ShaderNodeTexNoise(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeTexNoise(ShaderNode)

Generate fractal Perlin noise

color_mapping

Color mapping settings

Type

ColorMapping, (readonly, never None)

noise_dimensions

Number of dimensions to output noise for

  • 1D 1D – Use the scalar value W as input.

  • 2D 2D – Use the 2D vector (X, Y) as input. The Z component is ignored.

  • 3D 3D – Use the 3D vector (X, Y, Z) as input.

  • 4D 4D – Use the 4D vector (X, Y, Z, W) as input.

Type

enum in [‘1D’, ‘2D’, ‘3D’, ‘4D’], default ‘1D’

texture_mapping

Texture coordinate mapping settings

Type

TexMapping, (readonly, never None)

classmethod is_registered_node_type()

True if a registered node type

Returns

Result

Return type

boolean

classmethod input_template(index)

Input socket template

Parameters

index (int in [0, inf]) – Index

Returns

result

Return type

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters

index (int in [0, inf]) – Index

Returns

result

Return type

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions