Action Actuators apply an action to an actor.
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setBlendin(blendin)
Specifies the number of frames of animation to generate when making
transitions between actions. |
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integer
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bool
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getContinue()
When True, the action will always play from where last left off,
otherwise negative events to this actuator will reset it to its start
frame. |
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string
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getAction()
getAction() returns the name of the action associated with this
actuator. |
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float
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getStart()
Returns the starting frame of the action. |
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float
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getEnd()
Returns the last frame of the action. |
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float
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getBlendin()
Returns the number of interpolation animation frames to be generated
when this actuator is triggered. |
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integer
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float
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getFrame()
Returns the current frame number. |
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string
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getProperty()
Returns the name of the property to be used in FromProp mode. |
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string
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getFrameProperty()
Returns the name of the property that is set to the current frame
number. |
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Inherited from SCA_ILogicBrick.SCA_ILogicBrick :
getExecutePriority ,
getOwner ,
setExecutePriority
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