base class — bpy_struct
Raytraced reflection settings for a Material datablock
Maximum allowed number of light inter-reflections
Type : | int in [0, 10], default 0 |
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Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color
Type : | float in [0, 10000], default 0.0 |
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The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor
Type : | enum in [‘FADE_TO_SKY’, ‘FADE_TO_MATERIAL’], default ‘FADE_TO_SKY’ |
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Power of Fresnel for mirror reflection
Type : | float in [0, 5], default 0.0 |
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Blending factor for Fresnel
Type : | float in [0, 5], default 0.0 |
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The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent
Type : | float in [0, 1], default 0.0 |
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The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections
Type : | float in [0, 1], default 0.0 |
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Number of cone samples averaged for blurry reflections
Type : | int in [0, 1024], default 0 |
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Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped
Type : | float in [0, 1], default 0.0 |
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Sets the amount mirror reflection for raytrace
Type : | float in [0, 1], default 0.0 |
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Enable raytraced reflections
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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References