base class — bpy_struct
Mist settings for a World data-block
The distance over which the mist effect fades in
Type : | float in [0, inf], default 0.0 |
---|
Type of transition used to fade mist
Type : | enum in [‘QUADRATIC’, ‘LINEAR’, ‘INVERSE_QUADRATIC’], default ‘QUADRATIC’ |
---|
Control how much mist density decreases with height
Type : | float in [0, 100], default 0.0 |
---|
Intensity of the mist effect
Type : | float in [0, 1], default 0.0 |
---|
Starting distance of the mist, measured from the camera
Type : | float in [0, inf], default 0.0 |
---|
Occlude objects with the environment color as they are further away
Type : | boolean, default False |
---|
Inherited Properties
Inherited Functions
|
References