File Path Foreach Flag Items¶
- SKIP_LINKED:
Skip Linked.
Skip paths of linked IDs.
- SKIP_PACKED:
Skip Packed.
Skip paths when their matching data is packed.
- SKIP_WEAK_REFERENCES:
Skip Weak References.
Skip weak reference paths. Those paths are typically ‘nice to have’ extra information, but are not used as actual source of data by the current .blend file.
- SKIP_MULTIFILE:
Skip Multi-file.
Skip paths where a single dir is used with an array of files, eg. sequence strip images or point-caches. In this case only the first file path is processed. This is needed for directory manipulation callbacks which might otherwise modify the same directory multiple times.
- RELOAD_EDITED:
Reload Edited.
Reload data when the path is edited.
- RESOLVE_TOKEN:
Resolve Tokens.
Resolve tokens within a virtual filepath to a single, concrete, filepath. Currently only used for UDIM tiles.
- EXPAND_TOKENS:
Expand Tokens.
Expand template tokens in virtual file paths and invoke the callback once for each concrete file. Currently only used for UDIM tiles.
- EXPAND_SEQUENCES:
Expand Sequences.
Expand image and volume sequences, invoking the callback once per file on disk.
- EXPAND_CACHES:
Expand Caches.
Visit cache files, like texture cache files associated with images.