base classes — bpy_struct, Node, CompositorNode
Bokeh shape rotation offset in degrees
Type : | int in [0, 90], default 0 |
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blur limit, maximum CoC radius, 0=no limit
Type : | float in [0, 10000], default 0.0 |
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Type : | enum in [‘OCTAGON’, ‘HEPTAGON’, ‘HEXAGON’, ‘PENTAGON’, ‘SQUARE’, ‘TRIANGLE’, ‘CIRCLE’], default ‘CIRCLE’ |
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Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius
Type : | float in [0, 128], default 0.0 |
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Number of samples (16=grainy, higher=less noise)
Type : | int in [16, 256], default 0 |
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CoC radius threshold, prevents background bleed on in-focus midground, 0=off
Type : | float in [0, 100], default 0.0 |
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Enable gamma correction before and after main process
Type : | boolean, default False |
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Enable sampling mode, useful for preview when using low samplecounts
Type : | boolean, default False |
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Disable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node)
Type : | boolean, default False |
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Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1
Type : | float in [0, 1000], default 0.0 |
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Inherited Properties
Inherited Functions
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