Object Modifier Type Items
Modify
- DATA_TRANSFER
Data Transfer.
Transfer several types of data (vertex groups, UV maps, vertex colors, custom normals) from one mesh to another.
- MESH_CACHE
Mesh Cache.
Deform the mesh using an external frame-by-frame vertex transform cache.
- MESH_SEQUENCE_CACHE
Mesh Sequence Cache.
Deform the mesh or curve using an external mesh cache in Alembic format.
- NORMAL_EDIT
Normal Edit.
Modify the direction of the surface normals.
- WEIGHTED_NORMAL
Weighted Normal.
Modify the direction of the surface normals using a weighting method.
- UV_PROJECT
UV Project.
Project the UV map coordinates from the negative Z axis of another object.
- UV_WARP
UV Warp.
Transform the UV map using the difference between two objects.
- VERTEX_WEIGHT_EDIT
Vertex Weight Edit.
Modify of the weights of a vertex group.
- VERTEX_WEIGHT_MIX
Vertex Weight Mix.
Mix the weights of two vertex groups.
- VERTEX_WEIGHT_PROXIMITY
Vertex Weight Proximity.
Set the vertex group weights based on the distance to another target object.
Generate
- ARRAY
Array.
Create copies of the shape with offsets.
- BEVEL
Bevel.
Generate sloped corners by adding geometry to the mesh’s edges or vertices.
- BOOLEAN
Boolean.
Use another shape to cut, combine or perform a difference operation.
- BUILD
Build.
Cause the faces of the mesh object to appear or disappear one after the other over time.
- DECIMATE
Decimate.
Reduce the geometry density.
- EDGE_SPLIT
Edge Split.
Split away joined faces at the edges.
- NODES
Geometry Nodes.
- MASK
Mask.
Dynamically hide vertices based on a vertex group or armature.
- MIRROR
Mirror.
Mirror along the local X, Y and/or Z axes, over the object origin.
- MESH_TO_VOLUME
Mesh to Volume.
- MULTIRES
Multiresolution.
Subdivide the mesh in a way that allows editing the higher subdivision levels.
- REMESH
Remesh.
Generate new mesh topology based on the current shape.
- SCREW
Screw.
Lathe around an axis, treating the input mesh as a profile.
- SKIN
Skin.
Create a solid shape from vertices and edges, using the vertex radius to define the thickness.
- SOLIDIFY
Solidify.
Make the surface thick.
- SUBSURF
Subdivision Surface.
Split the faces into smaller parts, giving it a smoother appearance.
- TRIANGULATE
Triangulate.
Convert all polygons to triangles.
- VOLUME_TO_MESH
Volume to Mesh.
- WELD
Weld.
Find groups of vertices closer than dist and merge them together.
- WIREFRAME
Wireframe.
Convert faces into thickened edges.
Deform
- ARMATURE
Armature.
Deform the shape using an armature object.
- CAST
Cast.
Shift the shape towards a predefined primitive.
- CURVE
Curve.
Bend the mesh using a curve object.
- DISPLACE
Displace.
Offset vertices based on a texture.
- HOOK
Hook.
Deform specific points using another object.
- LAPLACIANDEFORM
Laplacian Deform.
Deform based a series of anchor points.
- LATTICE
Lattice.
Deform using the shape of a lattice object.
- MESH_DEFORM
Mesh Deform.
Deform using a different mesh, which acts as a deformation cage.
- SHRINKWRAP
Shrinkwrap.
Project the shape onto another object.
- SIMPLE_DEFORM
Simple Deform.
Deform the shape by twisting, bending, tapering or stretching.
- SMOOTH
Smooth.
Smooth the mesh by flattening the angles between adjacent faces.
- CORRECTIVE_SMOOTH
Smooth Corrective.
Smooth the mesh while still preserving the volume.
- LAPLACIANSMOOTH
Smooth Laplacian.
Reduce the noise on a mesh surface with minimal changes to its shape.
- SURFACE_DEFORM
Surface Deform.
Transfer motion from another mesh.
- WARP
Warp.
Warp parts of a mesh to a new location in a very flexible way thanks to 2 specified objects.
- WAVE
Wave.
Adds a ripple-like motion to an object’s geometry.
- VOLUME_DISPLACE
Volume Displace.
Deform volume based on noise or other vector fields.
Physics
- CLOTH
Cloth.
- COLLISION
Collision.
- DYNAMIC_PAINT
Dynamic Paint.
- EXPLODE
Explode.
Break apart the mesh faces and let them follow particles.
- FLUID
Fluid.
- OCEAN
Ocean.
Generate a moving ocean surface.
- PARTICLE_INSTANCE
Particle Instance.
- PARTICLE_SYSTEM
Particle System.
Spawn particles from the shape.
- SOFT_BODY
Soft Body.
- SURFACE
Surface.