BoidSettings(bpy_struct)
base class — bpy_struct
- class bpy.types.BoidSettings(bpy_struct)
Settings for boid physics
- accuracy
Accuracy of attack
- Type
float in [0, 1], default 0.0
- active_boid_state_index
- Type
int in [0, inf], default 0
- aggression
Boid will fight this times stronger enemy
- Type
float in [0, 100], default 0.0
- air_acc_max
Maximum acceleration in air (relative to maximum speed)
- Type
float in [0, 1], default 0.0
- air_ave_max
Maximum angular velocity in air (relative to 180 degrees)
- Type
float in [0, 1], default 0.0
- air_personal_space
Radius of boids personal space in air (% of particle size)
- Type
float in [0, 10], default 0.0
- air_speed_max
Maximum speed in air
- Type
float in [0, 100], default 0.0
- air_speed_min
Minimum speed in air (relative to maximum speed)
- Type
float in [0, 1], default 0.0
- bank
Amount of rotation around velocity vector on turns
- Type
float in [0, 2], default 0.0
- health
Initial boid health when born
- Type
float in [0, 100], default 0.0
- height
Boid height relative to particle size
- Type
float in [0, 2], default 0.0
- land_acc_max
Maximum acceleration on land (relative to maximum speed)
- Type
float in [0, 1], default 0.0
- land_ave_max
Maximum angular velocity on land (relative to 180 degrees)
- Type
float in [0, 1], default 0.0
- land_jump_speed
Maximum speed for jumping
- Type
float in [0, 100], default 0.0
- land_personal_space
Radius of boids personal space on land (% of particle size)
- Type
float in [0, 10], default 0.0
- land_smooth
How smoothly the boids land
- Type
float in [0, 10], default 0.0
- land_speed_max
Maximum speed on land
- Type
float in [0, 100], default 0.0
- land_stick_force
How strong a force must be to start effecting a boid on land
- Type
float in [0, 1000], default 0.0
- pitch
Amount of rotation around side vector
- Type
float in [0, 2], default 0.0
- range
Maximum distance from which a boid can attack
- Type
float in [0, 100], default 0.0
- states
- Type
bpy_prop_collection
ofBoidState
, (readonly)
- strength
Maximum caused damage on attack per second
- Type
float in [0, 100], default 0.0
- use_climb
Allow boids to climb goal objects
- Type
boolean, default False
- use_flight
Allow boids to move in air
- Type
boolean, default False
- use_land
Allow boids to move on land
- Type
boolean, default False
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions
References