Node Operators

Add a node to the active tree and link to an existing socket

Parameters
  • type (string, (optional, never None)) – Node Type, Node type

  • use_transform (boolean, (optional)) – Use Transform, Start transform operator after inserting the node

  • settings (bpy_prop_collection of NodeSetting, (optional)) – Settings, Settings to be applied on the newly created node

  • link_socket_index (int in [-inf, inf], (optional)) – Link Socket Index, Index of the socket to link

File

startup/bl_operators/node.py:164

bpy.ops.node.add_collection(name='', session_uuid=0)

Add an collection info node to the current node editor

Parameters
  • name (string, (optional, never None)) – Name, Name of the data-block to use by the operator

  • session_uuid (int in [-inf, inf], (optional)) – Session UUID, Session UUID of the data-block to use by the operator

bpy.ops.node.add_file(filepath='', hide_props_region=True, filter_blender=False, filter_backup=False, filter_image=True, filter_movie=True, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=9, relative_path=True, show_multiview=False, use_multiview=False, display_type='DEFAULT', sort_method='', name='', session_uuid=0)

Add a file node to the current node editor

Parameters
  • filepath (string, (optional, never None)) – File Path, Path to file

  • hide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings

  • filter_blender (boolean, (optional)) – Filter .blend files

  • filter_backup (boolean, (optional)) – Filter .blend files

  • filter_image (boolean, (optional)) – Filter image files

  • filter_movie (boolean, (optional)) – Filter movie files

  • filter_python (boolean, (optional)) – Filter python files

  • filter_font (boolean, (optional)) – Filter font files

  • filter_sound (boolean, (optional)) – Filter sound files

  • filter_text (boolean, (optional)) – Filter text files

  • filter_archive (boolean, (optional)) – Filter archive files

  • filter_btx (boolean, (optional)) – Filter btx files

  • filter_collada (boolean, (optional)) – Filter COLLADA files

  • filter_alembic (boolean, (optional)) – Filter Alembic files

  • filter_usd (boolean, (optional)) – Filter USD files

  • filter_obj (boolean, (optional)) – Filter OBJ files

  • filter_volume (boolean, (optional)) – Filter OpenVDB volume files

  • filter_folder (boolean, (optional)) – Filter folders

  • filter_blenlib (boolean, (optional)) – Filter Blender IDs

  • filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file

  • relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file

  • show_multiview (boolean, (optional)) – Enable Multi-View

  • use_multiview (boolean, (optional)) – Use Multi-View

  • display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –

    Display Type

    • DEFAULT Default – Automatically determine display type for files.

    • LIST_VERTICAL Short List – Display files as short list.

    • LIST_HORIZONTAL Long List – Display files as a detailed list.

    • THUMBNAIL Thumbnails – Display files as thumbnails.

  • sort_method (enum in [], (optional)) – File sorting mode

  • name (string, (optional, never None)) – Name, Name of the data-block to use by the operator

  • session_uuid (int in [-inf, inf], (optional)) – Session UUID, Session UUID of the data-block to use by the operator

bpy.ops.node.add_group(name='', session_uuid=0)

Add an existing node group to the current node editor

Parameters
  • name (string, (optional, never None)) – Name, Name of the data-block to use by the operator

  • session_uuid (int in [-inf, inf], (optional)) – Session UUID, Session UUID of the data-block to use by the operator

bpy.ops.node.add_mask(name='', session_uuid=0)

Add a mask node to the current node editor

Parameters
  • name (string, (optional, never None)) – Name, Name of the data-block to use by the operator

  • session_uuid (int in [-inf, inf], (optional)) – Session UUID, Session UUID of the data-block to use by the operator

bpy.ops.node.add_node(type='', use_transform=False, settings=None)

Add a node to the active tree

Parameters
  • type (string, (optional, never None)) – Node Type, Node type

  • use_transform (boolean, (optional)) – Use Transform, Start transform operator after inserting the node

  • settings (bpy_prop_collection of NodeSetting, (optional)) – Settings, Settings to be applied on the newly created node

File

startup/bl_operators/node.py:115

bpy.ops.node.add_object(name='', session_uuid=0)

Add an object info node to the current node editor

Parameters
  • name (string, (optional, never None)) – Name, Name of the data-block to use by the operator

  • session_uuid (int in [-inf, inf], (optional)) – Session UUID, Session UUID of the data-block to use by the operator

bpy.ops.node.add_reroute(path=None, cursor=8)

Add a reroute node

Parameters
  • path (bpy_prop_collection of OperatorMousePath, (optional)) – Path

  • cursor (int in [0, inf], (optional)) – Cursor

Add a node to the active tree

Parameters
  • type (string, (optional, never None)) – Node Type, Node type

  • use_transform (boolean, (optional)) – Use Transform, Start transform operator after inserting the node

  • settings (bpy_prop_collection of NodeSetting, (optional)) – Settings, Settings to be applied on the newly created node

  • node_item (enum in [], (optional)) – Node Type, Node type

File

startup/bl_operators/node.py:225

bpy.ops.node.attach()

Attach active node to a frame

bpy.ops.node.backimage_fit()

Fit the background image to the view

bpy.ops.node.backimage_move()

Move node backdrop

bpy.ops.node.backimage_sample()

Use mouse to sample background image

bpy.ops.node.backimage_zoom(factor=1.2)

Zoom in/out the background image

Parameters

factor (float in [0, 10], (optional)) – Factor

bpy.ops.node.clear_viewer_border()

Clear the boundaries for viewer operations

bpy.ops.node.clipboard_copy()

Copies selected nodes to the clipboard

bpy.ops.node.clipboard_paste()

Pastes nodes from the clipboard to the active node tree

bpy.ops.node.collapse_hide_unused_toggle()

Toggle collapsed nodes and hide unused sockets

File

startup/bl_operators/node.py:268

bpy.ops.node.cryptomatte_layer_add()

Add a new input layer to a Cryptomatte node

bpy.ops.node.cryptomatte_layer_remove()

Remove layer from a Cryptomatte node

bpy.ops.node.delete()

Delete selected nodes

bpy.ops.node.delete_reconnect()

Delete nodes; will reconnect nodes as if deletion was muted

bpy.ops.node.detach()

Detach selected nodes from parents

bpy.ops.node.detach_translate_attach(NODE_OT_detach=None, TRANSFORM_OT_translate=None, NODE_OT_attach=None)

Detach nodes, move and attach to frame

Parameters
  • NODE_OT_detach (NODE_OT_detach, (optional)) – Detach Nodes, Detach selected nodes from parents

  • TRANSFORM_OT_translate (TRANSFORM_OT_translate, (optional)) – Move, Move selected items

  • NODE_OT_attach (NODE_OT_attach, (optional)) – Attach Nodes, Attach active node to a frame

bpy.ops.node.duplicate(keep_inputs=False)

Duplicate selected nodes

Parameters

keep_inputs (boolean, (optional)) – Keep Inputs, Keep the input links to duplicated nodes

bpy.ops.node.duplicate_move(NODE_OT_duplicate=None, NODE_OT_translate_attach=None)

Duplicate selected nodes and move them

Parameters
  • NODE_OT_duplicate (NODE_OT_duplicate, (optional)) – Duplicate Nodes, Duplicate selected nodes

  • NODE_OT_translate_attach (NODE_OT_translate_attach, (optional)) – Move and Attach, Move nodes and attach to frame

bpy.ops.node.duplicate_move_keep_inputs(NODE_OT_duplicate=None, NODE_OT_translate_attach=None)

Duplicate selected nodes keeping input links and move them

Parameters
  • NODE_OT_duplicate (NODE_OT_duplicate, (optional)) – Duplicate Nodes, Duplicate selected nodes

  • NODE_OT_translate_attach (NODE_OT_translate_attach, (optional)) – Move and Attach, Move nodes and attach to frame

bpy.ops.node.find_node(prev=False)

Search for a node by name and focus and select it

Parameters

prev (boolean, (optional)) – Previous

bpy.ops.node.gltf_settings_node_operator()

Add a node to the active tree for glTF export

File

addons/io_scene_gltf2/blender/com/gltf2_blender_ui.py:29

bpy.ops.node.group_edit(exit=False)

Edit node group

Parameters

exit (boolean, (optional)) – Exit

bpy.ops.node.group_insert()

Insert selected nodes into a node group

bpy.ops.node.group_make()

Make group from selected nodes

bpy.ops.node.group_separate(type='COPY')

Separate selected nodes from the node group

Parameters

type (enum in ['COPY', 'MOVE'], (optional)) –

Type

  • COPY Copy – Copy to parent node tree, keep group intact.

  • MOVE Move – Move to parent node tree, remove from group.

bpy.ops.node.group_ungroup()

Ungroup selected nodes

bpy.ops.node.hide_socket_toggle()

Toggle unused node socket display

bpy.ops.node.hide_toggle()

Toggle hiding of selected nodes

bpy.ops.node.insert_offset()

Automatically offset nodes on insertion

bpy.ops.node.join()

Attach selected nodes to a new common frame

Use the mouse to create a link between two nodes

Parameters
  • detach (boolean, (optional)) – Detach, Detach and redirect existing links

  • has_link_picked (boolean, (optional)) – Has Link Picked, The operation has placed a link. Only used for multi-input sockets, where the link is picked later

  • drag_start (float array of 2 items in [-6, 6], (optional)) – Drag Start, The position of the mouse cursor at the start of the operation

  • inside_padding (float in [0, 100], (optional)) – Inside Padding, Inside distance in UI units from the edge of the region within which to start panning

  • outside_padding (float in [0, 100], (optional)) – Outside Padding, Outside distance in UI units from the edge of the region at which to stop panning

  • speed_ramp (float in [0, 100], (optional)) – Speed Ramp, Width of the zone in UI units where speed increases with distance from the edge

  • max_speed (float in [0, 10000], (optional)) – Max Speed, Maximum speed in UI units per second

  • delay (float in [0, 10], (optional)) – Delay, Delay in seconds before maximum speed is reached

  • zoom_influence (float in [0, 1], (optional)) – Zoom Influence, Influence of the zoom factor on scroll speed

Makes a link between selected output in input sockets

Parameters

replace (boolean, (optional)) – Replace, Replace socket connections with the new links

Link to viewer node

Use the mouse to cut (remove) some links

Parameters
  • path (bpy_prop_collection of OperatorMousePath, (optional)) – Path

  • cursor (int in [0, inf], (optional)) – Cursor

Remove all links to selected nodes, and try to connect neighbor nodes together

Use the mouse to mute links

Parameters
  • path (bpy_prop_collection of OperatorMousePath, (optional)) – Path

  • cursor (int in [0, inf], (optional)) – Cursor

Move a node to detach links

Parameters
  • NODE_OT_links_detach (NODE_OT_links_detach, (optional)) – Detach Links, Remove all links to selected nodes, and try to connect neighbor nodes together

  • TRANSFORM_OT_translate (TRANSFORM_OT_translate, (optional)) – Move, Move selected items

  • NODE_OT_insert_offset (NODE_OT_insert_offset, (optional)) – Insert Offset, Automatically offset nodes on insertion

Move a node to detach links

Parameters
  • NODE_OT_links_detach (NODE_OT_links_detach, (optional)) – Detach Links, Remove all links to selected nodes, and try to connect neighbor nodes together

  • NODE_OT_translate_attach (NODE_OT_translate_attach, (optional)) – Move and Attach, Move nodes and attach to frame

bpy.ops.node.mute_toggle()

Toggle muting of the nodes

bpy.ops.node.new_geometry_node_group_assign()

Create a new geometry node group and assign it to the active modifier

File

startup/bl_operators/geometry_nodes.py:72

bpy.ops.node.new_geometry_nodes_modifier()

Create a new modifier with a new geometry node group

File

startup/bl_operators/geometry_nodes.py:49

bpy.ops.node.new_node_tree(type='', name='NodeTree')

Create a new node tree

Parameters
  • type (enum in [], (optional)) – Tree Type

  • name (string, (optional, never None)) – Name

bpy.ops.node.node_color_preset_add(name='', remove_name=False, remove_active=False)

Add or remove a Node Color Preset

Parameters
  • name (string, (optional, never None)) – Name, Name of the preset, used to make the path name

  • remove_name (boolean, (optional)) – remove_name

  • remove_active (boolean, (optional)) – remove_active

File

startup/bl_operators/presets.py:70

bpy.ops.node.node_copy_color()

Copy color to all selected nodes

bpy.ops.node.options_toggle()

Toggle option buttons display for selected nodes

bpy.ops.node.output_file_add_socket(file_path='Image')

Add a new input to a file output node

Parameters

file_path (string, (optional, never None)) – File Path, Subpath of the output file

bpy.ops.node.output_file_move_active_socket(direction='DOWN')

Move the active input of a file output node up or down the list

Parameters

direction (enum in ['UP', 'DOWN'], (optional)) – Direction

bpy.ops.node.output_file_remove_active_socket()

Remove active input from a file output node

bpy.ops.node.parent_set()

Attach selected nodes

bpy.ops.node.preview_toggle()

Toggle preview display for selected nodes

bpy.ops.node.read_viewlayers()

Read all render layers of all used scenes

bpy.ops.node.render_changed()

Render current scene, when input node’s layer has been changed

bpy.ops.node.resize()

Resize a node

bpy.ops.node.select(extend=False, deselect=False, toggle=False, deselect_all=False, select_passthrough=False, location=(0, 0), socket_select=False)

Select the node under the cursor

Parameters
  • extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first

  • deselect (boolean, (optional)) – Deselect, Remove from selection

  • toggle (boolean, (optional)) – Toggle Selection, Toggle the selection

  • deselect_all (boolean, (optional)) – Deselect On Nothing, Deselect all when nothing under the cursor

  • select_passthrough (boolean, (optional)) – Only Select Unselected, Ignore the select action when the element is already selected

  • location (int array of 2 items in [-inf, inf], (optional)) – Location, Mouse location

  • socket_select (boolean, (optional)) – Socket Select

bpy.ops.node.select_all(action='TOGGLE')

(De)select all nodes

Parameters

action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –

Action, Selection action to execute

  • TOGGLE Toggle – Toggle selection for all elements.

  • SELECT Select – Select all elements.

  • DESELECT Deselect – Deselect all elements.

  • INVERT Invert – Invert selection of all elements.

bpy.ops.node.select_box(tweak=False, xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True, mode='SET')

Use box selection to select nodes

Parameters
  • tweak (boolean, (optional)) – Tweak, Only activate when mouse is not over a node (useful for tweak gesture)

  • xmin (int in [-inf, inf], (optional)) – X Min

  • xmax (int in [-inf, inf], (optional)) – X Max

  • ymin (int in [-inf, inf], (optional)) – Y Min

  • ymax (int in [-inf, inf], (optional)) – Y Max

  • wait_for_input (boolean, (optional)) – Wait for Input

  • mode (enum in ['SET', 'ADD', 'SUB'], (optional)) –

    Mode

    • SET Set – Set a new selection.

    • ADD Extend – Extend existing selection.

    • SUB Subtract – Subtract existing selection.

bpy.ops.node.select_circle(x=0, y=0, radius=25, wait_for_input=True, mode='SET')

Use circle selection to select nodes

Parameters
  • x (int in [-inf, inf], (optional)) – X

  • y (int in [-inf, inf], (optional)) – Y

  • radius (int in [1, inf], (optional)) – Radius

  • wait_for_input (boolean, (optional)) – Wait for Input

  • mode (enum in ['SET', 'ADD', 'SUB'], (optional)) –

    Mode

    • SET Set – Set a new selection.

    • ADD Extend – Extend existing selection.

    • SUB Subtract – Subtract existing selection.

bpy.ops.node.select_grouped(extend=False, type='TYPE')

Select nodes with similar properties

Parameters
  • extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first

  • type (enum in ['TYPE', 'COLOR', 'PREFIX', 'SUFFIX'], (optional)) – Type

bpy.ops.node.select_lasso(tweak=False, path=None, mode='SET')

Select nodes using lasso selection

Parameters
  • tweak (boolean, (optional)) – Tweak, Only activate when mouse is not over a node (useful for tweak gesture)

  • path (bpy_prop_collection of OperatorMousePath, (optional)) – Path

  • mode (enum in ['SET', 'ADD', 'SUB'], (optional)) –

    Mode

    • SET Set – Set a new selection.

    • ADD Extend – Extend existing selection.

    • SUB Subtract – Subtract existing selection.

Select node and link it to a viewer node

Parameters
  • NODE_OT_select (NODE_OT_select, (optional)) – Select, Select the node under the cursor

  • NODE_OT_link_viewer (NODE_OT_link_viewer, (optional)) – Link to Viewer Node, Link to viewer node

bpy.ops.node.select_linked_from()

Select nodes linked from the selected ones

bpy.ops.node.select_linked_to()

Select nodes linked to the selected ones

bpy.ops.node.select_same_type_step(prev=False)

Activate and view same node type, step by step

Parameters

prev (boolean, (optional)) – Previous

bpy.ops.node.shader_script_update()

Update shader script node with new sockets and options from the script

bpy.ops.node.switch_view_update()

Update views of selected node

bpy.ops.node.translate_attach(TRANSFORM_OT_translate=None, NODE_OT_attach=None, NODE_OT_insert_offset=None)

Move nodes and attach to frame

Parameters
  • TRANSFORM_OT_translate (TRANSFORM_OT_translate, (optional)) – Move, Move selected items

  • NODE_OT_attach (NODE_OT_attach, (optional)) – Attach Nodes, Attach active node to a frame

  • NODE_OT_insert_offset (NODE_OT_insert_offset, (optional)) – Insert Offset, Automatically offset nodes on insertion

bpy.ops.node.translate_attach_remove_on_cancel(TRANSFORM_OT_translate=None, NODE_OT_attach=None, NODE_OT_insert_offset=None)

Move nodes and attach to frame

Parameters
  • TRANSFORM_OT_translate (TRANSFORM_OT_translate, (optional)) – Move, Move selected items

  • NODE_OT_attach (NODE_OT_attach, (optional)) – Attach Nodes, Attach active node to a frame

  • NODE_OT_insert_offset (NODE_OT_insert_offset, (optional)) – Insert Offset, Automatically offset nodes on insertion

bpy.ops.node.tree_path_parent()

Go to parent node tree

File

startup/bl_operators/node.py:298

bpy.ops.node.tree_socket_add(in_out='IN')

Add an input or output socket to the current node tree

Parameters

in_out (enum in Node Socket In Out Items, (optional)) – Socket Type

bpy.ops.node.tree_socket_change_type(in_out='IN', socket_type='DEFAULT')

Change the type of a socket of the current node tree

Parameters
  • in_out (enum in Node Socket In Out Items, (optional)) – Socket Type

  • socket_type (enum in ['DEFAULT'], (optional)) – Socket Type

bpy.ops.node.tree_socket_move(direction='UP', in_out='IN')

Move a socket up or down in the current node tree’s sockets stack

Parameters
  • direction (enum in ['UP', 'DOWN'], (optional)) – Direction

  • in_out (enum in Node Socket In Out Items, (optional)) – Socket Type

bpy.ops.node.tree_socket_remove(in_out='IN')

Remove an input or output socket to the current node tree

Parameters

in_out (enum in Node Socket In Out Items, (optional)) – Socket Type

bpy.ops.node.view_all()

Resize view so you can see all nodes

bpy.ops.node.view_selected()

Resize view so you can see selected nodes

bpy.ops.node.viewer_border(xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True)

Set the boundaries for viewer operations

Parameters
  • xmin (int in [-inf, inf], (optional)) – X Min

  • xmax (int in [-inf, inf], (optional)) – X Max

  • ymin (int in [-inf, inf], (optional)) – Y Min

  • ymax (int in [-inf, inf], (optional)) – Y Max

  • wait_for_input (boolean, (optional)) – Wait for Input