Asset Import Method Items¶
- LINK:
Link.
Import the assets as linked data-block.
- APPEND:
Append.
Import the assets as copied data-block, with no link to the original asset data-block.
- APPEND_REUSE:
Append (Reuse Data).
Import the assets as copied data-block while avoiding multiple copies of nested, typically heavy data. For example the textures of a material asset, or the mesh of an object asset, don’t have to be copied every time this asset is imported. The instances of the asset share the data instead..
- PACK:
Pack.
Import the asset as linked data-block, and pack it in the current file (ensures that it remains unchanged in case the library data is modified, is not available anymore, etc.).