ShaderNodeMapRange(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeMapRange(ShaderNode)

Remap a value from a range to a target range

clamp

Clamp the result to the target range [To Min, To Max]

Type

boolean, default False

data_type
  • FLOAT Float – Floating-point value.

  • FLOAT_VECTOR Vector – 3D vector with floating-point values.

Type

enum in [‘FLOAT’, ‘FLOAT_VECTOR’], default ‘FLOAT’

interpolation_type
Type

enum in Node Map Range Items, default ‘LINEAR’

classmethod is_registered_node_type()

True if a registered node type

Returns

Result

Return type

boolean

classmethod input_template(index)

Input socket template

Parameters

index (int in [0, inf]) – Index

Returns

result

Return type

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters

index (int in [0, inf]) – Index

Returns

result

Return type

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions