Constraint(bpy_struct)
base class — bpy_struct
subclasses —
ActionConstraint
, ArmatureConstraint
, CameraSolverConstraint
, ChildOfConstraint
, ClampToConstraint
, CopyLocationConstraint
, CopyRotationConstraint
, CopyScaleConstraint
, CopyTransformsConstraint
, DampedTrackConstraint
, FloorConstraint
, FollowPathConstraint
, FollowTrackConstraint
, KinematicConstraint
, LimitDistanceConstraint
, LimitLocationConstraint
, LimitRotationConstraint
, LimitScaleConstraint
, LockedTrackConstraint
, MaintainVolumeConstraint
, ObjectSolverConstraint
, PivotConstraint
, PythonConstraint
, ShrinkwrapConstraint
, SplineIKConstraint
, StretchToConstraint
, TrackToConstraint
, TransformCacheConstraint
, TransformConstraint
- class bpy.types.Constraint(bpy_struct)
Constraint modifying the transformation of objects and bones
- active
Constraint is the one being edited
- Type
boolean, default False
- enabled
Use the results of this constraint
- Type
boolean, default False
- error_location
Amount of residual error in Blender space unit for constraints that work on position
- Type
float in [-inf, inf], default 0.0, (readonly)
- error_rotation
Amount of residual error in radians for constraints that work on orientation
- Type
float in [-inf, inf], default 0.0, (readonly)
- influence
Amount of influence constraint will have on the final solution
- Type
float in [0, 1], default 0.0
- is_override_data
In a local override object, whether this constraint comes from the linked reference object, or is local to the override
- Type
boolean, default False, (readonly)
- is_valid
Constraint has valid settings and can be evaluated
- Type
boolean, default False, (readonly)
- mute
Enable/Disable Constraint
- Type
boolean, default False
- name
Constraint name
- Type
string, default “”, (never None)
- owner_space
Space that owner is evaluated in
WORLD
World Space – The constraint is applied relative to the world coordinate system.CUSTOM
Custom Space – The constraint is applied in local space of a custom object/bone/vertex group.POSE
Pose Space – The constraint is applied in Pose Space, the object transformation is ignored.LOCAL_WITH_PARENT
Local With Parent – The constraint is applied relative to the rest pose local coordinate system of the bone, thus including the parent-induced transformation.LOCAL
Local Space – The constraint is applied relative to the local coordinate system of the object.
- Type
enum in [‘WORLD’, ‘CUSTOM’, ‘POSE’, ‘LOCAL_WITH_PARENT’, ‘LOCAL’], default ‘WORLD’
- show_expanded
Constraint’s panel is expanded in UI
- Type
boolean, default False
- space_subtarget
Armature bone, mesh or lattice vertex group, …
- Type
string, default “”, (never None)
- target_space
Space that target is evaluated in
WORLD
World Space – The transformation of the target is evaluated relative to the world coordinate system.CUSTOM
Custom Space – The transformation of the target is evaluated relative to a custom object/bone/vertex group.POSE
Pose Space – The transformation of the target is only evaluated in the Pose Space, the target armature object transformation is ignored.LOCAL_WITH_PARENT
Local With Parent – The transformation of the target bone is evaluated relative to its rest pose local coordinate system, thus including the parent-induced transformation.LOCAL
Local Space – The transformation of the target is evaluated relative to its local coordinate system.LOCAL_OWNER_ORIENT
Local Space (Owner Orientation) – The transformation of the target bone is evaluated relative to its local coordinate system, followed by a correction for the difference in target and owner rest pose orientations. When applied as local transform to the owner produces the same global motion as the target if the parents are still in rest pose.
- Type
enum in [‘WORLD’, ‘CUSTOM’, ‘POSE’, ‘LOCAL_WITH_PARENT’, ‘LOCAL’, ‘LOCAL_OWNER_ORIENT’], default ‘WORLD’
- type
CAMERA_SOLVER
Camera Solver.FOLLOW_TRACK
Follow Track.OBJECT_SOLVER
Object Solver.COPY_LOCATION
Copy Location – Copy the location of a target (with an optional offset), so that they move together.COPY_ROTATION
Copy Rotation – Copy the rotation of a target (with an optional offset), so that they rotate together.COPY_SCALE
Copy Scale – Copy the scale factors of a target (with an optional offset), so that they are scaled by the same amount.COPY_TRANSFORMS
Copy Transforms – Copy all the transformations of a target, so that they move together.LIMIT_DISTANCE
Limit Distance – Restrict movements to within a certain distance of a target (at the time of constraint evaluation only).LIMIT_LOCATION
Limit Location – Restrict movement along each axis within given ranges.LIMIT_ROTATION
Limit Rotation – Restrict rotation along each axis within given ranges.LIMIT_SCALE
Limit Scale – Restrict scaling along each axis with given ranges.MAINTAIN_VOLUME
Maintain Volume – Compensate for scaling one axis by applying suitable scaling to the other two axes.TRANSFORM
Transformation – Use one transform property from target to control another (or same) property on owner.TRANSFORM_CACHE
Transform Cache – Look up the transformation matrix from an external file.CLAMP_TO
Clamp To – Restrict movements to lie along a curve by remapping location along curve’s longest axis.DAMPED_TRACK
Damped Track – Point towards a target by performing the smallest rotation necessary.IK
Inverse Kinematics – Control a chain of bones by specifying the endpoint target (Bones only).LOCKED_TRACK
Locked Track – Rotate around the specified (‘locked’) axis to point towards a target.SPLINE_IK
Spline IK – Align chain of bones along a curve (Bones only).STRETCH_TO
Stretch To – Stretch along Y-Axis to point towards a target.TRACK_TO
Track To – Legacy tracking constraint prone to twisting artifacts.ACTION
Action – Use transform property of target to look up pose for owner from an Action.ARMATURE
Armature – Apply weight-blended transformation from multiple bones like the Armature modifier.CHILD_OF
Child Of – Make target the ‘detachable’ parent of owner.FLOOR
Floor – Use position (and optionally rotation) of target to define a ‘wall’ or ‘floor’ that the owner can not cross.FOLLOW_PATH
Follow Path – Use to animate an object/bone following a path.PIVOT
Pivot – Change pivot point for transforms (buggy).SHRINKWRAP
Shrinkwrap – Restrict movements to surface of target mesh.
- Type
enum in [‘CAMERA_SOLVER’, ‘FOLLOW_TRACK’, ‘OBJECT_SOLVER’, ‘COPY_LOCATION’, ‘COPY_ROTATION’, ‘COPY_SCALE’, ‘COPY_TRANSFORMS’, ‘LIMIT_DISTANCE’, ‘LIMIT_LOCATION’, ‘LIMIT_ROTATION’, ‘LIMIT_SCALE’, ‘MAINTAIN_VOLUME’, ‘TRANSFORM’, ‘TRANSFORM_CACHE’, ‘CLAMP_TO’, ‘DAMPED_TRACK’, ‘IK’, ‘LOCKED_TRACK’, ‘SPLINE_IK’, ‘STRETCH_TO’, ‘TRACK_TO’, ‘ACTION’, ‘ARMATURE’, ‘CHILD_OF’, ‘FLOOR’, ‘FOLLOW_PATH’, ‘PIVOT’, ‘SHRINKWRAP’], default ‘CAMERA_SOLVER’, (readonly)
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
Inherited Properties
Inherited Functions
References