UserAssetLibrary(bpy_struct)

base class — bpy_struct

class bpy.types.UserAssetLibrary(bpy_struct)

Settings to define a reusable library for Asset Browsers to use

import_method

Determine how the asset will be imported, unless overridden by the Asset Browser

  • LINK Link – Import the assets as linked data-block.

  • APPEND Append – Import the assets as copied data-block, with no link to the original asset data-block.

  • APPEND_REUSE Append (Reuse Data) – Import the assets as copied data-block while avoiding multiple copies of nested, typically heavy data. For example the textures of a material asset, or the mesh of an object asset, don’t have to be copied every time this asset is imported. The instances of the asset share the data instead.

Type

enum in [‘LINK’, ‘APPEND’, ‘APPEND_REUSE’], default ‘LINK’

name

Identifier (not necessarily unique) for the asset library

Type

string, default “”, (never None)

path

Path to a directory with .blend files to use as an asset library

Type

string, default “”, (never None)

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions

References