Transform Operators
- bpy.ops.transform.bbone_resize(value=(1.0, 1.0, 1.0), orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, release_confirm=False, use_accurate=False)
Scale selected bendy bones display size
- Parameters
value (float array of 3 items in [-inf, inf], (optional)) – Display Size
orient_type (enum in [], (optional)) – Orientation, Transformation orientation
orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix
orient_matrix_type (enum in [], (optional)) – Matrix Orientation
constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis
mirror (boolean, (optional)) – Mirror Editing
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.bend(value=0.0, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)
Bend selected items between the 3D cursor and the mouse
- Parameters
value (float array of 1 items in [-inf, inf], (optional)) – Angle
mirror (boolean, (optional)) – Mirror Editing
use_proportional_edit (boolean, (optional)) – Proportional Editing
proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –
Proportional Falloff, Falloff type for proportional editing mode
SMOOTH
Smooth – Smooth falloff.SPHERE
Sphere – Spherical falloff.ROOT
Root – Root falloff.INVERSE_SQUARE
Inverse Square – Inverse Square falloff.SHARP
Sharp – Sharp falloff.LINEAR
Linear – Linear falloff.CONSTANT
Constant – Constant falloff.RANDOM
Random – Random falloff.
proportional_size (float in [1e-06, inf], (optional)) – Proportional Size
use_proportional_connected (boolean, (optional)) – Connected
use_proportional_projected (boolean, (optional)) – Projected (2D)
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes
center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.create_orientation(name='', use_view=False, use=False, overwrite=False)
Create transformation orientation from selection
- Parameters
name (string, (optional, never None)) – Name, Name of the new custom orientation
use_view (boolean, (optional)) – Use View, Use the current view instead of the active object to create the new orientation
use (boolean, (optional)) – Use After Creation, Select orientation after its creation
overwrite (boolean, (optional)) – Overwrite Previous, Overwrite previously created orientation with same name
- bpy.ops.transform.delete_orientation()
Delete transformation orientation
- bpy.ops.transform.edge_bevelweight(value=0.0, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)
Change the bevel weight of edges
- Parameters
value (float in [-1, 1], (optional)) – Factor
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.edge_crease(value=0.0, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)
Change the crease of edges
- Parameters
value (float in [-1, 1], (optional)) – Factor
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.edge_slide(value=0.0, single_side=False, use_even=False, flipped=False, use_clamp=True, mirror=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), correct_uv=True, release_confirm=False, use_accurate=False)
Slide an edge loop along a mesh
- Parameters
value (float in [-10, 10], (optional)) – Factor
single_side (boolean, (optional)) – Single Side
use_even (boolean, (optional)) – Even, Make the edge loop match the shape of the adjacent edge loop
flipped (boolean, (optional)) – Flipped, When Even mode is active, flips between the two adjacent edge loops
use_clamp (boolean, (optional)) – Clamp, Clamp within the edge extents
mirror (boolean, (optional)) – Mirror Editing
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
correct_uv (boolean, (optional)) – Correct UVs, Correct UV coordinates when transforming
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.from_gizmo()
Transform selected items by mode type
- bpy.ops.transform.mirror(orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)
Mirror selected items around one or more axes
- Parameters
orient_type (enum in [], (optional)) – Orientation, Transformation orientation
orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix
orient_matrix_type (enum in [], (optional)) – Matrix Orientation
constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis
gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes
center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.push_pull(value=0.0, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)
Push/Pull selected items
- Parameters
value (float in [-inf, inf], (optional)) – Distance
mirror (boolean, (optional)) – Mirror Editing
use_proportional_edit (boolean, (optional)) – Proportional Editing
proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –
Proportional Falloff, Falloff type for proportional editing mode
SMOOTH
Smooth – Smooth falloff.SPHERE
Sphere – Spherical falloff.ROOT
Root – Root falloff.INVERSE_SQUARE
Inverse Square – Inverse Square falloff.SHARP
Sharp – Sharp falloff.LINEAR
Linear – Linear falloff.CONSTANT
Constant – Constant falloff.RANDOM
Random – Random falloff.
proportional_size (float in [1e-06, inf], (optional)) – Proportional Size
use_proportional_connected (boolean, (optional)) – Connected
use_proportional_projected (boolean, (optional)) – Projected (2D)
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.resize(value=(1.0, 1.0, 1.0), mouse_dir_constraint=(0.0, 0.0, 0.0), orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, texture_space=False, remove_on_cancel=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)
Scale (resize) selected items
- Parameters
value (float array of 3 items in [-inf, inf], (optional)) – Scale
mouse_dir_constraint (float array of 3 items in [-inf, inf], (optional)) – Mouse Directional Constraint
orient_type (enum in [], (optional)) – Orientation, Transformation orientation
orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix
orient_matrix_type (enum in [], (optional)) – Matrix Orientation
constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis
mirror (boolean, (optional)) – Mirror Editing
use_proportional_edit (boolean, (optional)) – Proportional Editing
proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –
Proportional Falloff, Falloff type for proportional editing mode
SMOOTH
Smooth – Smooth falloff.SPHERE
Sphere – Spherical falloff.ROOT
Root – Root falloff.INVERSE_SQUARE
Inverse Square – Inverse Square falloff.SHARP
Sharp – Sharp falloff.LINEAR
Linear – Linear falloff.CONSTANT
Constant – Constant falloff.RANDOM
Random – Random falloff.
proportional_size (float in [1e-06, inf], (optional)) – Proportional Size
use_proportional_connected (boolean, (optional)) – Connected
use_proportional_projected (boolean, (optional)) – Projected (2D)
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes
texture_space (boolean, (optional)) – Edit Texture Space, Edit object data texture space
remove_on_cancel (boolean, (optional)) – Remove on Cancel, Remove elements on cancel
center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.rotate(value=0.0, orient_axis='Z', orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)
Rotate selected items
- Parameters
value (float in [-inf, inf], (optional)) – Angle
orient_axis (enum in ['X', 'Y', 'Z'], (optional)) – Axis
orient_type (enum in [], (optional)) – Orientation, Transformation orientation
orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix
orient_matrix_type (enum in [], (optional)) – Matrix Orientation
constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis
mirror (boolean, (optional)) – Mirror Editing
use_proportional_edit (boolean, (optional)) – Proportional Editing
proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –
Proportional Falloff, Falloff type for proportional editing mode
SMOOTH
Smooth – Smooth falloff.SPHERE
Sphere – Spherical falloff.ROOT
Root – Root falloff.INVERSE_SQUARE
Inverse Square – Inverse Square falloff.SHARP
Sharp – Sharp falloff.LINEAR
Linear – Linear falloff.CONSTANT
Constant – Constant falloff.RANDOM
Random – Random falloff.
proportional_size (float in [1e-06, inf], (optional)) – Proportional Size
use_proportional_connected (boolean, (optional)) – Connected
use_proportional_projected (boolean, (optional)) – Projected (2D)
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes
center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.rotate_normal(value=0.0, orient_axis='Z', orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, release_confirm=False, use_accurate=False)
Rotate split normal of selected items
- Parameters
value (float in [-inf, inf], (optional)) – Angle
orient_axis (enum in ['X', 'Y', 'Z'], (optional)) – Axis
orient_type (enum in [], (optional)) – Orientation, Transformation orientation
orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix
orient_matrix_type (enum in [], (optional)) – Matrix Orientation
constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis
mirror (boolean, (optional)) – Mirror Editing
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.select_orientation(orientation='GLOBAL')
Select transformation orientation
- Parameters
orientation (enum in [], (optional)) – Orientation, Transformation orientation
- bpy.ops.transform.seq_slide(value=(0.0, 0.0), snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)
Slide a sequence strip in time
- Parameters
value (float array of 2 items in [-inf, inf], (optional)) – Offset
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.shear(value=0.0, orient_axis='Z', orient_axis_ortho='X', orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, view2d_edge_pan=False, release_confirm=False, use_accurate=False)
Shear selected items along the horizontal screen axis
- Parameters
value (float in [-inf, inf], (optional)) – Offset
orient_axis (enum in ['X', 'Y', 'Z'], (optional)) – Axis
orient_axis_ortho (enum in ['X', 'Y', 'Z'], (optional)) – Axis Ortho
orient_type (enum in [], (optional)) – Orientation, Transformation orientation
orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix
orient_matrix_type (enum in [], (optional)) – Matrix Orientation
mirror (boolean, (optional)) – Mirror Editing
use_proportional_edit (boolean, (optional)) – Proportional Editing
proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –
Proportional Falloff, Falloff type for proportional editing mode
SMOOTH
Smooth – Smooth falloff.SPHERE
Sphere – Spherical falloff.ROOT
Root – Root falloff.INVERSE_SQUARE
Inverse Square – Inverse Square falloff.SHARP
Sharp – Sharp falloff.LINEAR
Linear – Linear falloff.CONSTANT
Constant – Constant falloff.RANDOM
Random – Random falloff.
proportional_size (float in [1e-06, inf], (optional)) – Proportional Size
use_proportional_connected (boolean, (optional)) – Connected
use_proportional_projected (boolean, (optional)) – Projected (2D)
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes
view2d_edge_pan (boolean, (optional)) – Edge Pan, Enable edge panning in 2D view
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.shrink_fatten(value=0.0, use_even_offset=False, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)
Shrink/fatten selected vertices along normals
- Parameters
value (float in [-inf, inf], (optional)) – Offset
use_even_offset (boolean, (optional)) – Offset Even, Scale the offset to give more even thickness
mirror (boolean, (optional)) – Mirror Editing
use_proportional_edit (boolean, (optional)) – Proportional Editing
proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –
Proportional Falloff, Falloff type for proportional editing mode
SMOOTH
Smooth – Smooth falloff.SPHERE
Sphere – Spherical falloff.ROOT
Root – Root falloff.INVERSE_SQUARE
Inverse Square – Inverse Square falloff.SHARP
Sharp – Sharp falloff.LINEAR
Linear – Linear falloff.CONSTANT
Constant – Constant falloff.RANDOM
Random – Random falloff.
proportional_size (float in [1e-06, inf], (optional)) – Proportional Size
use_proportional_connected (boolean, (optional)) – Connected
use_proportional_projected (boolean, (optional)) – Projected (2D)
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.skin_resize(value=(1.0, 1.0, 1.0), orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)
Scale selected vertices’ skin radii
- Parameters
value (float array of 3 items in [-inf, inf], (optional)) – Scale
orient_type (enum in [], (optional)) – Orientation, Transformation orientation
orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix
orient_matrix_type (enum in [], (optional)) – Matrix Orientation
constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis
mirror (boolean, (optional)) – Mirror Editing
use_proportional_edit (boolean, (optional)) – Proportional Editing
proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –
Proportional Falloff, Falloff type for proportional editing mode
SMOOTH
Smooth – Smooth falloff.SPHERE
Sphere – Spherical falloff.ROOT
Root – Root falloff.INVERSE_SQUARE
Inverse Square – Inverse Square falloff.SHARP
Sharp – Sharp falloff.LINEAR
Linear – Linear falloff.CONSTANT
Constant – Constant falloff.RANDOM
Random – Random falloff.
proportional_size (float in [1e-06, inf], (optional)) – Proportional Size
use_proportional_connected (boolean, (optional)) – Connected
use_proportional_projected (boolean, (optional)) – Projected (2D)
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.tilt(value=0.0, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)
Tilt selected control vertices of 3D curve
- Parameters
value (float in [-inf, inf], (optional)) – Angle
mirror (boolean, (optional)) – Mirror Editing
use_proportional_edit (boolean, (optional)) – Proportional Editing
proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –
Proportional Falloff, Falloff type for proportional editing mode
SMOOTH
Smooth – Smooth falloff.SPHERE
Sphere – Spherical falloff.ROOT
Root – Root falloff.INVERSE_SQUARE
Inverse Square – Inverse Square falloff.SHARP
Sharp – Sharp falloff.LINEAR
Linear – Linear falloff.CONSTANT
Constant – Constant falloff.RANDOM
Random – Random falloff.
proportional_size (float in [1e-06, inf], (optional)) – Proportional Size
use_proportional_connected (boolean, (optional)) – Connected
use_proportional_projected (boolean, (optional)) – Projected (2D)
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.tosphere(value=0.0, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)
Move selected items outward in a spherical shape around geometric center
- Parameters
value (float in [0, 1], (optional)) – Factor
mirror (boolean, (optional)) – Mirror Editing
use_proportional_edit (boolean, (optional)) – Proportional Editing
proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –
Proportional Falloff, Falloff type for proportional editing mode
SMOOTH
Smooth – Smooth falloff.SPHERE
Sphere – Spherical falloff.ROOT
Root – Root falloff.INVERSE_SQUARE
Inverse Square – Inverse Square falloff.SHARP
Sharp – Sharp falloff.LINEAR
Linear – Linear falloff.CONSTANT
Constant – Constant falloff.RANDOM
Random – Random falloff.
proportional_size (float in [1e-06, inf], (optional)) – Proportional Size
use_proportional_connected (boolean, (optional)) – Connected
use_proportional_projected (boolean, (optional)) – Projected (2D)
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes
center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.trackball(value=(0.0, 0.0), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)
Trackball style rotation of selected items
- Parameters
value (float array of 2 items in [-inf, inf], (optional)) – Angle
mirror (boolean, (optional)) – Mirror Editing
use_proportional_edit (boolean, (optional)) – Proportional Editing
proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –
Proportional Falloff, Falloff type for proportional editing mode
SMOOTH
Smooth – Smooth falloff.SPHERE
Sphere – Spherical falloff.ROOT
Root – Root falloff.INVERSE_SQUARE
Inverse Square – Inverse Square falloff.SHARP
Sharp – Sharp falloff.LINEAR
Linear – Linear falloff.CONSTANT
Constant – Constant falloff.RANDOM
Random – Random falloff.
proportional_size (float in [1e-06, inf], (optional)) – Proportional Size
use_proportional_connected (boolean, (optional)) – Connected
use_proportional_projected (boolean, (optional)) – Projected (2D)
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes
center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.transform(mode='TRANSLATION', value=(0.0, 0.0, 0.0, 0.0), orient_axis='Z', orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)
Transform selected items by mode type
- Parameters
mode (enum in ['INIT', 'DUMMY', 'TRANSLATION', 'ROTATION', 'RESIZE', 'SKIN_RESIZE', 'TOSPHERE', 'SHEAR', 'BEND', 'SHRINKFATTEN', 'TILT', 'TRACKBALL', 'PUSHPULL', 'CREASE', 'MIRROR', 'BONE_SIZE', 'BONE_ENVELOPE', 'BONE_ENVELOPE_DIST', 'CURVE_SHRINKFATTEN', 'MASK_SHRINKFATTEN', 'GPENCIL_SHRINKFATTEN', 'BONE_ROLL', 'TIME_TRANSLATE', 'TIME_SLIDE', 'TIME_SCALE', 'TIME_EXTEND', 'BAKE_TIME', 'BWEIGHT', 'ALIGN', 'EDGESLIDE', 'SEQSLIDE', 'GPENCIL_OPACITY'], (optional)) – Mode
value (float array of 4 items in [-inf, inf], (optional)) – Values
orient_axis (enum in ['X', 'Y', 'Z'], (optional)) – Axis
orient_type (enum in ['GLOBAL', 'LOCAL', 'NORMAL', 'GIMBAL', 'VIEW', 'CURSOR'], (optional)) –
Orientation, Transformation orientation
GLOBAL
Global – Align the transformation axes to world space.LOCAL
Local – Align the transformation axes to the selected objects’ local space.NORMAL
Normal – Align the transformation axes to average normal of selected elements (bone Y axis for pose mode).GIMBAL
Gimbal – Align each axis to the Euler rotation axis as used for input.VIEW
View – Align the transformation axes to the window.CURSOR
Cursor – Align the transformation axes to the 3D cursor.
orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix
orient_matrix_type (enum in ['GLOBAL', 'LOCAL', 'NORMAL', 'GIMBAL', 'VIEW', 'CURSOR'], (optional)) –
Matrix Orientation
GLOBAL
Global – Align the transformation axes to world space.LOCAL
Local – Align the transformation axes to the selected objects’ local space.NORMAL
Normal – Align the transformation axes to average normal of selected elements (bone Y axis for pose mode).GIMBAL
Gimbal – Align each axis to the Euler rotation axis as used for input.VIEW
View – Align the transformation axes to the window.CURSOR
Cursor – Align the transformation axes to the 3D cursor.
constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis
mirror (boolean, (optional)) – Mirror Editing
use_proportional_edit (boolean, (optional)) – Proportional Editing
proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –
Proportional Falloff, Falloff type for proportional editing mode
SMOOTH
Smooth – Smooth falloff.SPHERE
Sphere – Spherical falloff.ROOT
Root – Root falloff.INVERSE_SQUARE
Inverse Square – Inverse Square falloff.SHARP
Sharp – Sharp falloff.LINEAR
Linear – Linear falloff.CONSTANT
Constant – Constant falloff.RANDOM
Random – Random falloff.
proportional_size (float in [1e-06, inf], (optional)) – Proportional Size
use_proportional_connected (boolean, (optional)) – Connected
use_proportional_projected (boolean, (optional)) – Projected (2D)
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes
center_override (float array of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.translate(value=(0.0, 0.0, 0.0), orient_axis_ortho='X', orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, cursor_transform=False, texture_space=False, remove_on_cancel=False, view2d_edge_pan=False, release_confirm=False, use_accurate=False, use_automerge_and_split=False)
Move selected items
- Parameters
value (float array of 3 items in [-inf, inf], (optional)) – Move
orient_axis_ortho (enum in ['X', 'Y', 'Z'], (optional)) – Axis Ortho
orient_type (enum in ['GLOBAL', 'LOCAL', 'NORMAL', 'GIMBAL', 'VIEW', 'CURSOR'], (optional)) –
Orientation, Transformation orientation
GLOBAL
Global – Align the transformation axes to world space.LOCAL
Local – Align the transformation axes to the selected objects’ local space.NORMAL
Normal – Align the transformation axes to average normal of selected elements (bone Y axis for pose mode).GIMBAL
Gimbal – Align each axis to the Euler rotation axis as used for input.VIEW
View – Align the transformation axes to the window.CURSOR
Cursor – Align the transformation axes to the 3D cursor.
orient_matrix (float multi-dimensional array of 3 * 3 items in [-inf, inf], (optional)) – Matrix
orient_matrix_type (enum in ['GLOBAL', 'LOCAL', 'NORMAL', 'GIMBAL', 'VIEW', 'CURSOR'], (optional)) –
Matrix Orientation
GLOBAL
Global – Align the transformation axes to world space.LOCAL
Local – Align the transformation axes to the selected objects’ local space.NORMAL
Normal – Align the transformation axes to average normal of selected elements (bone Y axis for pose mode).GIMBAL
Gimbal – Align each axis to the Euler rotation axis as used for input.VIEW
View – Align the transformation axes to the window.CURSOR
Cursor – Align the transformation axes to the 3D cursor.
constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis
mirror (boolean, (optional)) – Mirror Editing
use_proportional_edit (boolean, (optional)) – Proportional Editing
proportional_edit_falloff (enum in ['SMOOTH', 'SPHERE', 'ROOT', 'INVERSE_SQUARE', 'SHARP', 'LINEAR', 'CONSTANT', 'RANDOM'], (optional)) –
Proportional Falloff, Falloff type for proportional editing mode
SMOOTH
Smooth – Smooth falloff.SPHERE
Sphere – Spherical falloff.ROOT
Root – Root falloff.INVERSE_SQUARE
Inverse Square – Inverse Square falloff.SHARP
Sharp – Sharp falloff.LINEAR
Linear – Linear falloff.CONSTANT
Constant – Constant falloff.RANDOM
Random – Random falloff.
proportional_size (float in [1e-06, inf], (optional)) – Proportional Size
use_proportional_connected (boolean, (optional)) – Connected
use_proportional_projected (boolean, (optional)) – Projected (2D)
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes
cursor_transform (boolean, (optional)) – Transform Cursor
texture_space (boolean, (optional)) – Edit Texture Space, Edit object data texture space
remove_on_cancel (boolean, (optional)) – Remove on Cancel, Remove elements on cancel
view2d_edge_pan (boolean, (optional)) – Edge Pan, Enable edge panning in 2D view
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
use_automerge_and_split (boolean, (optional)) – Auto Merge & Split, Forces the use of Auto Merge and Split
- bpy.ops.transform.vert_slide(value=0.0, use_even=False, flipped=False, use_clamp=True, mirror=False, snap=False, snap_target='CLOSEST', snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), correct_uv=True, release_confirm=False, use_accurate=False)
Slide a vertex along a mesh
- Parameters
value (float in [-10, 10], (optional)) – Factor
use_even (boolean, (optional)) – Even, Make the edge loop match the shape of the adjacent edge loop
flipped (boolean, (optional)) – Flipped, When Even mode is active, flips between the two adjacent edge loops
use_clamp (boolean, (optional)) – Clamp, Clamp within the edge extents
mirror (boolean, (optional)) – Mirror Editing
snap (boolean, (optional)) – Use Snapping Options
snap_target (enum in ['CLOSEST', 'CENTER', 'MEDIAN', 'ACTIVE'], (optional)) –
Target
CLOSEST
Closest – Snap closest point onto target.CENTER
Center – Snap transformation center onto target.MEDIAN
Median – Snap median onto target.ACTIVE
Active – Snap active onto target.
snap_point (float array of 3 items in [-inf, inf], (optional)) – Point
snap_align (boolean, (optional)) – Align with Point Normal
snap_normal (float array of 3 items in [-inf, inf], (optional)) – Normal
correct_uv (boolean, (optional)) – Correct UVs, Correct UV coordinates when transforming
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
use_accurate (boolean, (optional)) – Accurate, Use accurate transformation
- bpy.ops.transform.vertex_random(offset=0.0, uniform=0.0, normal=0.0, seed=0, wait_for_input=True)
Randomize vertices
- Parameters
offset (float in [-inf, inf], (optional)) – Amount, Distance to offset
uniform (float in [0, 1], (optional)) – Uniform, Increase for uniform offset distance
normal (float in [0, 1], (optional)) – Normal, Align offset direction to normals
seed (int in [0, 10000], (optional)) – Random Seed, Seed for the random number generator
wait_for_input (boolean, (optional)) – Wait for Input
- bpy.ops.transform.vertex_warp(warp_angle=6.28319, offset_angle=0.0, min=- 1, max=1.0, viewmat=((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0)), center=(0.0, 0.0, 0.0))
Warp vertices around the cursor
- Parameters
warp_angle (float in [-inf, inf], (optional)) – Warp Angle, Amount to warp about the cursor
offset_angle (float in [-inf, inf], (optional)) – Offset Angle, Angle to use as the basis for warping
min (float in [-inf, inf], (optional)) – Min
max (float in [-inf, inf], (optional)) – Max
viewmat (float multi-dimensional array of 4 * 4 items in [-inf, inf], (optional)) – Matrix
center (float array of 3 items in [-inf, inf], (optional)) – Center