PreferencesSystem(bpy_struct)
base class — bpy_struct
- class bpy.types.PreferencesSystem(bpy_struct)
Graphics driver and operating system settings
- anisotropic_filter
Quality of anisotropic filtering
- Type
enum in [‘FILTER_0’, ‘FILTER_2’, ‘FILTER_4’, ‘FILTER_8’, ‘FILTER_16’], default ‘FILTER_0’
- audio_channels
Audio channel count
MONO
Mono – Set audio channels to mono.STEREO
Stereo – Set audio channels to stereo.SURROUND4
4 Channels – Set audio channels to 4 channels.SURROUND51
5.1 Surround – Set audio channels to 5.1 surround sound.SURROUND71
7.1 Surround – Set audio channels to 7.1 surround sound.
- Type
enum in [‘MONO’, ‘STEREO’, ‘SURROUND4’, ‘SURROUND51’, ‘SURROUND71’], default ‘STEREO’
- audio_device
Audio output device
None
None – No device - there will be no audio output.
- Type
enum in [‘None’], default ‘None’
- audio_mixing_buffer
Number of samples used by the audio mixing buffer
SAMPLES_256
256 Samples – Set audio mixing buffer size to 256 samples.SAMPLES_512
512 Samples – Set audio mixing buffer size to 512 samples.SAMPLES_1024
1024 Samples – Set audio mixing buffer size to 1024 samples.SAMPLES_2048
2048 Samples – Set audio mixing buffer size to 2048 samples.SAMPLES_4096
4096 Samples – Set audio mixing buffer size to 4096 samples.SAMPLES_8192
8192 Samples – Set audio mixing buffer size to 8192 samples.SAMPLES_16384
16384 Samples – Set audio mixing buffer size to 16384 samples.SAMPLES_32768
32768 Samples – Set audio mixing buffer size to 32768 samples.
- Type
enum in [‘SAMPLES_256’, ‘SAMPLES_512’, ‘SAMPLES_1024’, ‘SAMPLES_2048’, ‘SAMPLES_4096’, ‘SAMPLES_8192’, ‘SAMPLES_16384’, ‘SAMPLES_32768’], default ‘SAMPLES_2048’
- audio_sample_format
Audio sample format
U8
8-bit Unsigned – Set audio sample format to 8-bit unsigned integer.S16
16-bit Signed – Set audio sample format to 16-bit signed integer.S24
24-bit Signed – Set audio sample format to 24-bit signed integer.S32
32-bit Signed – Set audio sample format to 32-bit signed integer.FLOAT
32-bit Float – Set audio sample format to 32-bit float.DOUBLE
64-bit Float – Set audio sample format to 64-bit float.
- Type
enum in [‘U8’, ‘S16’, ‘S24’, ‘S32’, ‘FLOAT’, ‘DOUBLE’], default ‘FLOAT’
- audio_sample_rate
Audio sample rate
RATE_44100
44.1 kHz – Set audio sampling rate to 44100 samples per second.RATE_48000
48 kHz – Set audio sampling rate to 48000 samples per second.RATE_96000
96 kHz – Set audio sampling rate to 96000 samples per second.RATE_192000
192 kHz – Set audio sampling rate to 192000 samples per second.
- Type
enum in [‘RATE_44100’, ‘RATE_48000’, ‘RATE_96000’, ‘RATE_192000’], default ‘RATE_48000’
- dpi
- Type
int in [-inf, inf], default 0, (readonly)
- gl_clip_alpha
Clip alpha below this threshold in the 3D textured view
- Type
float in [0, 1], default 0.004
- gl_texture_limit
Limit the texture size to save graphics memory
- Type
enum in [‘CLAMP_OFF’, ‘CLAMP_8192’, ‘CLAMP_4096’, ‘CLAMP_2048’, ‘CLAMP_1024’, ‘CLAMP_512’, ‘CLAMP_256’, ‘CLAMP_128’], default ‘CLAMP_OFF’
- image_draw_method
Method used for displaying images on the screen
AUTO
Automatic – Automatically choose method based on GPU and image.2DTEXTURE
2D Texture – Use CPU for display transform and display image with 2D texture.GLSL
GLSL – Use GLSL shaders for display transform and display image with 2D texture.
- Type
enum in [‘AUTO’, ‘2DTEXTURE’, ‘GLSL’], default ‘AUTO’
- legacy_compute_device_type
For backwards compatibility only
- Type
int in [-inf, inf], default 0, (readonly)
- light_ambient
Color of the ambient light that uniformly lit the scene
- Type
float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
- memory_cache_limit
Memory cache limit (in megabytes)
- Type
int in [0, inf], default 4096
- pixel_size
- Type
float in [-inf, inf], default 1.0, (readonly)
- scrollback
Maximum number of lines to store for the console buffer
- Type
int in [32, 32768], default 256
- sequencer_disk_cache_compression
Smaller compression will result in larger files, but less decoding overhead
NONE
None – Requires fast storage, but uses minimum CPU resources.LOW
Low – Doesn’t require fast storage and uses less CPU resources.HIGH
High – Works on slower storage devices and uses most CPU resources.
- Type
enum in [‘NONE’, ‘LOW’, ‘HIGH’], default ‘NONE’
- sequencer_disk_cache_dir
Override default directory
- Type
string, default “”, (never None)
- sequencer_disk_cache_size_limit
Disk cache limit (in gigabytes)
- Type
int in [0, inf], default 100
- sequencer_proxy_setup
When and how proxies are created
MANUAL
Manual – Set up proxies manually.AUTOMATIC
Automatic – Build proxies for added movie and image strips in each preview size.
- Type
enum in [‘MANUAL’, ‘AUTOMATIC’], default ‘AUTOMATIC’
- solid_lights
Lights used to display objects in solid shading mode
- Type
bpy_prop_collection
ofUserSolidLight
, (readonly)
- texture_collection_rate
Number of seconds between each run of the GL texture garbage collector
- Type
int in [1, 3600], default 60
- texture_time_out
Time since last access of a GL texture in seconds after which it is freed (set to 0 to keep textures allocated)
- Type
int in [0, 3600], default 120
- ui_line_width
Suggested line thickness and point size in pixels, for add-ons displaying custom user interface elements, based on operating system settings and Blender UI scale
- Type
float in [-inf, inf], default 1.0, (readonly)
- ui_scale
Size multiplier to use when displaying custom user interface elements, so that they are scaled correctly on screens with different DPI. This value is based on operating system DPI settings and Blender display scale
- Type
float in [-inf, inf], default 0.0, (readonly)
- use_edit_mode_smooth_wire
Enable edit mode edge smoothing, reducing aliasing (requires restart)
- Type
boolean, default False
- use_gpu_subdivision
Enable GPU acceleration for evaluating the last subdivision surface modifiers in the stack
- Type
boolean, default True
- use_overlay_smooth_wire
Enable overlay smooth wires, reducing aliasing
- Type
boolean, default True
- use_region_overlap
Display tool/property regions over the main region
- Type
boolean, default True
- use_select_pick_depth
When making a selection in 3D View, use the GPU depth buffer to ensure the frontmost object is selected first
- Type
boolean, default False
- use_sequencer_disk_cache
Store cached images to disk
- Type
boolean, default False
- use_studio_light_edit
View the result of the studio light editor in the viewport
- Type
boolean, default False
- vbo_collection_rate
Number of seconds between each run of the GL vertex buffer object garbage collector
- Type
int in [1, 3600], default 60
- vbo_time_out
Time since last access of a GL vertex buffer object in seconds after which it is freed (set to 0 to keep VBO allocated)
- Type
int in [0, 3600], default 120
- viewport_aa
Method of anti-aliasing in 3d viewport
OFF
No Anti-Aliasing – Scene will be rendering without any anti-aliasing.FXAA
Single Pass Anti-Aliasing – Scene will be rendered using a single pass anti-aliasing method (FXAA).5
5 Samples – Scene will be rendered using 5 anti-aliasing samples.8
8 Samples – Scene will be rendered using 8 anti-aliasing samples.11
11 Samples – Scene will be rendered using 11 anti-aliasing samples.16
16 Samples – Scene will be rendered using 16 anti-aliasing samples.32
32 Samples – Scene will be rendered using 32 anti-aliasing samples.
- Type
enum in [‘OFF’, ‘FXAA’, ‘5’, ‘8’, ‘11’, ‘16’, ‘32’], default ‘8’
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions
References