Beztriple Interpolation Mode Items

Interpolation

Standard transitions between keyframes.

CONSTANT

Constant.

No interpolation, value of A gets held until B is encountered.

LINEAR

Linear.

Straight-line interpolation between A and B (i.e. no ease in/out).

BEZIER

Bezier.

Smooth interpolation between A and B, with some control over curve shape.

Easing (by strength)

Predefined inertial transitions, useful for motion graphics (from least to most “dramatic”).

SINE

Sinusoidal.

Sinusoidal easing (weakest, almost linear but with a slight curvature).

QUAD

Quadratic.

Quadratic easing.

CUBIC

Cubic.

Cubic easing.

QUART

Quartic.

Quartic easing.

QUINT

Quintic.

Quintic easing.

EXPO

Exponential.

Exponential easing (dramatic).

CIRC

Circular.

Circular easing (strongest and most dynamic).

Dynamic Effects

Simple physics-inspired easing effects.

BACK

Back.

Cubic easing with overshoot and settle.

BOUNCE

Bounce.

Exponentially decaying parabolic bounce, like when objects collide.

ELASTIC

Elastic.

Exponentially decaying sine wave, like an elastic band.