AssetShelf(bpy_struct)¶
base class — bpy_struct
subclasses —
IMAGE_AST_brush_paint, NODE_AST_compositor, VIEW3D_AST_brush_gpencil_paint, VIEW3D_AST_brush_gpencil_sculpt, VIEW3D_AST_brush_gpencil_vertex, VIEW3D_AST_brush_gpencil_weight, VIEW3D_AST_brush_sculpt, VIEW3D_AST_brush_sculpt_curves, VIEW3D_AST_brush_texture_paint, VIEW3D_AST_brush_vertex_paint, VIEW3D_AST_brush_weight_paint, VIEW3D_AST_pose_library
- class bpy.types.AssetShelf(bpy_struct)¶
Regions for quick access to assets
- asset_library_reference¶
Choose the asset library to display assets from
ALLAll Libraries – Show assets from all of the listed asset libraries.LOCALCurrent File – Show the assets currently available in this Blender session.ESSENTIALSEssentials – Show the basic building blocks and utilities coming with Blender.CUSTOMCustom – Show assets from the asset libraries configured in the Preferences.
- Type:
enum in [
'ALL','LOCAL','ESSENTIALS','CUSTOM'], default'ALL'
- bl_activate_operator¶
Operator to call when activating an item with asset reference properties
- Type:
string, default “”, (never None)
- bl_default_preview_size¶
Default size of the asset preview thumbnails in pixels
- Type:
int in [32, 256], default 0
- bl_drag_operator¶
Operator to call when dragging an item with asset reference properties
- Type:
string, default “”, (never None)
- bl_idname¶
If this is set, the asset gets a custom ID, otherwise it takes the name of the class used to define the asset (for example, if the class name is “OBJECT_AST_hello”, and bl_idname is not set by the script, then bl_idname = “OBJECT_AST_hello”)
- Type:
string, default “”, (never None)
- bl_options¶
Options for this asset shelf type
NO_ASSET_DRAGNo Asset Dragging – Disable the default asset dragging on drag events. Useful for implementing custom dragging via custom key-map items..DEFAULT_VISIBLEVisible by Default – Unhide the asset shelf when it’s available for the first time, otherwise it will be hidden.STORE_ENABLED_CATALOGS_IN_PREFERENCESStore Enabled Catalogs in Preferences – Store the shelf’s enabled catalogs in the preferences rather than the local asset shelf settings.ACTIVATE_FOR_CONTEXT_MENUWhen spawning a context menu for an asset, activate the asset and call `bl_activate_operator` if present, rather than just highlighting the asset.
- Type:
enum set in {
'NO_ASSET_DRAG','DEFAULT_VISIBLE','STORE_ENABLED_CATALOGS_IN_PREFERENCES','ACTIVATE_FOR_CONTEXT_MENU'}, default set()
- bl_space_type¶
The space where the asset shelf will show up in. Ignored for popup asset shelves which can be displayed in any space.
- Type:
enum in Space Type Items, default
'EMPTY'
- filter_action¶
Show Action data-blocks
- Type:
boolean, default False
- filter_annotations¶
Show Annotation data-blocks
- Type:
boolean, default False
- filter_armature¶
Show Armature data-blocks
- Type:
boolean, default False
- filter_brush¶
Show Brushes data-blocks
- Type:
boolean, default False
- filter_cachefile¶
Show Cache File data-blocks
- Type:
boolean, default False
- filter_camera¶
Show Camera data-blocks
- Type:
boolean, default False
- filter_curve¶
Show Curve data-blocks
- Type:
boolean, default False
- filter_curves¶
Show/hide Curves data-blocks
- Type:
boolean, default False
- filter_font¶
Show Font data-blocks
- Type:
boolean, default False
- filter_grease_pencil¶
Show Grease Pencil data-blocks
- Type:
boolean, default False
- filter_group¶
Show Collection data-blocks
- Type:
boolean, default False
- filter_image¶
Show Image data-blocks
- Type:
boolean, default False
- filter_lattice¶
Show Lattice data-blocks
- Type:
boolean, default False
- filter_light¶
Show Light data-blocks
- Type:
boolean, default False
- filter_light_probe¶
Show Light Probe data-blocks
- Type:
boolean, default False
- filter_linestyle¶
Show Freestyle’s Line Style data-blocks
- Type:
boolean, default False
- filter_mask¶
Show Mask data-blocks
- Type:
boolean, default False
- filter_material¶
Show Material data-blocks
- Type:
boolean, default False
- filter_mesh¶
Show Mesh data-blocks
- Type:
boolean, default False
- filter_metaball¶
Show Metaball data-blocks
- Type:
boolean, default False
- filter_movie_clip¶
Show Movie Clip data-blocks
- Type:
boolean, default False
- filter_node_tree¶
Show Node Tree data-blocks
- Type:
boolean, default False
- filter_object¶
Show Object data-blocks
- Type:
boolean, default False
- filter_paint_curve¶
Show Paint Curve data-blocks
- Type:
boolean, default False
- filter_palette¶
Show Palette data-blocks
- Type:
boolean, default False
- filter_particle_settings¶
Show Particle Settings data-blocks
- Type:
boolean, default False
- filter_pointcloud¶
Show/hide Point Cloud data-blocks
- Type:
boolean, default False
- filter_scene¶
Show Scene data-blocks
- Type:
boolean, default False
- filter_sound¶
Show Sound data-blocks
- Type:
boolean, default False
- filter_speaker¶
Show Speaker data-blocks
- Type:
boolean, default False
- filter_text¶
Show Text data-blocks
- Type:
boolean, default False
- filter_texture¶
Show Texture data-blocks
- Type:
boolean, default False
- filter_volume¶
Show/hide Volume data-blocks
- Type:
boolean, default False
- filter_work_space¶
Show workspace data-blocks
- Type:
boolean, default False
- filter_world¶
Show World data-blocks
- Type:
boolean, default False
- preview_size¶
Size of the asset preview thumbnails in pixels
- Type:
int in [32, 256], default 0
- search_filter¶
Filter assets by name
- Type:
string, default “”, (never None)
- show_names¶
Show the asset name together with the preview. Otherwise only the preview will be visible.
- Type:
boolean, default False
- classmethod poll(context)¶
If this method returns a non-null output, the asset shelf will be visible
- Return type:
boolean
- classmethod asset_poll(asset)¶
Determine if an asset should be visible in the asset shelf. If this method returns a non-null output, the asset will be visible.
- Return type:
boolean
- classmethod get_active_asset()¶
Return a reference to the asset that should be highlighted as active in the asset shelf
- Returns:
The weak reference to the asset to be highlighted as active, or None
- Return type:
Draw UI elements into the context menu UI layout displayed on right click
- classmethod bl_rna_get_subclass(id, default=None, /)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type