Node Vec Math Items
- ADD
Add.
A + B.
- SUBTRACT
Subtract.
A - B.
- MULTIPLY
Multiply.
Entry-wise multiply.
- DIVIDE
Divide.
Entry-wise divide.
- MULTIPLY_ADD
Multiply Add.
A * B + C.
- CROSS_PRODUCT
Cross Product.
A cross B.
- PROJECT
Project.
Project A onto B.
- REFLECT
Reflect.
Reflect A around the normal B. B doesn’t need to be normalized.
- REFRACT
Refract.
For a given incident vector A, surface normal B and ratio of indices of refraction, Ior, refract returns the refraction vector, R.
- FACEFORWARD
Faceforward.
Orients a vector A to point away from a surface B as defined by its normal C. Returns (dot(B, C) < 0) ? A : -A.
- DOT_PRODUCT
Dot Product.
A dot B.
- DISTANCE
Distance.
Distance between A and B.
- LENGTH
Length.
Length of A.
- SCALE
Scale.
A multiplied by Scale.
- NORMALIZE
Normalize.
Normalize A.
- ABSOLUTE
Absolute.
Entry-wise absolute.
- MINIMUM
Minimum.
Entry-wise minimum.
- MAXIMUM
Maximum.
Entry-wise maximum.
- FLOOR
Floor.
Entry-wise floor.
- CEIL
Ceil.
Entry-wise ceil.
- FRACTION
Fraction.
The fraction part of A entry-wise.
- MODULO
Modulo.
Entry-wise modulo using fmod(A,B).
- WRAP
Wrap.
Entry-wise wrap(A,B).
- SNAP
Snap.
Round A to the largest integer multiple of B less than or equal A.
- SINE
Sine.
Entry-wise sin(A).
- COSINE
Cosine.
Entry-wise cos(A).
- TANGENT
Tangent.
Entry-wise tan(A).