DataTransferModifier(Modifier)
base classes — bpy_struct
, Modifier
- class bpy.types.DataTransferModifier(Modifier)
Modifier transferring some data from a source mesh
- data_types_edges
Which edge data layers to transfer
SHARP_EDGE
Sharp – Transfer sharp mark.SEAM
UV Seam – Transfer UV seam mark.CREASE
Crease – Transfer subdivision crease values.BEVEL_WEIGHT_EDGE
Bevel Weight – Transfer bevel weights.FREESTYLE_EDGE
Freestyle – Transfer Freestyle edge mark.
- Type
enum set in {‘SHARP_EDGE’, ‘SEAM’, ‘CREASE’, ‘BEVEL_WEIGHT_EDGE’, ‘FREESTYLE_EDGE’}, default {‘SHARP_EDGE’}
- data_types_loops
Which face corner data layers to transfer
CUSTOM_NORMAL
Custom Normals – Transfer custom normals.VCOL
Colors – Transfer color attributes.UV
UVs – Transfer UV layers.
- Type
enum set in {‘CUSTOM_NORMAL’, ‘VCOL’, ‘UV’}, default {‘CUSTOM_NORMAL’}
- data_types_polys
Which poly data layers to transfer
SMOOTH
Smooth – Transfer flat/smooth mark.FREESTYLE_FACE
Freestyle Mark – Transfer Freestyle face mark.
- Type
enum set in {‘SMOOTH’, ‘FREESTYLE_FACE’}, default {‘SMOOTH’}
- data_types_verts
Which vertex data layers to transfer
VGROUP_WEIGHTS
Vertex Groups – Transfer active or all vertex groups.BEVEL_WEIGHT_VERT
Bevel Weight – Transfer bevel weights.VCOL
Colors – Transfer color attributes.
- Type
enum set in {‘VGROUP_WEIGHTS’, ‘BEVEL_WEIGHT_VERT’, ‘VCOL’}, default {‘VGROUP_WEIGHTS’}
- edge_mapping
Method used to map source edges to destination ones
TOPOLOGY
Topology – Copy from identical topology meshes.VERT_NEAREST
Nearest Vertices – Copy from most similar edge (edge which vertices are the closest of destination edge’s ones).NEAREST
Nearest Edge – Copy from closest edge (using midpoints).POLY_NEAREST
Nearest Face Edge – Copy from closest edge of closest face (using midpoints).EDGEINTERP_VNORPROJ
Projected Edge Interpolated – Interpolate all source edges hit by the projection of destination one along its own normal (from vertices).
- Type
enum in [‘TOPOLOGY’, ‘VERT_NEAREST’, ‘NEAREST’, ‘POLY_NEAREST’, ‘EDGEINTERP_VNORPROJ’], default ‘NEAREST’
- invert_vertex_group
Invert vertex group influence
- Type
boolean, default False
- islands_precision
Factor controlling precision of islands handling (typically, 0.1 should be enough, higher values can make things really slow)
- Type
float in [0, 1], default 0.0
- layers_uv_select_dst
How to match source and destination layers
ACTIVE
Active Layer – Affect active data layer of all targets.NAME
By Name – Match target data layers to affect by name.INDEX
By Order – Match target data layers to affect by order (indices).
- Type
enum in [‘ACTIVE’, ‘NAME’, ‘INDEX’], default ‘NAME’
- layers_uv_select_src
Which layers to transfer, in case of multi-layers types
ACTIVE
Active Layer – Only transfer active data layer.ALL
All Layers – Transfer all data layers.BONE_SELECT
Selected Pose Bones – Transfer all vertex groups used by selected pose bones.BONE_DEFORM
Deform Pose Bones – Transfer all vertex groups used by deform bones.
- Type
enum in [‘ACTIVE’, ‘ALL’, ‘BONE_SELECT’, ‘BONE_DEFORM’], default ‘ALL’
- layers_vcol_loop_select_dst
How to match source and destination layers
ACTIVE
Active Layer – Affect active data layer of all targets.NAME
By Name – Match target data layers to affect by name.INDEX
By Order – Match target data layers to affect by order (indices).
- Type
enum in [‘ACTIVE’, ‘NAME’, ‘INDEX’], default ‘NAME’
- layers_vcol_loop_select_src
Which layers to transfer, in case of multi-layers types
ACTIVE
Active Layer – Only transfer active data layer.ALL
All Layers – Transfer all data layers.BONE_SELECT
Selected Pose Bones – Transfer all vertex groups used by selected pose bones.BONE_DEFORM
Deform Pose Bones – Transfer all vertex groups used by deform bones.
- Type
enum in [‘ACTIVE’, ‘ALL’, ‘BONE_SELECT’, ‘BONE_DEFORM’], default ‘ALL’
- layers_vcol_vert_select_dst
How to match source and destination layers
ACTIVE
Active Layer – Affect active data layer of all targets.NAME
By Name – Match target data layers to affect by name.INDEX
By Order – Match target data layers to affect by order (indices).
- Type
enum in [‘ACTIVE’, ‘NAME’, ‘INDEX’], default ‘NAME’
- layers_vcol_vert_select_src
Which layers to transfer, in case of multi-layers types
ACTIVE
Active Layer – Only transfer active data layer.ALL
All Layers – Transfer all data layers.BONE_SELECT
Selected Pose Bones – Transfer all vertex groups used by selected pose bones.BONE_DEFORM
Deform Pose Bones – Transfer all vertex groups used by deform bones.
- Type
enum in [‘ACTIVE’, ‘ALL’, ‘BONE_SELECT’, ‘BONE_DEFORM’], default ‘ALL’
- layers_vgroup_select_dst
How to match source and destination layers
ACTIVE
Active Layer – Affect active data layer of all targets.NAME
By Name – Match target data layers to affect by name.INDEX
By Order – Match target data layers to affect by order (indices).
- Type
enum in [‘ACTIVE’, ‘NAME’, ‘INDEX’], default ‘NAME’
- layers_vgroup_select_src
Which layers to transfer, in case of multi-layers types
ACTIVE
Active Layer – Only transfer active data layer.ALL
All Layers – Transfer all data layers.BONE_SELECT
Selected Pose Bones – Transfer all vertex groups used by selected pose bones.BONE_DEFORM
Deform Pose Bones – Transfer all vertex groups used by deform bones.
- Type
enum in [‘ACTIVE’, ‘ALL’, ‘BONE_SELECT’, ‘BONE_DEFORM’], default ‘ALL’
- loop_mapping
Method used to map source faces’ corners to destination ones
TOPOLOGY
Topology – Copy from identical topology meshes.NEAREST_NORMAL
Nearest Corner and Best Matching Normal – Copy from nearest corner which has the best matching normal.NEAREST_POLYNOR
Nearest Corner and Best Matching Face Normal – Copy from nearest corner which has the face with the best matching normal to destination corner’s face one.NEAREST_POLY
Nearest Corner of Nearest Face – Copy from nearest corner of nearest polygon.POLYINTERP_NEAREST
Nearest Face Interpolated – Copy from interpolated corners of the nearest source polygon.POLYINTERP_LNORPROJ
Projected Face Interpolated – Copy from interpolated corners of the source polygon hit by corner normal projection.
- Type
enum in [‘TOPOLOGY’, ‘NEAREST_NORMAL’, ‘NEAREST_POLYNOR’, ‘NEAREST_POLY’, ‘POLYINTERP_NEAREST’, ‘POLYINTERP_LNORPROJ’], default ‘NEAREST_POLYNOR’
- max_distance
Maximum allowed distance between source and destination element, for non-topology mappings
- Type
float in [0, inf], default 1.0
- mix_factor
Factor to use when applying data to destination (exact behavior depends on mix mode, multiplied with weights from vertex group when defined)
- Type
float in [0, 1], default 0.0
- mix_mode
How to affect destination elements with source values
REPLACE
Replace – Overwrite all elements’ data.ABOVE_THRESHOLD
Above Threshold – Only replace destination elements where data is above given threshold (exact behavior depends on data type).BELOW_THRESHOLD
Below Threshold – Only replace destination elements where data is below given threshold (exact behavior depends on data type).MIX
Mix – Mix source value into destination one, using given threshold as factor.ADD
Add – Add source value to destination one, using given threshold as factor.SUB
Subtract – Subtract source value to destination one, using given threshold as factor.MUL
Multiply – Multiply source value to destination one, using given threshold as factor.
- Type
enum in [‘REPLACE’, ‘ABOVE_THRESHOLD’, ‘BELOW_THRESHOLD’, ‘MIX’, ‘ADD’, ‘SUB’, ‘MUL’], default ‘REPLACE’
- poly_mapping
Method used to map source faces to destination ones
TOPOLOGY
Topology – Copy from identical topology meshes.NEAREST
Nearest Face – Copy from nearest polygon (using center points).NORMAL
Best Normal-Matching – Copy from source polygon which normal is the closest to destination one.POLYINTERP_PNORPROJ
Projected Face Interpolated – Interpolate all source polygons intersected by the projection of destination one along its own normal.
- Type
enum in [‘TOPOLOGY’, ‘NEAREST’, ‘NORMAL’, ‘POLYINTERP_PNORPROJ’], default ‘NEAREST’
- ray_radius
‘Width’ of rays (especially useful when raycasting against vertices or edges)
- Type
float in [0, inf], default 0.0
- use_edge_data
Enable edge data transfer
- Type
boolean, default False
- use_loop_data
Enable face corner data transfer
- Type
boolean, default False
- use_max_distance
Source elements must be closer than given distance from destination one
- Type
boolean, default False
- use_object_transform
Evaluate source and destination meshes in global space
- Type
boolean, default True
- use_poly_data
Enable face data transfer
- Type
boolean, default False
- use_vert_data
Enable vertex data transfer
- Type
boolean, default False
- vert_mapping
Method used to map source vertices to destination ones
TOPOLOGY
Topology – Copy from identical topology meshes.NEAREST
Nearest Vertex – Copy from closest vertex.EDGE_NEAREST
Nearest Edge Vertex – Copy from closest vertex of closest edge.EDGEINTERP_NEAREST
Nearest Edge Interpolated – Copy from interpolated values of vertices from closest point on closest edge.POLY_NEAREST
Nearest Face Vertex – Copy from closest vertex of closest face.POLYINTERP_NEAREST
Nearest Face Interpolated – Copy from interpolated values of vertices from closest point on closest face.POLYINTERP_VNORPROJ
Projected Face Interpolated – Copy from interpolated values of vertices from point on closest face hit by normal-projection.
- Type
enum in [‘TOPOLOGY’, ‘NEAREST’, ‘EDGE_NEAREST’, ‘EDGEINTERP_NEAREST’, ‘POLY_NEAREST’, ‘POLYINTERP_NEAREST’, ‘POLYINTERP_VNORPROJ’], default ‘NEAREST’
- vertex_group
Vertex group name for selecting the affected areas
- Type
string, default “”, (never None)
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions