Object Modifier Type Items

Modify

DATA_TRANSFER

Data Transfer.

Transfer several types of data (vertex groups, UV maps, vertex colors, custom normals) from one mesh to another.

MESH_CACHE

Mesh Cache.

Deform the mesh using an external frame-by-frame vertex transform cache.

MESH_SEQUENCE_CACHE

Mesh Sequence Cache.

Deform the mesh or curve using an external mesh cache in Alembic format.

NORMAL_EDIT

Normal Edit.

Modify the direction of the surface normals.

WEIGHTED_NORMAL

Weighted Normal.

Modify the direction of the surface normals using a weighting method.

UV_PROJECT

UV Project.

Project the UV map coordinates from the negative Z axis of another object.

UV_WARP

UV Warp.

Transform the UV map using the difference between two objects.

VERTEX_WEIGHT_EDIT

Vertex Weight Edit.

Modify of the weights of a vertex group.

VERTEX_WEIGHT_MIX

Vertex Weight Mix.

Mix the weights of two vertex groups.

VERTEX_WEIGHT_PROXIMITY

Vertex Weight Proximity.

Set the vertex group weights based on the distance to another target object.

Generate

ARRAY

Array.

Create copies of the shape with offsets.

BEVEL

Bevel.

Generate sloped corners by adding geometry to the mesh’s edges or vertices.

BOOLEAN

Boolean.

Use another shape to cut, combine or perform a difference operation.

BUILD

Build.

Cause the faces of the mesh object to appear or disappear one after the other over time.

DECIMATE

Decimate.

Reduce the geometry density.

EDGE_SPLIT

Edge Split.

Split away joined faces at the edges.

NODES

Geometry Nodes.

MASK

Mask.

Dynamically hide vertices based on a vertex group or armature.

MIRROR

Mirror.

Mirror along the local X, Y and/or Z axes, over the object origin.

MESH_TO_VOLUME

Mesh to Volume.

MULTIRES

Multiresolution.

Subdivide the mesh in a way that allows editing the higher subdivision levels.

REMESH

Remesh.

Generate new mesh topology based on the current shape.

SCREW

Screw.

Lathe around an axis, treating the input mesh as a profile.

SKIN

Skin.

Create a solid shape from vertices and edges, using the vertex radius to define the thickness.

SOLIDIFY

Solidify.

Make the surface thick.

SUBSURF

Subdivision Surface.

Split the faces into smaller parts, giving it a smoother appearance.

TRIANGULATE

Triangulate.

Convert all polygons to triangles.

VOLUME_TO_MESH

Volume to Mesh.

WELD

Weld.

Find groups of vertices closer than dist and merge them together.

WIREFRAME

Wireframe.

Convert faces into thickened edges.

Deform

ARMATURE

Armature.

Deform the shape using an armature object.

CAST

Cast.

Shift the shape towards a predefined primitive.

CURVE

Curve.

Bend the mesh using a curve object.

DISPLACE

Displace.

Offset vertices based on a texture.

HOOK

Hook.

Deform specific points using another object.

LAPLACIANDEFORM

Laplacian Deform.

Deform based a series of anchor points.

LATTICE

Lattice.

Deform using the shape of a lattice object.

MESH_DEFORM

Mesh Deform.

Deform using a different mesh, which acts as a deformation cage.

SHRINKWRAP

Shrinkwrap.

Project the shape onto another object.

SIMPLE_DEFORM

Simple Deform.

Deform the shape by twisting, bending, tapering or stretching.

SMOOTH

Smooth.

Smooth the mesh by flattening the angles between adjacent faces.

CORRECTIVE_SMOOTH

Smooth Corrective.

Smooth the mesh while still preserving the volume.

LAPLACIANSMOOTH

Smooth Laplacian.

Reduce the noise on a mesh surface with minimal changes to its shape.

SURFACE_DEFORM

Surface Deform.

Transfer motion from another mesh.

WARP

Warp.

Warp parts of a mesh to a new location in a very flexible way thanks to 2 specified objects.

WAVE

Wave.

Adds a ripple-like motion to an object’s geometry.

VOLUME_DISPLACE

Volume Displace.

Deform volume based on noise or other vector fields.

Physics

CLOTH

Cloth.

COLLISION

Collision.

DYNAMIC_PAINT

Dynamic Paint.

EXPLODE

Explode.

Break apart the mesh faces and let them follow particles.

FLUID

Fluid.

OCEAN

Ocean.

Generate a moving ocean surface.

PARTICLE_INSTANCE

Particle Instance.

PARTICLE_SYSTEM

Particle System.

Spawn particles from the shape.

SOFT_BODY

Soft Body.

SURFACE

Surface.