# Beztriple Interpolation Mode Items

**Interpolation**

Standard transitions between keyframes.

- CONSTANT
Constant.

No interpolation, value of A gets held until B is encountered.

- LINEAR
Linear.

Straight-line interpolation between A and B (i.e. no ease in/out).

- BEZIER
Bezier.

Smooth interpolation between A and B, with some control over curve shape.

**Easing (by strength)**

Predefined inertial transitions, useful for motion graphics (from least to most “dramatic”).

- SINE
Sinusoidal.

Sinusoidal easing (weakest, almost linear but with a slight curvature).

- QUAD
Quadratic.

Quadratic easing.

- CUBIC
Cubic.

Cubic easing.

- QUART
Quartic.

Quartic easing.

- QUINT
Quintic.

Quintic easing.

- EXPO
Exponential.

Exponential easing (dramatic).

- CIRC
Circular.

Circular easing (strongest and most dynamic).

**Dynamic Effects**

Simple physics-inspired easing effects.

- BACK
Back.

Cubic easing with overshoot and settle.

- BOUNCE
Bounce.

Exponentially decaying parabolic bounce, like when objects collide.

- ELASTIC
Elastic.

Exponentially decaying sine wave, like an elastic band.