base class — bpy_struct
Particle system in an object
Type : | ParticleTarget, (readonly) |
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Type : | int in [0, inf], default 0 |
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UV Layer to control billboard normals
Type : | string, default “” |
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UV Layer to control billboard splitting
Type : | string, default “” |
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UV Layer to control billboard time index (X-Y)
Type : | string, default “” |
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Child particles generated by the particle system
Type : | Collection of ChildParticle, (readonly) |
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Cloth dynamics for hair
Type : | ClothModifier, (readonly, never None) |
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Particle system has multiple point caches
Type : | boolean, default False, (readonly) |
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Negate the effect of the clump vertex group
Type : | boolean, default False |
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Negate the effect of the density vertex group
Type : | boolean, default False |
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Negate the effect of the field vertex group
Type : | boolean, default False |
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Negate the effect of the kink vertex group
Type : | boolean, default False |
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Negate the effect of the length vertex group
Type : | boolean, default False |
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Negate the effect of the rotation vertex group
Type : | boolean, default False |
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Negate the effect of the roughness 1 vertex group
Type : | boolean, default False |
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Negate the effect of the roughness 2 vertex group
Type : | boolean, default False |
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Negate the effect of the roughness end vertex group
Type : | boolean, default False |
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Negate the effect of the size vertex group
Type : | boolean, default False |
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Negate the effect of the tangent vertex group
Type : | boolean, default False |
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Negate the effect of the velocity vertex group
Type : | boolean, default False |
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Particle system can be edited in particle mode
Type : | boolean, default False, (readonly) |
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Particle system has been edited in particle mode
Type : | boolean, default False, (readonly) |
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Hair keys are in global coordinate space
Type : | boolean, default False, (readonly) |
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Particle system name
Type : | string, default “” |
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Type : | PointCache, (readonly, never None) |
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For reactor systems, the object that has the target particle system (empty if same object)
Type : | Object |
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For reactor systems, index of particle system on the target object
Type : | int in [1, inf], default 0 |
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Offset in the random number table, to get a different randomized result
Type : | int in [0, inf], default 0 |
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Particle system settings
Type : | ParticleSettings, (never None) |
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Target particle systems
Type : | Collection of ParticleTarget, (readonly) |
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Enable hair dynamics using cloth simulation
Type : | boolean, default False |
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Use key times
Type : | boolean, default False |
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Vertex group to control clump
Type : | string, default “” |
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Vertex group to control density
Type : | string, default “” |
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Vertex group to control field
Type : | string, default “” |
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Vertex group to control kink
Type : | string, default “” |
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Vertex group to control length
Type : | string, default “” |
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Vertex group to control rotation
Type : | string, default “” |
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Vertex group to control roughness 1
Type : | string, default “” |
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Vertex group to control roughness 2
Type : | string, default “” |
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Vertex group to control roughness end
Type : | string, default “” |
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Vertex group to control size
Type : | string, default “” |
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Vertex group to control tangent
Type : | string, default “” |
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Vertex group to control velocity
Type : | string, default “” |
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Inherited Properties
Inherited Functions
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References