When writing your own scripts python is great for new developers to pick up and become productive, but you can also pick up odd habits or at least write scripts that are not easy for others to understand.
For your own work this is of course fine, but if you want to collaborate with others or have your work included with blender there are practices we encourage.
For Blender/Python development we have chosen to follow python suggested style guide to avoid mixing styles amongst our own scripts and make it easier to use python scripts from other projects.
Using our style guide for your own scripts makes it easier if you eventually want to contribute them to blender.
This style guide is known as pep8 and can be found here
A brief listing of pep8 criteria.
camel caps for class names: MyClass
all lower case underscore separated module names: my_module
indentation of 4 spaces (no tabs)
spaces around operators.
1 + 1, not
only use explicit imports, (no importing
don’t use single line:
if val: body, separate onto 2 lines instead.
As well as pep8 we have other conventions used for blender python scripts.
Use single quotes for enums, and double quotes for strings.
Both are of course strings, but in our internal API enums are unique items from a limited set. eg.
bpy.context.scene.render.image_settings.file_format = 'PNG' bpy.context.scene.render.filepath = "//render_out"
pep8 also defines that lines should not exceed 79 characters, we felt this is too restrictive so this is optional per script.
Periodically we run checks for pep8 compliance on blender scripts, for scripts to be included in this check add this line as a comment at the top of the script.
# <pep8 compliant>
To enable line length checks use this instead.
# <pep8-80 compliant>
User Interface Layout¶
Some notes to keep in mind when writing UI layouts:
UI code is quite simple. Layout declarations are there to easily create a decent layout.
General rule here: If you need more code for the layout declaration, then for the actual properties, you do it wrong.
The basic layout is a simple Top -> Bottom layout.
Use row(), when you want more than 1 property in one line.
row = layout.row() row.prop() row.prop()
Use column(), when you want your properties in a column.
col = layout.column() col.prop() col.prop()
This can be used to create more complex layouts. For example you can split the layout and create two column() layouts next to each other. Don’t use split, when you simply want two properties in a row. Use row() for that.
split = layout.split() col = split.column() col.prop() col.prop() col = split.column() col.prop() col.prop()
Try to only use these variable names for layout declarations:
row for a row() layout
col for a column() layout
split for a split() layout
flow for a column_flow() layout
sub for a sub layout (a column inside a column for example)
List Manipulation (General Python Tips)¶
Searching for list items¶
In Python there are some handy list functions that save you having to search through the list.
Even though you are not looping on the list data python is, so you need to be aware of functions that will slow down your script by searching the whole list.
my_list.count(list_item) my_list.index(list_item) my_list.remove(list_item) if list_item in my_list: ...
In python we can add and remove from a list, this is slower when the list length is modified, especially at the start of the list, since all the data after the index of modification needs to be moved up or down 1 place.
The most simple way to add onto the end of the list is to use
my_list.extend(some_list) and the fastest way to
remove an item is
To use an index you can use
my_list.insert(index, list_item) or
for list removal, but these are slower.
Sometimes its faster (but more memory hungry) to just rebuild the list.
Say you want to remove all triangular polygons in a list.
polygons = mesh.polygons[:] # make a list copy of the meshes polygons p_idx = len(polygons) # Loop backwards while p_idx: # while the value is not 0 p_idx -= 1 if len(polygons[p_idx].vertices) == 3: polygons.pop(p_idx) # remove the triangle
It’s faster to build a new list with list comprehension.
polygons = [p for p in mesh.polygons if len(p.vertices) != 3]
Adding List Items¶
If you have a list that you want to add onto another list, rather than…
for l in some_list: my_list.append(l)
my_list.extend([a, b, c...])
Note that insert can be used when needed, but it is slower than append especially when inserting at the start of a long list.
This example shows a very sub-optimal way of making a reversed list.
reverse_list =  for list_item in some_list: reverse_list.insert(0, list_item)
Python provides more convenient ways to reverse a list using the slice method, but you may want to time this before relying on it too much:
some_reversed_list = some_list[::-1]
Removing List Items¶
my_list.pop(index) rather than
This requires you to have the index of the list item but is faster since
remove() will search the list.
Here is an example of how to remove items in 1 loop, removing the last items first, which is faster (as explained above).
list_index = len(my_list) while list_index: list_index -= 1 if my_list[list_index].some_test_attribute == 1: my_list.pop(list_index)
This example shows a fast way of removing items, for use in cases where you can alter the list order without breaking the scripts functionality. This works by swapping 2 list items, so the item you remove is always last.
pop_index = 5 # swap so the pop_index is last. my_list[-1], my_list[pop_index] = my_list[pop_index], my_list[-1] # remove last item (pop_index) my_list.pop()
When removing many items in a large list this can provide a good speedup.
Avoid Copying Lists¶
When passing a list/dictionary to a function, it is faster to have the function modify the list rather than returning a new list so python doesn’t have to duplicate the list in memory.
Functions that modify a list in-place are more efficient than functions that create new lists.
This is generally slower so only use for functions when it makes sense not to modify the list in place.
>>> my_list = some_list_func(my_list)
This is generally faster since there is no re-assignment and no list duplication.
Also note that passing a sliced list makes a copy of the list in python memory.
If my_list was a large array containing 10000’s of items, a copy could use a lot of extra memory.
Writing Strings to a File (Python General)¶
Here are 3 ways of joining multiple strings into one string for writing. This also applies to any area of your code that involves a lot of string joining.
String addition -
this is the slowest option, don’t use if you can help it, especially when writing data in a loop.
>>> file.write(str1 + " " + str2 + " " + str3 + "\n")
String formatting -
use this when you are writing string data from floats and ints.
>>> file.write("%s %s %s\n" % (str1, str2, str3))
String join() function
use to join a list of strings (the list may be temporary). In the following example, the strings are joined with a space ” ” in between, other examples are “” or “, “.
>>> file.write(" ".join([str1, str2, str3, "\n"]))
Join is fastest on many strings, string formatting is quite fast too (better for converting data types). String arithmetic is slowest.
Parsing Strings (Import/Exporting)¶
Since many file formats are ASCII, the way you parse/export strings can make a large difference in how fast your script runs.
There are a few ways to parse strings when importing them into Blender.
float(string) rather than
eval(string), if you know the value will be an int then
float() will work for an int too but it is faster to read ints with int().
Checking String Start/End¶
If you are checking the start of a string for a keyword, rather than…
>>> if line[0:5] == "vert ": ...
>>> if line.startswith("vert "):
startswith() is slightly faster (approx 5%) and also avoids a possible
error with the slice length not matching the string length.
my_string.endswith(“foo_bar”) can be used for line endings too.
If you are unsure whether the text is upper or lower case, use the
upper() string function.
>>> if line.lower().startswith("vert ")
Use try/except Sparingly¶
The try statement is useful to save time writing error checking code.
However try is significantly slower than an if since an exception has to be set each time, so avoid using try in areas of your code that execute in a loop and runs many times.
There are cases where using try is faster than checking whether the condition will raise an error, so it is worth experimenting.
Python has two ways to compare values
a == b and
a is b,
the difference is that
== may run the objects comparison function
is compares identity,
this is, that both variables reference the same item in memory.
In cases where you know you are checking for the same value which is referenced from multiple places,
is is faster.
Time Your Code¶
While developing a script it is good to time it to be aware of any changes in performance, this can be done simply.
import time time_start = time.time() # do something... print("My Script Finished: %.4f sec" % (time.time() - time_start))