LineartGpencilModifier(GpencilModifier)
base classes — bpy_struct
, GpencilModifier
- class bpy.types.LineartGpencilModifier(GpencilModifier)
Generate line art strokes from selected source
- chaining_image_threshold
Segments with an image distance smaller than this will be chained together
- Type
float in [0, 0.3], default 0.001
- crease_threshold
Angles smaller than this will be treated as creases. Crease angle priority: object line art crease override > mesh auto smooth angle > line art default crease
- Type
float in [0, 3.14159], default 2.44346
- invert_source_vertex_group
Invert source vertex group values
- Type
boolean, default False
- is_baked
This modifier has baked data
- Type
boolean, default False
- level_end
Maximum number of occlusions for the generated strokes
- Type
int in [0, 128], default 0
- level_start
Minimum number of occlusions for the generated strokes
- Type
int in [0, 128], default 0
- opacity
The strength value for the generate strokes
- Type
float in [0, 1], default 1.0
- overscan
A margin to prevent strokes from ending abruptly at the edge of the image
- Type
float in [0, 0.5], default 0.1
- shadow_camera_far
Far clipping distance of shadow camera
- Type
float in [0, 10000], default 200.0
- shadow_camera_near
Near clipping distance of shadow camera
- Type
float in [0, 10000], default 0.1
- shadow_camera_size
This value represent the “Orthographic Scale” of an ortho camera.If the camera is put at the lamps position with this scale, it will represent the coverage of the shadow “camera”
- Type
float in [0, 10000], default 200.0
- shadow_region_filtering
Select feature lines that comes from lit or shaded regions. Will not affect cast shadow and light contour since they are at the border
NONE
None – Not filtering any lines based on illumination region.ILLUMINATED
Illuminated – Only selecting lines from illuminated regions.SHADED
Shaded – Only selecting lines from shaded regions.ILLUMINATED_ENCLOSED
Illuminated (Enclosed Shapes) – Selecting lines from lit regions, and make the combination of contour, light contour and shadow lines into enclosed shapes.
- Type
enum in [‘NONE’, ‘ILLUMINATED’, ‘SHADED’, ‘ILLUMINATED_ENCLOSED’], default ‘NONE’
- silhouette_filtering
Select contour or silhouette
- Type
enum in [‘NONE’, ‘GROUP’, ‘INDIVIDUAL’], default ‘NONE’
- smooth_tolerance
Strength of smoothing applied on jagged chains
- Type
float in [0, 30], default 0.0
- source_collection
Generate strokes from the objects in this collection
- Type
- source_type
Line art stroke source type
- Type
enum in [‘COLLECTION’, ‘OBJECT’, ‘SCENE’], default ‘COLLECTION’
- source_vertex_group
Match the beginning of vertex group names from mesh objects, match all when left empty
- Type
string, default “”, (never None)
- split_angle
Angle in screen space below which a stroke is split in two
- Type
float in [0, 3.14159], default 0.0
- stroke_depth_offset
Move strokes slightly towards the camera to avoid clipping while preserve depth for the viewport
- Type
float in [-0.1, inf], default 0.05
- target_layer
Grease Pencil layer assigned to the generated strokes
- Type
string, default “”, (never None)
- thickness
The thickness for the generated strokes
- Type
int in [1, 200], default 25
- use_back_face_culling
Remove all back faces to speed up calculation, this will create edges in different occlusion levels than when disabled
- Type
boolean, default False
- use_cache
Use cached scene data from the first line art modifier in the stack. Certain settings will be unavailable
- Type
boolean, default False
- use_clip_plane_boundaries
Allow lines generated by the near/far clipping plane to be shown
- Type
boolean, default True
- use_contour
Generate strokes from contours lines
- Type
boolean, default False
- use_crease
Generate strokes from creased edges
- Type
boolean, default False
- use_crease_on_sharp
Allow crease to show on sharp edges
- Type
boolean, default True
- use_crease_on_smooth
Allow crease edges to show inside smooth surfaces
- Type
boolean, default False
- use_custom_camera
Use custom camera instead of the active camera
- Type
boolean, default False
- use_detail_preserve
Keep the zig-zag “noise” in initial chaining
- Type
boolean, default False
- use_edge_mark
Generate strokes from freestyle marked edges
- Type
boolean, default False
- use_edge_overlap
Allow edges in the same location (i.e. from edge split) to show properly. May run slower
- Type
boolean, default False
- use_face_mark
Filter feature lines using freestyle face marks
- Type
boolean, default False
- use_face_mark_boundaries
Filter feature lines based on face mark boundaries
- Type
boolean, default False
- use_face_mark_invert
Invert face mark filtering
- Type
boolean, default False
- use_face_mark_keep_contour
Preserve contour lines while filtering
- Type
boolean, default True
- use_fuzzy_all
Treat all lines as the same line type so they can be chained together
- Type
boolean, default False
- use_fuzzy_intersections
Treat intersection and contour lines as if they were the same type so they can be chained together
- Type
boolean, default False
- use_geometry_space_chain
Use geometry distance for chaining instead of image space
- Type
boolean, default False
- use_image_boundary_trimming
Trim all edges right at the boundary of image(including overscan region)
- Type
boolean, default False
- use_intersection
Generate strokes from intersections
- Type
boolean, default False
- use_intersection_mask
Mask bits to match from Collection Line Art settings
- Type
boolean array of 8 items, default (False, False, False, False, False, False, False, False)
- use_intersection_match
Require matching all intersection masks instead of just one
- Type
boolean, default False
- use_invert_collection
Select everything except lines from specified collection
- Type
boolean, default False
- use_invert_silhouette
Select anti-silhouette lines
- Type
boolean, default False
- use_light_contour
Generate light/shadow separation lines from a reference light object
- Type
boolean, default False
- use_loose
Generate strokes from loose edges
- Type
boolean, default False
- use_loose_as_contour
Loose edges will have contour type
- Type
boolean, default False
- use_loose_edge_chain
Allow loose edges to be chained together
- Type
boolean, default False
- use_material
Generate strokes from borders between materials
- Type
boolean, default False
- use_material_mask
Use material masks to filter out occluded strokes
- Type
boolean, default False
- use_material_mask_bits
Mask bits to match from Material Line Art settings
- Type
boolean array of 8 items, default (False, False, False, False, False, False, False, False)
- use_material_mask_match
Require matching all material masks instead of just one
- Type
boolean, default False
- use_multiple_levels
Generate strokes from a range of occlusion levels
- Type
boolean, default False
- use_object_instances
Support particle objects and face/vertex instances to show in line art
- Type
boolean, default True
- use_offset_towards_custom_camera
Offset strokes towards selected camera instead of the active camera
- Type
boolean, default False
- use_output_vertex_group_match_by_name
Match output vertex group based on name
- Type
boolean, default False
- use_overlap_edge_type_support
Allow an edge to have multiple overlapping types. This will create a separate stroke for each overlapping type
- Type
boolean, default False
- use_shadow
Project contour lines using a light source object
- Type
boolean, default False
- vertex_group
Vertex group name for selected strokes
- Type
string, default “”, (never None)
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions