MeshUVLoopLayer(bpy_struct)
base class — bpy_struct
- class bpy.types.MeshUVLoopLayer(bpy_struct)
- active
Set the map as active for display and editing
- Type
boolean, default False
- active_clone
Set the map as active for cloning
- Type
boolean, default False
- active_render
Set the UV map as active for rendering
- Type
boolean, default False
- data
Deprecated, use ‘uv’, ‘vertex_select’, ‘edge_select’ or ‘pin’ properties instead
- Type
bpy_prop_collection
ofMeshUVLoop
, (readonly)
- edge_selection
Selection state of the edge in the UV editor
- Type
bpy_prop_collection
ofBoolAttributeValue
, (readonly)
- name
Name of UV map
- Type
string, default “”, (never None)
- pin
UV pinned state in the UV editor
- Type
bpy_prop_collection
ofBoolAttributeValue
, (readonly)
- uv
UV coordinates on face corners
- Type
bpy_prop_collection
ofFloat2AttributeValue
, (readonly)
- vertex_selection
Selection state of the face corner the UV editor
- Type
bpy_prop_collection
ofBoolAttributeValue
, (readonly)
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions
References