Operator(bpy_struct)

Basic Operator Example

This script shows simple operator which prints a message.

Since the operator only has an Operator.execute function it takes no user input.

Note

Operator subclasses must be registered before accessing them from blender.

import bpy


class HelloWorldOperator(bpy.types.Operator):
    bl_idname = "wm.hello_world"
    bl_label = "Minimal Operator"

    def execute(self, context):
        print("Hello World")
        return {'FINISHED'}


# Only needed if you want to add into a dynamic menu.
def menu_func(self, context):
    self.layout.operator(HelloWorldOperator.bl_idname, text="Hello World Operator")


# Register and add to the view menu (required to also use F3 search "Hello World Operator" for quick access).
bpy.utils.register_class(HelloWorldOperator)
bpy.types.VIEW3D_MT_view.append(menu_func)

# Test call to the newly defined operator.
bpy.ops.wm.hello_world()

Invoke Function

Operator.invoke is used to initialize the operator from the context at the moment the operator is called. invoke() is typically used to assign properties which are then used by execute(). Some operators don’t have an execute() function, removing the ability to be repeated from a script or macro.

This example shows how to define an operator which gets mouse input to execute a function and that this operator can be invoked or executed from the python api.

Also notice this operator defines its own properties, these are different to typical class properties because blender registers them with the operator, to use as arguments when called, saved for operator undo/redo and automatically added into the user interface.

import bpy


class SimpleMouseOperator(bpy.types.Operator):
    """ This operator shows the mouse location,
        this string is used for the tooltip and API docs
    """
    bl_idname = "wm.mouse_position"
    bl_label = "Invoke Mouse Operator"

    x: bpy.props.IntProperty()
    y: bpy.props.IntProperty()

    def execute(self, context):
        # rather than printing, use the report function,
        # this way the message appears in the header,
        self.report({'INFO'}, "Mouse coords are %d %d" % (self.x, self.y))
        return {'FINISHED'}

    def invoke(self, context, event):
        self.x = event.mouse_x
        self.y = event.mouse_y
        return self.execute(context)


# Only needed if you want to add into a dynamic menu.
def menu_func(self, context):
    self.layout.operator(SimpleMouseOperator.bl_idname, text="Simple Mouse Operator")


# Register and add to the view menu (required to also use F3 search "Simple Mouse Operator" for quick access)
bpy.utils.register_class(SimpleMouseOperator)
bpy.types.VIEW3D_MT_view.append(menu_func)

# Test call to the newly defined operator.
# Here we call the operator and invoke it, meaning that the settings are taken
# from the mouse.
bpy.ops.wm.mouse_position('INVOKE_DEFAULT')

# Another test call, this time call execute() directly with pre-defined settings.
bpy.ops.wm.mouse_position('EXEC_DEFAULT', x=20, y=66)

Calling a File Selector

This example shows how an operator can use the file selector.

Notice the invoke function calls a window manager method and returns {'RUNNING_MODAL'}, this means the file selector stays open and the operator does not exit immediately after invoke finishes.

The file selector runs the operator, calling Operator.execute when the user confirms.

The Operator.poll function is optional, used to check if the operator can run.

import bpy


class ExportSomeData(bpy.types.Operator):
    """Test exporter which just writes hello world"""
    bl_idname = "export.some_data"
    bl_label = "Export Some Data"

    filepath: bpy.props.StringProperty(subtype="FILE_PATH")

    @classmethod
    def poll(cls, context):
        return context.object is not None

    def execute(self, context):
        file = open(self.filepath, 'w')
        file.write("Hello World " + context.object.name)
        return {'FINISHED'}

    def invoke(self, context, event):
        context.window_manager.fileselect_add(self)
        return {'RUNNING_MODAL'}


# Only needed if you want to add into a dynamic menu.
def menu_func(self, context):
    self.layout.operator_context = 'INVOKE_DEFAULT'
    self.layout.operator(ExportSomeData.bl_idname, text="Text Export Operator")


# Register and add to the file selector (required to also use F3 search "Text Export Operator" for quick access)
bpy.utils.register_class(ExportSomeData)
bpy.types.TOPBAR_MT_file_export.append(menu_func)


# test call
bpy.ops.export.some_data('INVOKE_DEFAULT')

Dialog Box

This operator uses its Operator.invoke function to call a popup.

import bpy


class DialogOperator(bpy.types.Operator):
    bl_idname = "object.dialog_operator"
    bl_label = "Simple Dialog Operator"

    my_float: bpy.props.FloatProperty(name="Some Floating Point")
    my_bool: bpy.props.BoolProperty(name="Toggle Option")
    my_string: bpy.props.StringProperty(name="String Value")

    def execute(self, context):
        message = (
            "Popup Values: %f, %d, '%s'" %
            (self.my_float, self.my_bool, self.my_string)
        )
        self.report({'INFO'}, message)
        return {'FINISHED'}

    def invoke(self, context, event):
        wm = context.window_manager
        return wm.invoke_props_dialog(self)


# Only needed if you want to add into a dynamic menu.
def menu_func(self, context):
    self.layout.operator(DialogOperator.bl_idname, text="Dialog Operator")


# Register and add to the object menu (required to also use F3 search "Dialog Operator" for quick access)
bpy.utils.register_class(DialogOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)

# Test call.
bpy.ops.object.dialog_operator('INVOKE_DEFAULT')

Custom Drawing

By default operator properties use an automatic user interface layout. If you need more control you can create your own layout with a Operator.draw function.

This works like the Panel and Menu draw functions, its used for dialogs and file selectors.

import bpy


class CustomDrawOperator(bpy.types.Operator):
    bl_idname = "object.custom_draw"
    bl_label = "Simple Modal Operator"

    filepath: bpy.props.StringProperty(subtype="FILE_PATH")

    my_float: bpy.props.FloatProperty(name="Float")
    my_bool: bpy.props.BoolProperty(name="Toggle Option")
    my_string: bpy.props.StringProperty(name="String Value")

    def execute(self, context):
        print("Test", self)
        return {'FINISHED'}

    def invoke(self, context, event):
        wm = context.window_manager
        return wm.invoke_props_dialog(self)

    def draw(self, context):
        layout = self.layout
        col = layout.column()
        col.label(text="Custom Interface!")

        row = col.row()
        row.prop(self, "my_float")
        row.prop(self, "my_bool")

        col.prop(self, "my_string")


# Only needed if you want to add into a dynamic menu.
def menu_func(self, context):
    self.layout.operator(CustomDrawOperator.bl_idname, text="Custom Draw Operator")


# Register and add to the object menu (required to also use F3 search "Custom Draw Operator" for quick access).
bpy.utils.register_class(CustomDrawOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)

# test call
bpy.ops.object.custom_draw('INVOKE_DEFAULT')

Enum Search Popup

You may want to have an operator prompt the user to select an item from a search field, this can be done using bpy.types.Operator.invoke_search_popup.

import bpy
from bpy.props import EnumProperty


class SearchEnumOperator(bpy.types.Operator):
    bl_idname = "object.search_enum_operator"
    bl_label = "Search Enum Operator"
    bl_property = "my_search"

    my_search: EnumProperty(
        name="My Search",
        items=(
            ('FOO', "Foo", ""),
            ('BAR', "Bar", ""),
            ('BAZ', "Baz", ""),
        ),
    )

    def execute(self, context):
        self.report({'INFO'}, "Selected:" + self.my_search)
        return {'FINISHED'}

    def invoke(self, context, event):
        context.window_manager.invoke_search_popup(self)
        return {'RUNNING_MODAL'}


# Only needed if you want to add into a dynamic menu.
def menu_func(self, context):
    self.layout.operator(SearchEnumOperator.bl_idname, text="Search Enum Operator")


# Register and add to the object menu (required to also use F3 search "Search Enum Operator" for quick access)
bpy.utils.register_class(SearchEnumOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)

# test call
bpy.ops.object.search_enum_operator('INVOKE_DEFAULT')

base class — bpy_struct

class bpy.types.Operator(bpy_struct)

Storage of an operator being executed, or registered after execution

bl_cursor_pending

Cursor to use when waiting for the user to select a location to activate the operator (when bl_options has DEPENDS_ON_CURSOR set)

Type

enum in [‘DEFAULT’, ‘NONE’, ‘WAIT’, ‘CROSSHAIR’, ‘MOVE_X’, ‘MOVE_Y’, ‘KNIFE’, ‘TEXT’, ‘PAINT_BRUSH’, ‘PAINT_CROSS’, ‘DOT’, ‘ERASER’, ‘HAND’, ‘SCROLL_X’, ‘SCROLL_Y’, ‘SCROLL_XY’, ‘EYEDROPPER’, ‘PICK_AREA’, ‘STOP’, ‘COPY’, ‘CROSS’, ‘MUTE’, ‘ZOOM_IN’, ‘ZOOM_OUT’], default ‘DEFAULT’

bl_description
Type

string, default “”, (never None)

bl_idname
Type

string, default “”, (never None)

bl_label
Type

string, default “”, (never None)

bl_options

Options for this operator type

  • REGISTER Register – Display in the info window and support the redo toolbar panel.

  • UNDO Undo – Push an undo event (needed for operator redo).

  • UNDO_GROUPED Grouped Undo – Push a single undo event for repeated instances of this operator.

  • BLOCKING Blocking – Block anything else from using the cursor.

  • MACRO Macro – Use to check if an operator is a macro.

  • GRAB_CURSOR Grab Pointer – Use so the operator grabs the mouse focus, enables wrapping when continuous grab is enabled.

  • GRAB_CURSOR_X Grab Pointer X – Grab, only warping the X axis.

  • GRAB_CURSOR_Y Grab Pointer Y – Grab, only warping the Y axis.

  • DEPENDS_ON_CURSOR Depends on Cursor – The initial cursor location is used, when running from a menus or buttons the user is prompted to place the cursor before beginning the operation.

  • PRESET Preset – Display a preset button with the operators settings.

  • INTERNAL Internal – Removes the operator from search results.

Type

enum set in {‘REGISTER’, ‘UNDO’, ‘UNDO_GROUPED’, ‘BLOCKING’, ‘MACRO’, ‘GRAB_CURSOR’, ‘GRAB_CURSOR_X’, ‘GRAB_CURSOR_Y’, ‘DEPENDS_ON_CURSOR’, ‘PRESET’, ‘INTERNAL’}, default {‘REGISTER’}

bl_translation_context
Type

string, default “Operator”, (never None)

bl_undo_group
Type

string, default “”, (never None)

has_reports

Operator has a set of reports (warnings and errors) from last execution

Type

boolean, default False, (readonly)

layout
Type

UILayout, (readonly)

macros
Type

bpy_prop_collection of Macro, (readonly)

name
Type

string, default “”, (readonly, never None)

options

Runtime options

Type

OperatorOptions, (readonly, never None)

properties
Type

OperatorProperties, (readonly, never None)

bl_property

The name of a property to use as this operators primary property. Currently this is only used to select the default property when expanding an operator into a menu. :type: string

report(type, message)

report

Parameters
  • type (enum set in {'DEBUG', 'INFO', 'OPERATOR', 'PROPERTY', 'WARNING', 'ERROR', 'ERROR_INVALID_INPUT', 'ERROR_INVALID_CONTEXT', 'ERROR_OUT_OF_MEMORY'}) – Type

  • message (string, (never None)) – Report Message

is_repeat()

is_repeat

Returns

result

Return type

boolean

classmethod poll(context)

Test if the operator can be called or not

Return type

boolean

execute(context)

Execute the operator

Returns

result

  • RUNNING_MODAL Running Modal – Keep the operator running with blender.

  • CANCELLED Cancelled – The operator exited without doing anything, so no undo entry should be pushed.

  • FINISHED Finished – The operator exited after completing its action.

  • PASS_THROUGH Pass Through – Do nothing and pass the event on.

  • INTERFACE Interface – Handled but not executed (popup menus).

Return type

enum set in {‘RUNNING_MODAL’, ‘CANCELLED’, ‘FINISHED’, ‘PASS_THROUGH’, ‘INTERFACE’}

check(context)

Check the operator settings, return True to signal a change to redraw

Returns

result

Return type

boolean

invoke(context, event)

Invoke the operator

Returns

result

  • RUNNING_MODAL Running Modal – Keep the operator running with blender.

  • CANCELLED Cancelled – The operator exited without doing anything, so no undo entry should be pushed.

  • FINISHED Finished – The operator exited after completing its action.

  • PASS_THROUGH Pass Through – Do nothing and pass the event on.

  • INTERFACE Interface – Handled but not executed (popup menus).

Return type

enum set in {‘RUNNING_MODAL’, ‘CANCELLED’, ‘FINISHED’, ‘PASS_THROUGH’, ‘INTERFACE’}

modal(context, event)

Modal operator function

Returns

result

  • RUNNING_MODAL Running Modal – Keep the operator running with blender.

  • CANCELLED Cancelled – The operator exited without doing anything, so no undo entry should be pushed.

  • FINISHED Finished – The operator exited after completing its action.

  • PASS_THROUGH Pass Through – Do nothing and pass the event on.

  • INTERFACE Interface – Handled but not executed (popup menus).

Return type

enum set in {‘RUNNING_MODAL’, ‘CANCELLED’, ‘FINISHED’, ‘PASS_THROUGH’, ‘INTERFACE’}

draw(context)

Draw function for the operator

cancel(context)

Called when the operator is canceled

classmethod description(context, properties)

Compute a description string that depends on parameters

Returns

result

Return type

string

as_keywords(*, ignore=())

Return a copy of the properties as a dictionary

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

poll_message_set(message, *args)

Set the message to show in the tool-tip when poll fails.

When message is callable, additional user defined positional arguments are passed to the message function.

Parameters

message (string or a callable that returns a string or None.) – The message or a function that returns the message.

Inherited Properties

Inherited Functions

References