MaterialRaytraceMirror(bpy_struct)

base class — bpy_struct

class bpy.types.MaterialRaytraceMirror(bpy_struct)

Raytraced reflection settings for a Material datablock

depth

Maximum allowed number of light inter-reflections

Type :int in [0, 10], default 0
distance

Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color

Type :float in [0, 10000], default 0.0
fade_to

The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor

Type :enum in [‘FADE_TO_SKY’, ‘FADE_TO_MATERIAL’], default ‘FADE_TO_SKY’
fresnel

Power of Fresnel for mirror reflection

Type :float in [0, 5], default 0.0
fresnel_factor

Blending factor for Fresnel

Type :float in [0, 5], default 0.0
gloss_anisotropic

The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent

Type :float in [0, 1], default 0.0
gloss_factor

The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections

Type :float in [0, 1], default 0.0
gloss_samples

Number of cone samples averaged for blurry reflections

Type :int in [0, 1024], default 0
gloss_threshold

Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped

Type :float in [0, 1], default 0.0
reflect_factor

Sets the amount mirror reflection for raytrace

Type :float in [0, 1], default 0.0
use

Enable raytraced reflections

Type :boolean, default False

Inherited Properties

Inherited Functions

References

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