base class — bpy_struct
Channel defining pose data for a bone in a Pose
Bone Group this pose channel belongs to (0=no group)
Type : | int in [-32768, 32767], default 0 |
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Constraints that act on this PoseChannel
Type : | PoseBoneConstraints collection of Constraint, (readonly) |
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Location of head of the channel’s bone
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly) |
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Weight of scale constraint for IK
Type : | float in [0, 1], default 0.0 |
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Maximum angles for IK Limit
Type : | float in [0, 3.14159], default 0.0 |
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Maximum angles for IK Limit
Type : | float in [0, 3.14159], default 0.0 |
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Maximum angles for IK Limit
Type : | float in [0, 3.14159], default 0.0 |
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Minimum angles for IK Limit
Type : | float in [-3.14159, 0], default 0.0 |
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Minimum angles for IK Limit
Type : | float in [-3.14159, 0], default 0.0 |
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Minimum angles for IK Limit
Type : | float in [-3.14159, 0], default 0.0 |
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Weight of rotation constraint for IK
Type : | float in [0, 1], default 0.0 |
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IK stiffness around the X axis
Type : | float in [0, 0.99], default 0.0 |
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IK stiffness around the Y axis
Type : | float in [0, 0.99], default 0.0 |
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IK stiffness around the Z axis
Type : | float in [0, 0.99], default 0.0 |
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Allow scaling of the bone for IK
Type : | float in [0, 1], default 0.0 |
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Is part of an IK chain
Type : | boolean, default False, (readonly) |
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Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Disallow movement around the X axis
Type : | boolean, default False |
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Disallow movement around the Y axis
Type : | boolean, default False |
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Disallow movement around the Z axis
Type : | boolean, default False |
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Lock editing of location in the interface
Type : | boolean array of 3 items, default (False, False, False) |
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Lock editing of rotation in the interface
Type : | boolean array of 3 items, default (False, False, False) |
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Lock editing of ‘angle’ component of four-component rotations in the interface
Type : | boolean, default False |
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Lock editing of four component rotations by components (instead of as Eulers)
Type : | boolean, default False |
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Lock editing of scale in the interface
Type : | boolean array of 3 items, default (False, False, False) |
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Final 4x4 matrix for this channel
Type : | float array of 16 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly) |
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4x4 matrix, before constraints
Type : | float array of 16 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly) |
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Matrix representing the parent relative location, scale and rotation. Provides an alternative access to these properties.
Type : | float array of 16 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
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Motion Path for this element
Type : | MotionPath, (readonly) |
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Type : | string, default “” |
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Angle of Rotation for Axis-Angle rotation representation
Type : | float array of 4 items in [-inf, inf], default (0.0, 0.0, 1.0, 0.0) |
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Rotation in Eulers
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Type : | enum in [‘QUATERNION’, ‘XYZ’, ‘XZY’, ‘YXZ’, ‘YZX’, ‘ZXY’, ‘ZYX’, ‘AXIS_ANGLE’], default ‘QUATERNION’ |
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Rotation in Quaternions
Type : | float array of 4 items in [-inf, inf], default (1.0, 0.0, 0.0, 0.0) |
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Type : | float array of 3 items in [-inf, inf], default (1.0, 1.0, 1.0) |
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Type : | boolean, default False |
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Location of tail of the channel’s bone
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly) |
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Limit movement around the X axis
Type : | boolean, default False |
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Limit movement around the Y axis
Type : | boolean, default False |
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Limit movement around the Z axis
Type : | boolean, default False |
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Apply channel size as IK constraint if stretching is enabled
Type : | boolean, default False |
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Apply channel rotation as IK constraint
Type : | boolean, default False |
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The name of this bone before any ‘.’ character (readonly)
The midpoint between the head and the tail. (readonly)
A list of all the bones children. (readonly)
a list of all children from this bone. (readonly)
Returns a chain of children with the same base name as this bone Only direct chains are supported, forks caused by multiple children with matching basenames will terminate the function and not be returned.
(readonly)
The distance from head to tail, when set the head is moved to fit the length.
A list of parents, starting with the immediate parent (readonly)
The direction this bone is pointing. Utility function for (tail - head) (readonly)
Vector pointing down the x-axis of the bone.
(readonly)
Vector pointing down the x-axis of the bone.
(readonly)
Vector pointing down the x-axis of the bone.
(readonly)
The same as ‘bone in other_bone.parent_recursive’ but saved generating a list.
Utility function to add vec to the head and tail of this bone.
Inherited Properties
Inherited Functions
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References