ShaderNodeOutputMaterial(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeOutputMaterial(ShaderNode)

Output surface material information for use in rendering

is_active_output

True if this node is used as the active output

Type

boolean, default False

target

Which renderer and viewport shading types to use the shaders for

  • ALL All – Use shaders for all renderers and viewports, unless there exists a more specific output.

  • EEVEE Eevee – Use shaders for Eevee renderer.

  • CYCLES Cycles – Use shaders for Cycles renderer.

Type

enum in [‘ALL’, ‘EEVEE’, ‘CYCLES’], default ‘ALL’

classmethod is_registered_node_type()

True if a registered node type

Returns

Result

Return type

boolean

classmethod input_template(index)

Input socket template

Parameters

index (int in [0, inf]) – Index

Returns

result

Return type

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters

index (int in [0, inf]) – Index

Returns

result

Return type

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions