BakeSettings(bpy_struct)
base class — bpy_struct
- class bpy.types.BakeSettings(bpy_struct)
Bake data for a Scene data-block
- cage_extrusion
Inflate the active object by the specified distance for baking. This helps matching to points nearer to the outside of the selected object meshes
- Type
float in [0, inf], default 0.0
- cage_object
Object to use as cage instead of calculating the cage from the active object with cage extrusion
- Type
- filepath
Image filepath to use when saving externally
- Type
string, default “”, (never None)
- height
Vertical dimension of the baking map
- Type
int in [4, 10000], default 512
- image_settings
- Type
ImageFormatSettings
, (readonly, never None)
- margin
Extends the baked result as a post process filter
- Type
int in [0, 32767], default 16
- max_ray_distance
The maximum ray distance for matching points between the active and selected objects. If zero, there is no limit
- Type
float in [0, inf], default 0.0
- normal_b
Axis to bake in blue channel
- Type
enum in [‘POS_X’, ‘POS_Y’, ‘POS_Z’, ‘NEG_X’, ‘NEG_Y’, ‘NEG_Z’], default ‘POS_X’
- normal_g
Axis to bake in green channel
- Type
enum in [‘POS_X’, ‘POS_Y’, ‘POS_Z’, ‘NEG_X’, ‘NEG_Y’, ‘NEG_Z’], default ‘POS_X’
- normal_r
Axis to bake in red channel
- Type
enum in [‘POS_X’, ‘POS_Y’, ‘POS_Z’, ‘NEG_X’, ‘NEG_Y’, ‘NEG_Z’], default ‘POS_X’
- normal_space
Choose normal space for baking
OBJECT
Object – Bake the normals in object space.TANGENT
Tangent – Bake the normals in tangent space.
- Type
enum in [‘OBJECT’, ‘TANGENT’], default ‘OBJECT’
- pass_filter
Passes to include in the active baking pass
- Type
enum set in {‘NONE’, ‘EMIT’, ‘DIRECT’, ‘INDIRECT’, ‘COLOR’, ‘DIFFUSE’, ‘GLOSSY’, ‘TRANSMISSION’}, default {}, (readonly)
- save_mode
Where to save baked image textures
INTERNAL
Internal – Save the baking map in an internal image data-block.EXTERNAL
External – Save the baking map in an external file.
- Type
enum in [‘INTERNAL’, ‘EXTERNAL’], default ‘INTERNAL’
- target
Where to output the baked map
IMAGE_TEXTURES
Image Textures – Bake to image data-blocks associated with active image texture nodes in materials.VERTEX_COLORS
Vertex Colors – Bake to active vertex color layer on meshes.
- Type
enum in [‘IMAGE_TEXTURES’, ‘VERTEX_COLORS’], default ‘IMAGE_TEXTURES’
- use_automatic_name
Automatically name the output file with the pass type (external only)
- Type
boolean, default False
- use_cage
Cast rays to active object from a cage
- Type
boolean, default False
- use_clear
Clear Images before baking (internal only)
- Type
boolean, default True
- use_pass_color
Color the pass
- Type
boolean, default True
- use_pass_diffuse
Add diffuse contribution
- Type
boolean, default True
- use_pass_direct
Add direct lighting contribution
- Type
boolean, default True
- use_pass_emit
Add emission contribution
- Type
boolean, default True
- use_pass_glossy
Add glossy contribution
- Type
boolean, default True
- use_pass_indirect
Add indirect lighting contribution
- Type
boolean, default True
- use_pass_transmission
Add transmission contribution
- Type
boolean, default True
- use_selected_to_active
Bake shading on the surface of selected objects to the active object
- Type
boolean, default False
- use_split_materials
Split external images per material (external only)
- Type
boolean, default False
- width
Horizontal dimension of the baking map
- Type
int in [4, 10000], default 512
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions
References