RendermanMaterialSettings(IDPropertyGroup)

base classes — bpy_struct, IDPropertyGroup

class bpy.types.RendermanMaterialSettings(IDPropertyGroup)
atmosphere_shaders
Type :atmosphereShaders, (readonly)
displacement_shaders
Type :displacementShaders, (readonly)
inherit_world_atmosphere

Override this material’s atmosphere shader with the world atmosphere shader

Type :boolean, default True
photon_shadingmodel

How the object appears to photons

Type :enum in [‘matte’, ‘chrome’, ‘water’, ‘glass’, ‘transparent’], default ‘matte’
surface_shaders
Type :surfaceShaders, (readonly)

Inherited Properties

Inherited Functions

References

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