Light(ID)
base classes — bpy_struct
, ID
subclasses —
AreaLight
, PointLight
, SpotLight
, SunLight
- class bpy.types.Light(ID)
Light data-block for lighting a scene
- color
Light color
- Type
float array of 3 items in [0, inf], default (1.0, 1.0, 1.0)
- cutoff_distance
Distance at which the light influence will be set to 0
- Type
float in [0, inf], default 40.0
- cycles
Cycles light settings
- Type
CyclesLightSettings
, (readonly)
- diffuse_factor
Diffuse reflection multiplier
- Type
float in [0, inf], default 1.0
- distance
Falloff distance - the light is at half the original intensity at this point
- Type
float in [0, inf], default 25.0
- specular_factor
Specular reflection multiplier
- Type
float in [0, inf], default 1.0
- type
Type of light
- Type
enum in Light Type Items, default ‘POINT’
- use_custom_distance
Use custom attenuation distance instead of global light threshold
- Type
boolean, default False
- use_nodes
Use shader nodes to render the light
- Type
boolean, default False
- volume_factor
Volume light multiplier
- Type
float in [0, inf], default 1.0
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
Inherited Properties
Inherited Functions
References