Pose(bpy_struct)

base class — bpy_struct

class bpy.types.Pose(bpy_struct)

A collection of pose channels, including settings for animating bones

animation_visualization

Animation data for this data-block

Type

AnimViz, (readonly, never None)

bone_groups

Groups of the bones

Type

BoneGroups bpy_prop_collection of BoneGroup, (readonly)

bones

Individual pose bones for the armature

Type

bpy_prop_collection of PoseBone, (readonly)

ik_param

Parameters for IK solver

Type

IKParam, (readonly)

ik_solver

Selection of IK solver for IK chain

  • LEGACY Standard – Original IK solver.

  • ITASC iTaSC – Multi constraint, stateful IK solver.

Type

enum in [‘LEGACY’, ‘ITASC’], default ‘LEGACY’

use_auto_ik

Add temporary IK constraints while grabbing bones in Pose Mode

Type

boolean, default False

use_mirror_relative

Apply relative transformations in X-mirror mode (not supported with Auto IK)

Type

boolean, default False

use_mirror_x

Apply changes to matching bone on opposite side of X-Axis

Type

boolean, default False

classmethod apply_pose_from_action(action, evaluation_time=0.0)

Apply the given action to this pose by evaluating it at a specific time. Only updates the pose of selected bones, or all bones if none are selected.

Parameters
  • action (Action) – Action, The Action containing the pose

  • evaluation_time (float in [-inf, inf], (optional)) – Evaluation Time, Time at which the given action is evaluated to obtain the pose

classmethod blend_pose_from_action(action, blend_factor=1.0, evaluation_time=0.0)

Blend the given action into this pose by evaluating it at a specific time. Only updates the pose of selected bones, or all bones if none are selected.

Parameters
  • action (Action) – Action, The Action containing the pose

  • blend_factor (float in [0, 1], (optional)) – Blend Factor, How much the given Action affects the final pose

  • evaluation_time (float in [-inf, inf], (optional)) – Evaluation Time, Time at which the given action is evaluated to obtain the pose

classmethod backup_create(action)

Create a backup of the current pose. Only those bones that are animated in the Action are backed up. The object owns the backup, and each object can have only one backup at a time. When you no longer need it, it must be freed use backup_clear()

Parameters

action (Action) – Action, An Action with animation data for the bones. Only the animated bones will be included in the backup

classmethod backup_restore()

Restore the previously made pose backup. This can be called multiple times. See Pose.backup_create() for more info

Returns

True when the backup was restored, False if there was no backup to restore

Return type

boolean

classmethod backup_clear()

Free a previously made pose backup. See Pose.backup_create() for more info.

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions

References