AreaLight(Light)
base classes — bpy_struct
, ID
, Light
- class bpy.types.AreaLight(Light)
Directional area Light
- constant_coefficient
Constant distance attenuation coefficient
- Type
float in [0, inf], default 1.0
- contact_shadow_bias
Bias to avoid self shadowing
- Type
float in [0.001, 9999], default 0.03
- contact_shadow_distance
World space distance in which to search for screen space occluder
- Type
float in [0, 9999], default 0.2
- contact_shadow_thickness
Pixel thickness used to detect occlusion
- Type
float in [0, 9999], default 0.2
- energy
Light energy emitted over the entire area of the light in all directions
- Type
float in [-inf, inf], default 10.0
- falloff_curve
Custom light falloff curve
- Type
CurveMapping
, (readonly)
- falloff_type
Intensity Decay with distance
- Type
enum in [‘CONSTANT’, ‘INVERSE_LINEAR’, ‘INVERSE_SQUARE’, ‘INVERSE_COEFFICIENTS’, ‘CUSTOM_CURVE’, ‘LINEAR_QUADRATIC_WEIGHTED’], default ‘INVERSE_SQUARE’
- linear_attenuation
Linear distance attenuation
- Type
float in [0, 1], default 0.0
- linear_coefficient
Linear distance attenuation coefficient
- Type
float in [0, inf], default 0.0
- quadratic_attenuation
Quadratic distance attenuation
- Type
float in [0, 1], default 1.0
- quadratic_coefficient
Quadratic distance attenuation coefficient
- Type
float in [0, inf], default 0.0
- shadow_buffer_bias
Bias for reducing self shadowing
- Type
float in [0, inf], default 1.0
- shadow_buffer_clip_start
Shadow map clip start, below which objects will not generate shadows
- Type
float in [1e-06, inf], default 0.05
- shadow_buffer_samples
Number of shadow buffer samples
- Type
int in [1, 16], default 3
- shadow_buffer_size
Resolution of the shadow buffer, higher values give crisper shadows but use more memory
- Type
int in [128, 10240], default 512
- shadow_color
Color of shadows cast by the light
- Type
float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
- shadow_soft_size
Light size for ray shadow sampling (Raytraced shadows)
- Type
float in [0, inf], default 0.25
- shape
Shape of the area Light
- Type
enum in [‘SQUARE’, ‘RECTANGLE’, ‘DISK’, ‘ELLIPSE’], default ‘SQUARE’
- size
Size of the area of the area light, X direction size for rectangle shapes
- Type
float in [0, inf], default 0.25
- size_y
Size of the area of the area light in the Y direction for rectangle shapes
- Type
float in [0, inf], default 0.25
- spread
How widely the emitted light fans out, as in the case of a gridded softbox
- Type
float in [0.0174533, 3.14159], default 3.14159
- use_contact_shadow
Use screen space ray-tracing to have correct shadowing near occluder, or for small features that does not appear in shadow maps
- Type
boolean, default False
- use_shadow
- Type
boolean, default True
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions