ShaderNodeTexWhiteNoise(ShaderNode)
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeTexWhiteNoise(ShaderNode)
Return a random value or color based on an input seed
- noise_dimensions
Number of dimensions to output noise for
1D
1D – Use the scalar value W as input.2D
2D – Use the 2D vector (X, Y) as input. The Z component is ignored.3D
3D – Use the 3D vector (X, Y, Z) as input.4D
4D – Use the 4D vector (X, Y, Z, W) as input.
- Type
enum in [‘1D’, ‘2D’, ‘3D’, ‘4D’], default ‘1D’
- classmethod is_registered_node_type()
True if a registered node type
- Returns
Result
- Return type
boolean
- classmethod input_template(index)
Input socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
- classmethod output_template(index)
Output socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions
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