Apply the current pose as the new rest pose
Change the visible armature layers
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Automatically renames the selected bones according to which side of the target axis they fall on
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Change the layers that the selected bones belong to
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Create a suitable breakdown pose on the current frame
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Add a constraint to the active bone
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Add a constraint to the active bone, with target (where applicable) set to the selected Objects/Bones
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Clear all the constraints for the selected bones
Copy constraints to other selected bones.
Copies the current pose of the selected bones to copy/paste buffer
Set flags for armature bones
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Flips (and corrects) the names of selected bones
Add a new bone group
Add selected bones to the chosen bone group
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Deselect bones of active Bone Group
Removes the active bone group
Select bones in active Bone Group
Remove selected bones from all bone groups
Undocumented (contribute)
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Add IK Constraint to the active Bone
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Remove all IK Constraints from selected bones
Undocumented (contribute)
Assign to the active posebone
| File : | ui/properties_data_armature_rigify.py:270 |
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Clear type from the active posebone
| File : | ui/properties_data_armature_rigify.py:289 |
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Generates a metarig from the active armature
| File : | ui/properties_data_armature_rigify.py:150 |
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Create a graph from the active armature through graphviz
| File : | ui/properties_data_armature_rigify.py:209 |
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Re-Scan the metarig package directory for scripts
| File : | ui/properties_data_armature_rigify.py:117 |
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Create a sample metarig to be modified before generating the final rig.
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Write the edit armature out as a python script
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Validate a metarig from the active armature
| File : | ui/properties_data_armature_rigify.py:170 |
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Pastes the stored pose on to the current pose
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Calculate paths for the selected bones
Clear path caches for selected bones
Exaggerate the current pose
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Flip quaternion values to achieve desired rotations, while maintaining the same orientations
Make the current pose more similar to its surrounding ones
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Undocumented (contribute)
Undocumented (contribute)
Undocumented (contribute)
Undocumented (contribute)
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Undocumented (contribute)
Select all visible bones grouped by various properties
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Undocumented (contribute)
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Undocumented (contribute)
Undocumented (contribute)
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Undocumented (contribute)
Apply final constrained position of pose bones to their transform.