1
2
3 from KX_GameObject import *
4
6 """
7 Base class for all logic bricks.
8 """
9
11 """
12 Gets the game object associated with this logic brick.
13
14 @rtype: L{KX_GameObject}
15 """
17 """
18 Sets the priority of this logic brick.
19
20 This determines the order controllers are evaluated, and actuators are activated.
21 Bricks with lower priority will be executed first.
22
23 @type priority: integer
24 @param priority: the priority of this logic brick.
25 """
27 """
28 Gets the execution priority of this logic brick.
29
30 @rtype: integer
31 @return: this logic bricks current priority.
32 """
33