ShaderNodeBsdfHairPrincipled(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeBsdfHairPrincipled(ShaderNode)

Physically-based, easy-to-use shader for rendering hair and fur

parametrization

Select the shader’s color parametrization

  • ABSORPTION Absorption Coefficient – Directly set the absorption coefficient “sigma_a” (this is not the most intuitive way to color hair).

  • MELANIN Melanin Concentration – Define the melanin concentrations below to get the most realistic-looking hair (you can get the concentrations for different types of hair online).

  • COLOR Direct Coloring – Choose the color of your preference, and the shader will approximate the absorption coefficient to render lookalike hair.

Type

enum in [‘ABSORPTION’, ‘MELANIN’, ‘COLOR’], default ‘COLOR’

classmethod is_registered_node_type()

True if a registered node type

Returns

Result

Return type

boolean

classmethod input_template(index)

Input socket template

Parameters

index (int in [0, inf]) – Index

Returns

result

Return type

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters

index (int in [0, inf]) – Index

Returns

result

Return type

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions