 @type size: float
1170 @param size: Specifies the diameter of rasterized points. The initial value is 1.
1171 """
1172
1174 """
1175 Select a polygon rasterization mode
1176 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonmode.html}
1177
1178 @type face: Enumerated constant
1179 @param face: Specifies the polygons that mode applies to.
1180 Must be GL_FRONT for front-facing polygons, GL_BACK for back- facing polygons,
1181 or GL_FRONT_AND_BACK for front- and back-facing polygons.
1182 @type mode: Enumerated constant
1183 @param mode: Specifies how polygons will be rasterized.
1184 The initial value is GL_FILL for both front- and back- facing polygons.
1185 """
1186
1188 """
1189 Set the scale and units used to calculate depth values
1190 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonoffset.html}
1191
1192 @type factor: float
1193 @param factor: Specifies a scale factor that is used to create a variable depth
1194 offset for each polygon. The initial value is 0.
1195 @type units: float
1196 @param units: Is multiplied by an implementation-specific value to create a constant
1197 depth offset. The initial value is 0.
1198 """
1199
1201 """
1202 Set the polygon stippling pattern
1203 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonstipple.html}
1204
1205 @type mask: Buffer object I{type GL_BYTE}
1206 @param mask: Specifies a pointer to a 32x32 stipple pattern that will be unpacked
1207 from memory in the same way that glDrawPixels unpacks pixels.
1208 """
1209
1211 """
1212 Pop the server attribute stack
1213 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html}
1214 """
1215
1217 """
1218 Pop the client attribute stack
1219 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html}
1220 """
1221
1223 """
1224 Pop the current matrix stack
1225 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
1226 """
1227
1229 """
1230 Pop the name stack
1231 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html}
1232 """
1233
1234 -def glPrioritizeTextures(n, textures, priorities):
1235 """
1236 Set texture residence priority
1237 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/prioritizetextures.html}
1238
1239 @type n: int
1240 @param n:Specifies the number of textures to be prioritized.
1241 @type textures: Buffer I{type GL_INT}
1242 @param textures: Specifies an array containing the names of the textures to be prioritized.
1243 @type priorities: Buffer I{type GL_FLOAT}
1244 @param priorities: Specifies an array containing the texture priorities. A priority given
1245 in an element of priorities applies to the texture named by the corresponding element of textures.
1246 """
1247
1249 """
1250 Push the server attribute stack
1251 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html}
1252
1253 @type mask: Enumerated constant(s)
1254 @param mask: Specifies a mask that indicates which attributes to save.
1255 """
1256
1258 """
1259 Push the client attribute stack
1260 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html}
1261
1262 @type mask: Enumerated constant(s)
1263 @param mask: Specifies a mask that indicates which attributes to save.
1264 """
1265
1267 """
1268 Push the current matrix stack
1269 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
1270 """
1271
1273 """
1274 Push the name stack
1275 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html}
1276
1277 @type name: unsigned int
1278 @param name: Specifies a name that will be pushed onto the name stack.
1279 """
1280
1282 """
1283 B{glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d,
1284 glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f,
1285 glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv,
1286 glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv,
1287 glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv}
1288
1289 Specify the raster position for pixel operations
1290 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rasterpos.html}
1291
1292 @type x, y, z, w: Depends on function prototype. (z and w for '3' and '4' prototypes only)
1293 @param x,y,z,w: Specify the x,y,z, and w object coordinates (if present) for the
1294 raster position. If function prototype ends in 'v' specifies a pointer to an array of two,
1295 three, or four elements, specifying x, y, z, and w coordinates, respectively.
1296 @note:
1297 If you are drawing to the 3d view with a Scriptlink of a space handler
1298 the zoom level of the panels will scale the glRasterPos by the view matrix.
1299 so a X of 10 will not always offset 10 pixels as you would expect.
1300
1301 To work around this get the scale value of the view matrix and use it to scale your pixel values.
1302
1303 Workaround::
1304
1305 import Blender
1306 from Blender.BGL import *
1307 xval, yval= 100, 40
1308 # Get the scale of the view matrix
1309 viewMatrix = Buffer(GL_FLOAT, 16)
1310 glGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix)
1311 f = 1/viewMatrix[0]
1312 glRasterPos2f(xval*f, yval*f) # Instead of the usual glRasterPos2i(xval, yval)
1313 """
1314
1316 """
1317 Select a color buffer source for pixels.
1318 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readbuffer.html}
1319
1320 @type mode: Enumerated constant
1321 @param mode: Specifies a color buffer.
1322 """
1323
1324 -def glReadPixels(x, y, width, height, format, type, pixels):
1325 """
1326 Read a block of pixels from the frame buffer
1327 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readpixels.html}
1328
1329 @type x,y: int
1330 @param x,y:Specify the window coordinates of the first pixel that is read
1331 from the frame buffer. This location is the lower left corner of a rectangular
1332 block of pixels.
1333 @type width, height: int
1334 @param width, height: Specify the dimensions of the pixel rectangle. width and
1335 height of one correspond to a single pixel.
1336 @type format: Enumerated constant
1337 @param format: Specifies the format of the pixel data.
1338 @type type: Enumerated constant
1339 @param type: Specifies the data type of the pixel data.
1340 @type pixels: Buffer object
1341 @param pixels: Returns the pixel data.
1342 """
1343
1344 -def glRect (x1,y1,x2,y2,v1,v2):
1345 """
1346 B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv}
1347
1348 Draw a rectangle
1349 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rect.html}
1350
1351 @type x1, y1: Depends on function prototype. (for non 'v' prototypes only)
1352 @param x1, y1: Specify one vertex of a rectangle
1353 @type x2, y2: Depends on function prototype. (for non 'v' prototypes only)
1354 @param x2, y2: Specify the opposite vertex of the rectangle
1355 @type v1, v2: Depends on function prototype. (for 'v' prototypes only)
1356 @param v1, v2: Specifies a pointer to one vertex of a rectangle and the pointer
1357 to the opposite vertex of the rectangle
1358 """
1359
1361 """
1362 Set rasterization mode
1363 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rendermode.html}
1364
1365 @type mode: Enumerated constant
1366 @param mode: Specifies the rasterization mode.
1367 """
1368
1370 """
1371 B{glRotated, glRotatef}
1372
1373 Multiply the current matrix by a rotation matrix
1374 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rotate.html}
1375
1376 @type angle: Depends on function prototype.
1377 @param angle: Specifies the angle of rotation in degrees.
1378 @type x,y,z: Depends on function prototype.
1379 @param x,y,z: Specify the x,y, and z coordinates of a vector respectively.
1380 """
1381
1383 """
1384 B{glScaled, glScalef}
1385
1386 Multiply the current matrix by a general scaling matrix
1387 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scale.html}
1388
1389 @type x,y,z: Depends on function prototype.
1390 @param x,y,z: Specify scale factors along the x,y, and z axes, respectively.
1391 """
1392
1394 """
1395 Define the scissor box
1396 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scissor.html}
1397
1398 @type x,y: int
1399 @param x,y: Specify the lower left corner of the scissor box. Initially (0, 0).
1400 @type width, height: int
1401 @param width height: Specify the width and height of the scissor box. When a
1402 GL context is first attached to a window, width and height are set to the
1403 dimensions of that window.
1404 """
1405
1407 """
1408 Establish a buffer for selection mode values
1409 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/selectbuffer.html}
1410
1411 @type size: int
1412 @param size: Specifies the size of buffer
1413 @type buffer: Buffer I{type GL_INT}
1414 @param buffer: Returns the selection data
1415 """
1416
1418 """
1419 Select flat or smooth shading
1420 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/shademodel.html}
1421
1422 @type mode: Enumerated constant
1423 @param mode: Specifies a symbolic value representing a shading technique.
1424 """
1425
1427 """
1428 Set function and reference value for stencil testing
1429 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilfunc.html}
1430
1431 @type func: Enumerated constant
1432 @param func:Specifies the test function.
1433 @type ref: int
1434 @param ref:Specifies the reference value for the stencil test. ref is clamped to
1435 the range [0,2n-1], where n is the number of bitplanes in the stencil buffer.
1436 The initial value is 0.
1437 @type mask: unsigned int
1438 @param mask:Specifies a mask that is ANDed with both the reference value and
1439 the stored stencil value when the test is done. The initial value is all 1's.
1440 """
1441
1443 """
1444 Control the writing of individual bits in the stencil planes
1445 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilmask.html}
1446
1447 @type mask: unsigned int
1448 @param mask: Specifies a bit mask to enable and disable writing of individual bits
1449 in the stencil planes. Initially, the mask is all 1's.
1450 """
1451
1453 """
1454 Set stencil test actions
1455 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilop.html}
1456
1457 @type fail: Enumerated constant
1458 @param fail: Specifies the action to take when the stencil test fails.
1459 The initial value is GL_KEEP.
1460 @type zfail: Enumerated constant
1461 @param zfail: Specifies the stencil action when the stencil test passes, but the
1462 depth test fails. zfail accepts the same symbolic constants as fail.
1463 The initial value is GL_KEEP.
1464 @type zpass: Enumerated constant
1465 @param zpass: Specifies the stencil action when both the stencil test and the
1466 depth test pass, or when the stencil test passes and either there is no depth
1467 buffer or depth testing is not enabled. zpass accepts the same symbolic constants
1468 as fail. The initial value is GL_KEEP.
1469 """
1470
1472 """
1473 B{glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f,
1474 glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s,
1475 glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv,
1476 glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv,
1477 glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv,
1478 glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv}
1479
1480 Set the current texture coordinates
1481 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texcoord.html}
1482
1483 @type s,t,r,q: Depends on function prototype. (r and q for '3' and '4' prototypes only)
1484 @param s,t,r,q: Specify s, t, r, and q texture coordinates. Not all parameters are
1485 present in all forms of the command.
1486 @type v: Buffer object. Depends on function prototype. (for 'v' prototypes only)
1487 @param v: Specifies a pointer to an array of one, two, three, or four elements,
1488 which in turn specify the s, t, r, and q texture coordinates.
1489 """
1490
1492 """
1493 B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv}
1494
1495 Set texture environment parameters
1496 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texenv.html}
1497
1498 @type target: Enumerated constant
1499 @param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
1500 @type pname: Enumerated constant
1501 @param pname: Specifies the symbolic name of a single-valued texture environment
1502 parameter. Must be GL_TEXTURE_ENV_MODE.
1503 @type param: Depends on function prototype.
1504 @param param: Specifies a single symbolic constant. If function prototype ends in 'v'
1505 specifies a pointer to a parameter array that contains either a single symbolic
1506 constant or an RGBA color
1507 """
1508
1510 """
1511 B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv}
1512
1513 Control the generation of texture coordinates
1514 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texgen.html}
1515
1516 @type coord: Enumerated constant
1517 @param coord: Specifies a texture coordinate.
1518 @type pname: Enumerated constant
1519 @param pname: Specifies the symbolic name of the texture- coordinate generation function.
1520 @type param: Depends on function prototype.
1521 @param param: Specifies a single-valued texture generation parameter.
1522 If function prototype ends in 'v' specifies a pointer to an array of texture
1523 generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must
1524 contain a single symbolic constant. Otherwise, params holds the coefficients
1525 for the texture-coordinate generation function specified by pname.
1526 """
1527
1528 -def glTexImage1D(target, level, internalformat, width, border, format, type, pixels):
1529 """
1530 Specify a one-dimensional texture image
1531 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage1d.html}
1532
1533 @type target: Enumerated constant
1534 @param target: Specifies the target texture.
1535 @type level: int
1536 @param level: Specifies the level-of-detail number. Level 0 is the base image level.
1537 Level n is the nth mipmap reduction image.
1538 @type internalformat: int
1539 @param internalformat: Specifies the number of color components in the texture.
1540 @type width: int
1541 @param width: Specifies the width of the texture image. Must be 2n+2(border) for
1542 some integer n. All implementations support texture images that are at least 64
1543 texels wide. The height of the 1D texture image is 1.
1544 @type border: int
1545 @param border: Specifies the width of the border. Must be either 0 or 1.
1546 @type format: Enumerated constant
1547 @param format: Specifies the format of the pixel data.
1548 @type type: Enumerated constant
1549 @param type: Specifies the data type of the pixel data.
1550 @type pixels: Buffer object.
1551 @param pixels: Specifies a pointer to the image data in memory.
1552 """
1553
1554 -def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels):
1555 """
1556 Specify a two-dimensional texture image
1557 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html}
1558
1559 @type target: Enumerated constant
1560 @param target: Specifies the target texture.
1561 @type level: int
1562 @param level: Specifies the level-of-detail number. Level 0 is the base image level.
1563 Level n is the nth mipmap reduction image.
1564 @type internalformat: int
1565 @param internalformat: Specifies the number of color components in the texture.
1566 @type width: int
1567 @param width: Specifies the width of the texture image. Must be 2n+2(border) for
1568 some integer n. All implementations support texture images that are at least 64
1569 texels wide.
1570 @type height: int
1571 @param height: Specifies the height of the texture image. Must be 2m+2(border) for
1572 some integer m. All implementations support texture images that are at least 64
1573 texels high.
1574 @type border: int
1575 @param border: Specifies the width of the border. Must be either 0 or 1.
1576 @type format: Enumerated constant
1577 @param format: Specifies the format of the pixel data.
1578 @type type: Enumerated constant
1579 @param type: Specifies the data type of the pixel data.
1580 @type pixels: Buffer object.
1581 @param pixels: Specifies a pointer to the image data in memory.
1582 """
1583
1585 """
1586 B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv}
1587
1588 Set texture parameters
1589 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texparameter.html}
1590
1591 @type target: Enumerated constant
1592 @param target: Specifies the target texture.
1593 @type pname: Enumerated constant
1594 @param pname: Specifies the symbolic name of a single-valued texture parameter.
1595 @type param: Depends on function prototype.
1596 @param param: Specifies the value of pname. If function prototype ends in 'v' specifies
1597 a pointer to an array where the value or values of pname are stored.
1598 """
1599
1601 """
1602 B{glTranslatef, glTranslated}
1603
1604 Multiply the current matrix by a translation matrix
1605 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/translate.html}
1606
1607 @type x,y,z: Depends on function prototype.
1608 @param x,y,z: Specify the x, y, and z coordinates of a translation vector.
1609 """
1610
1612 """
1613 B{glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i,
1614 glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv,
1615 glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv,
1616 glVertex4fv, glVertex4iv, glVertex4sv}
1617
1618 Specify a vertex
1619 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/vertex.html}
1620
1621 @type x,y,z,w: Depends on function prototype (z and w for '3' and '4' prototypes only)
1622 @param x,y,z,w: Specify x, y, z, and w coordinates of a vertex. Not all parameters
1623 are present in all forms of the command.
1624 @type v: Buffer object. Depends of function prototype (for 'v' prototypes only)
1625 @param v: Specifies a pointer to an array of two, three, or four elements. The
1626 elements of a two-element array are x and y; of a three-element array, x, y, and z;
1627 and of a four-element array, x, y, z, and w.
1628 """
1629
1631 """
1632 Set the viewport
1633 @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/viewport.html}
1634
1635 @type x,y: int
1636 @param x,y: Specify the lower left corner of the viewport rectangle,
1637 in pixels. The initial value is (0,0).
1638 @type width,height: int
1639 @param width,height: Specify the width and height of the viewport. When a GL context
1640 is first attached to a window, width and height are set to the dimensions of that window.
1641 """
1642
1644 """
1645 Set up a perspective projection matrix.
1646 @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5577288}
1647
1648 @type fovY: double
1649 @param fovY: Specifies the field of view angle, in degrees, in the y direction.
1650 @type aspect: double
1651 @param aspect: Specifies the aspect ratio that determines the field of view in the x direction.
1652 The aspect ratio is the ratio of x (width) to y (height).
1653 @type zNear: double
1654 @param zNear: Specifies the distance from the viewer to the near clipping plane (always positive).
1655 @type zFar: double
1656 @param zFar: Specifies the distance from the viewer to the far clipping plane (always positive).
1657 """
1658
1659 -def gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz):
1660 """
1661 Define a viewing transformation
1662 @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5573042}
1663
1664 @type eyex, eyey, eyez: double
1665 @param eyex, eyey, eyez: Specifies the position of the eye point.
1666 @type centerx, centery, centerz: double
1667 @param centerx, centery, centerz: Specifies the position of the reference point.
1668 @type upx, upy, upz: double
1669 @param upx, upy, upz: Specifies the direction of the up vector.
1670 """
1671
1673 """
1674 Define a 2-D orthographic projection matrix
1675 @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
1676
1677 @type left, right: double
1678 @param left, right: Specify the coordinates for the left and right vertical clipping planes.
1679 @type bottom, top: double
1680 @param bottom, top: Specify the coordinates for the bottom and top horizontal clipping planes.
1681 """
1682
1684 """
1685 Define a picking region
1686 @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
1687
1688 @type x, y: double
1689 @param x, y: Specify the center of a picking region in window coordinates.
1690 @type width, height: double
1691 @param width, height: Specify the width and height, respectively, of the picking region in window coordinates.
1692 @type viewport: Buffer object. [int]
1693 @param viewport: Specifies the current viewport.
1694 """
1695
1696 -def gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, winx, winy, winz):
1697 """
1698 Map object coordinates to window coordinates.
1699 @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
1700
1701 @type objx, objy, objz: double
1702 @param objx, objy, objz: Specify the object coordinates.
1703 @type modelMatrix: Buffer object. [double]
1704 @param modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
1705 @type projMatrix: Buffer object. [double]
1706 @param projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
1707 @type viewport: Buffer object. [int]
1708 @param viewport: Specifies the current viewport (as from a glGetIntegerv call).
1709 @type winx, winy, winz: Buffer object. [double]
1710 @param winx, winy, winz: Return the computed window coordinates.
1711 """
1712
1713 -def gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz):
1714 """
1715 Map object coordinates to window
1716 coordinates.
1717 @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5582204}
1718
1719 @type winx, winy, winz: double
1720 @param winx, winy, winz: Specify the window coordinates to be mapped.
1721 @type modelMatrix: Buffer object. [double]
1722 @param modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
1723 @type projMatrix: Buffer object. [double]
1724 @param projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
1725 @type viewport: Buffer object. [int]
1726 @param viewport: Specifies the current viewport (as from a glGetIntegerv call).
1727 @type objx, objy, objz: Buffer object. [double]
1728 @param objx, objy, objz: Return the computed object coordinates.
1729 """
1730
1732 """
1733 The Buffer object is simply a block of memory that is delineated and initialized by the
1734 user. Many OpenGL functions return data to a C-style pointer, however, because this
1735 is not possible in python the Buffer object can be used to this end. Wherever pointer
1736 notation is used in the OpenGL functions the Buffer object can be used in it's BGL
1737 wrapper. In some instances the Buffer object will need to be initialized with the template
1738 parameter, while in other instances the user will want to create just a blank buffer
1739 which will be zeroed by default.
1740
1741 Example with Buffer::
1742 import Blender
1743 from Blender import BGL
1744 myByteBuffer = BGL.Buffer(BGL.GL_BYTE, [32,32])
1745 BGL.glGetPolygonStipple(myByteBuffer)
1746 print myByteBuffer.dimensions
1747 print myByteBuffer.list
1748 sliceBuffer = myByteBuffer[0:16]
1749 print sliceBuffer
1750
1751 @ivar list: The contents of the Buffer.
1752 @ivar dimensions: The size of the Buffer.
1753 """
1754
1755 - def __init__(type, dimensions, template = None):
1756 """
1757 This will create a new Buffer object for use with other BGL OpenGL commands.
1758 Only the type of argument to store in the buffer and the dimensions of the buffer
1759 are necessary. Buffers are zeroed by default unless a template is supplied, in
1760 which case the buffer is initialized to the template.
1761
1762 @type type: int
1763 @param type: The format to store data in. The type should be one of
1764 GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.
1765 @type dimensions: An int or sequence object specifying the dimensions of the buffer.
1766 @param dimensions: If the dimensions are specified as an int a linear array will
1767 be created for the buffer. If a sequence is passed for the dimensions, the buffer
1768 becomes n-Dimensional, where n is equal to the number of parameters passed in the
1769 sequence. Example: [256,2] is a two- dimensional buffer while [256,256,4] creates
1770 a three- dimensional buffer. You can think of each additional dimension as a sub-item
1771 of the dimension to the left. i.e. [10,2] is a 10 element array each with 2 sub-items.
1772 [(0,0), (0,1), (1,0), (1,1), (2,0), ...] etc.
1773 @type template: A python sequence object (optional)
1774 @param template: A sequence of matching dimensions which will be used to initialize
1775 the Buffer. If a template is not passed in all fields will be initialized to 0.
1776 @rtype: Buffer object
1777 @return: The newly created buffer as a PyObject.
1778 """
1779