ShaderNodeBsdfRefraction(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeBsdfRefraction(ShaderNode)

Glossy refraction with sharp or microfacet distribution, typically used for materials that transmit light

distribution

Light scattering distribution on rough surface

  • SHARP Sharp – Results in perfectly sharp reflections like a mirror. The Roughness value is not used.

  • BECKMANN Beckmann.

  • GGX GGX.

Type

enum in [‘SHARP’, ‘BECKMANN’, ‘GGX’], default ‘BECKMANN’

classmethod is_registered_node_type()

True if a registered node type

Returns

Result

Return type

boolean

classmethod input_template(index)

Input socket template

Parameters

index (int in [0, inf]) – Index

Returns

result

Return type

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters

index (int in [0, inf]) – Index

Returns

result

Return type

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions