ShaderNodeBsdfPrincipled(ShaderNode)
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeBsdfPrincipled(ShaderNode)
Physically-based, easy-to-use shader for rendering surface materials, based on the Disney principled model also known as the “PBR” shader
- distribution
Light scattering distribution on rough surface
GGX
GGX.MULTI_GGX
Multiscatter GGX – Slower than GGX but gives a more energy conserving results, which would otherwise be visible as excessive darkening.
- Type
enum in [‘GGX’, ‘MULTI_GGX’], default ‘GGX’
- subsurface_method
Method for rendering subsurface scattering
BURLEY
Christensen-Burley – Approximation to physically based volume scattering.RANDOM_WALK_FIXED_RADIUS
Random Walk (Fixed Radius) – Volumetric approximation to physically based volume scattering, using the scattering radius as specified.RANDOM_WALK
Random Walk – Volumetric approximation to physically based volume scattering, with scattering radius automatically adjusted to match color textures.
- Type
enum in [‘BURLEY’, ‘RANDOM_WALK_FIXED_RADIUS’, ‘RANDOM_WALK’], default ‘BURLEY’
- classmethod is_registered_node_type()
True if a registered node type
- Returns
Result
- Return type
boolean
- classmethod input_template(index)
Input socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
- classmethod output_template(index)
Output socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions
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