Change Log¶
Changes in Blender’s Python API between releases.
5.1 to 5.2¶
bpy.types.AnnotationStroke¶
Added¶
bpy.types.AssetMetaData¶
Added¶
bpy.types.AssetRepresentation¶
Added¶
bpy.types.BlendData¶
Added¶
bpy.types.Brush¶
Added¶
Removed¶
automasking_boundary_edges_propagation_steps
automasking_cavity_blur_steps
automasking_cavity_factor
automasking_start_normal_falloff
automasking_start_normal_limit
automasking_view_normal_falloff
automasking_view_normal_limit
use_automasking_boundary_edges
use_automasking_boundary_face_sets
use_automasking_cavity
use_automasking_cavity_inverted
use_automasking_custom_cavity_curve
use_automasking_face_sets
use_automasking_topology
use_automasking_view_normal
use_automasking_view_occlusion
Renamed¶
automasking_cavity_curve ->
bpy.types.Brush.mesh_automasking_settingsuse_automasking_start_normal ->
bpy.types.Brush.use_bidirectional
bpy.types.BrushGpencilSettings¶
Added¶
bpy.types.ColorStrip¶
Added¶
bpy.types.CompositorNodeOutputFile¶
Added¶
bpy.types.CompositorNodeTree¶
Added¶
bpy.types.CyclesRenderLayerSettings¶
Added¶
bpy.types.CyclesRenderLayerSettings.denoising_pass_follow_reflectionsbpy.types.CyclesRenderLayerSettings.denoising_pass_use_albedo_roughness_weighting
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.debug_texture_cache_preserve_unusedbpy.types.CyclesRenderSettings.debug_use_texture_cache_evictionbpy.types.CyclesRenderSettings.texture_resolutionbpy.types.CyclesRenderSettings.texture_resolution_renderbpy.types.CyclesRenderSettings.use_pixel_jitter
bpy.types.CyclesWorldSettings¶
Added¶
bpy.types.CyclesWorldSettings.use_shadows
bpy.types.FileAssetSelectParams¶
Added¶
bpy.types.FunctionNodeInputString¶
Added¶
bpy.types.FunctionNodeInputVector¶
Added¶
bpy.types.GreasePencil¶
Added¶
bpy.types.GreasePencilLayerMasks¶
Added¶
bpy.types.GreasePencilLineartModifier¶
Added¶
bpy.types.IDOverrideLibraryPropertyOperation¶
Added¶
bpy.types.LightProbePlane¶
Added¶
bpy.types.MaskLayer¶
Added¶
bpy.types.MaterialGPencilStyle¶
Added¶
bpy.types.MovieClipProxy¶
Removed¶
build_record_run
timecode
bpy.types.Node¶
Added¶
Function Arguments¶
bpy.types.Node.poll(ntree), was (_ntree)
bpy.types.NodeCustomGroup¶
Function Arguments¶
bpy.types.NodeCustomGroup.poll(ntree), was (_ntree)
bpy.types.NodeTreeInterfacePanel¶
Added¶
bpy.types.NodesModifier¶
Added¶
Removed¶
bl_system_properties_get
bpy.types.Object¶
Added¶
bpy.types.Paint¶
Removed¶
eraser_brush_asset_reference
Renamed¶
eraser_brush ->
bpy.types.Paint.mesh_automasking_settings
bpy.types.Panel¶
Added¶
bpy.types.PreferencesExperimental¶
Removed¶
use_geometry_nodes_lists
Renamed¶
use_geometry_bundle ->
bpy.types.PreferencesExperimental.use_collection_importeruse_geometry_bundle ->
bpy.types.PreferencesExperimental.use_remote_asset_libraries
bpy.types.PreferencesFilePaths¶
Added¶
bpy.types.PreferencesSystem¶
Added¶
Removed¶
image_draw_method
bpy.types.PreferencesView¶
Added¶
bpy.types.RaytraceEEVEE¶
Added¶
bpy.types.RenderSettings¶
Added¶
bpy.types.SCENE_UL_gltf2_filter_action¶
Added¶
bpy.types.SCENE_UL_gltf2_filter_action.filter_items
bpy.types.Scene¶
Added¶
bpy.types.SceneEEVEE¶
Removed¶
fast_gi_thickness_far
bpy.types.SceneStrip¶
Added¶
bpy.types.Sculpt¶
Removed¶
automasking_boundary_edges_propagation_steps
automasking_cavity_blur_steps
automasking_cavity_curve
automasking_cavity_curve_op
automasking_cavity_factor
automasking_start_normal_falloff
automasking_start_normal_limit
automasking_view_normal_falloff
automasking_view_normal_limit
use_automasking_boundary_edges
use_automasking_boundary_face_sets
use_automasking_cavity
use_automasking_cavity_inverted
use_automasking_custom_cavity_curve
use_automasking_face_sets
use_automasking_start_normal
use_automasking_topology
use_automasking_view_normal
use_automasking_view_occlusion
bpy.types.SequencerCompositorModifierData¶
Added¶
bpy.types.SequencerPreviewOverlay¶
Added¶
bpy.types.SequencerPreviewOverlay.show_composition_center_diagonalbpy.types.SequencerPreviewOverlay.show_composition_golden_tria_abpy.types.SequencerPreviewOverlay.show_composition_golden_tria_bbpy.types.SequencerPreviewOverlay.show_composition_harmony_tri_abpy.types.SequencerPreviewOverlay.show_composition_harmony_tri_b
bpy.types.SequencerTimelineOverlay¶
Added¶
Removed¶
show_thumbnails
bpy.types.SequencerToolSettings¶
Added¶
bpy.types.ShaderNodeRaycast¶
Added¶
bpy.types.SpaceImageEditor¶
Added¶
bpy.types.SpaceNodeOverlay¶
Added¶
bpy.types.SpaceOutliner¶
Added¶
bpy.types.SpaceSequenceEditor¶
Added¶
bpy.types.SpreadsheetRowFilter¶
Added¶
bpy.types.Strip¶
Added¶
Removed¶
use_linear_modifiers
bpy.types.StripModifier¶
Added¶
bpy.types.StripProxy¶
Removed¶
build_record_run
timecode
bpy.types.StripsMeta¶
Function Arguments¶
bpy.types.StripsMeta.new_movie(name, filepath, channel, frame_start, fit_method, stream), was (name, filepath, channel, frame_start, fit_method)bpy.types.StripsMeta.new_sound(name, filepath, channel, frame_start, stream), was (name, filepath, channel, frame_start)
bpy.types.StripsTopLevel¶
Function Arguments¶
bpy.types.StripsTopLevel.new_movie(name, filepath, channel, frame_start, fit_method, stream), was (name, filepath, channel, frame_start, fit_method)bpy.types.StripsTopLevel.new_sound(name, filepath, channel, frame_start, stream), was (name, filepath, channel, frame_start)
bpy.types.TextStrip¶
Added¶
bpy.types.ThemeUserInterface¶
Added¶
bpy.types.ThemeView3D¶
Added¶
bpy.types.UILayout¶
Added¶
Function Arguments¶
bpy.types.UILayout.prop(data, property, text, text_ctxt, translate, icon, placeholder, expand, slider, toggle, icon_only, event, full_event, emboss, index, icon_value, invert_checkbox, text_align), was (data, property, text, text_ctxt, translate, icon, placeholder, expand, slider, toggle, icon_only, event, full_event, emboss, index, icon_value, invert_checkbox)bpy.types.UILayout.template_palette(data, property), was (data, property, color)
bpy.types.USERPREF_UL_asset_libraries¶
Added¶
bpy.types.USERPREF_UL_asset_libraries.filter_items
Function Arguments¶
bpy.types.USERPREF_UL_asset_libraries.draw_item(self, context, layout, _data, item, _icon, _active_data, _active_propname, _index), was (self, _context, layout, _data, item, _icon, _active_data, _active_propname, _index)
bpy.types.UVLoopLayers¶
Added¶
bpy.types.UserAssetLibrary¶
Added¶
bpy.types.WindowManager¶
Added¶
bpy.types.WindowManager.asset_library_status_finished_loadingbpy.types.WindowManager.asset_library_status_ping_asset_file_failedbpy.types.WindowManager.asset_library_status_ping_asset_file_progressbpy.types.WindowManager.asset_library_status_ping_asset_file_succeededbpy.types.WindowManager.asset_library_status_ping_finished_download_queuebpy.types.WindowManager.asset_library_status_ping_loaded_new_pagesbpy.types.WindowManager.asset_library_status_ping_loaded_new_previewbpy.types.WindowManager.asset_library_status_ping_metafiles_in_placebpy.types.WindowManager.asset_library_status_ping_still_loading