KX_GameObject
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getHitObject()
Returns the game object that was hit by this ray. |
source code
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list [x, y, z]
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getHitPosition()
Returns the position (in worldcoordinates) where the object was
hit by this ray. |
source code
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list [nx, ny, nz]
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getHitNormal()
Returns the normal (in worldcoordinates) of the object at the
location where the object was hit by this ray. |
source code
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list [dx, dy, dz]
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getRayDirection()
Returns the direction from the ray (in worldcoordinates) |
source code
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Inherited from SCA_ISensor.SCA_ISensor :
getFrequency ,
getInvert ,
getUseNegPulseMode ,
getUsePosPulseMode ,
isPositive ,
setFrequency ,
setInvert ,
setUseNegPulseMode ,
setUsePosPulseMode
Inherited from SCA_ILogicBrick.SCA_ILogicBrick :
getExecutePriority ,
getOwner ,
setExecutePriority
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