ShaderNodeBsdfHairPrincipled(ShaderNode)
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeBsdfHairPrincipled(ShaderNode)
Physically-based, easy-to-use shader for rendering hair and fur
- parametrization
Select the shader’s color parametrization
ABSORPTION
Absorption Coefficient – Directly set the absorption coefficient “sigma_a” (this is not the most intuitive way to color hair).MELANIN
Melanin Concentration – Define the melanin concentrations below to get the most realistic-looking hair (you can get the concentrations for different types of hair online).COLOR
Direct Coloring – Choose the color of your preference, and the shader will approximate the absorption coefficient to render lookalike hair.
- Type
enum in [‘ABSORPTION’, ‘MELANIN’, ‘COLOR’], default ‘COLOR’
- classmethod is_registered_node_type()
True if a registered node type
- Returns
Result
- Return type
boolean
- classmethod input_template(index)
Input socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
- classmethod output_template(index)
Output socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions
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